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Ideas & Suggestions
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Submit your ideas and suggestions for Carbon Combat here!
Submitted By Bongoro7 on 11/03/13
Carbon Combat, Bongoro7, Documents, Lists 
This Document originally posted in the "Carbon Combat" Group

Yeah, submit them here.
Sorry I haven't checked up on you guys in so long... It's just that I found Team Fortress 2... It eats up all my time. ^_^
I removed the list here because I know it's WAAAY outta date. =D

» Comment on Document (Too Many Replies for Fancy Display) 249 Comments
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Re: Ideas & Suggestions
3 days - 10,293v
Posted 2011/03/15 - 16:02 GMT
I agree with the laser speed! But if we increase the speed or rate of fire, decrease the damage.
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/04/06 - 6:39 GMT
The full screen control + f combo is actually custom programmed in. The reason why it doesn't work on Kongregate (though it does happen to work on the play.carbontechsoftware.com page) is that Kongregate explicitly prevents all Unity games from entering full screen (they need advertising revenue from the inline ads). The aspect ratio should automatically go to the highest supported by your screen (at least what is detectable by Unity).
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/04/06 - 23:27 GMT
Oh. Jeez, I need to better educate myself on these things. ^_^
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/04/09 - 20:24 GMT
Updated.
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/04/09 - 21:51 GMT
Nice ideas, I'll be implementing a lot of the options stuff in 1.5.3. However, lasers are meant to be like the Star Wars type (i.e. slow moving plasma bolts). I'll have a rail gun soon which should be more or less like what you're looking for :)
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/04/10 - 2:16 GMT
Just don't overload the game with useless weapons. Add in a railgun, and the laser becomes pointless.
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Re: Ideas & Suggestions
10 minutes - 13v
Posted 2011/05/01 - 18:32 GMT
        When you just start a game and the drone waves start to come, that huge button that says "disable drone waves" or something like that is really annoying. Could you make it so that the button isnt actually there but you need to press a button on your keyboard to enable/disable drones?
        Also, i don't know if it was meant to be like that or not but, when someone shoots a whole bunch of lazers at you, they all hit at the same time, regardless of when they were shot.
        Could you make so that lasers act as what they are, concentrated beams of light, by increaseing the speed of them as much as possible or making them hit instantly and be a continous beam but with a cool down time(ex. The longer you shoot, the higher the temp gets and you need to wait longer to shoot again. You need to wait for it to cool down.
        One final thing, when will you be adding new vehicles?
Thanks,
TehRater
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/05/02 - 3:27 GMT
^^ I like the cut of this guy's jibb. ^^
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/05/05 - 9:18 GMT
I'll probably move the window off to the side or something (or have it fade out). The "whole bunch of lasers" is due to the laggy networking, I'm working on optimizing CC even more so it shouldn't happen as much. Lasers are actually plasma bolts, there will be realistic lasers in the 1.7.1 update. No new vehicles will be added until after I finish the weapon inventory and purchasing system (which might take a little while).
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/05/05 - 23:04 GMT
didja see what I added to the list? (edits too)
 
I was thinking... You could have the current laser be the railgun if you turn it blue and add some electric effects, unless you have a much cooler railgun planned out. I would like to see the models before you publish them, though, if at all possible. ^_^
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Re: Ideas & Suggestions
30 minutes - 21v
Posted 2011/05/07 - 5:28 GMT
I think brakes are a necessity, it being a driving game. Flips should really be easier to get out of. I'm not so sure I like some of the ideas here (fuel, for example. It's an interesting idea, but if you made the cap too small, it'd take away from the exploration, and if you made it too big, it'd just get forgotten until you run out of it)
 
A couple types of weapons would be a nice. Mines, for one, would be sweet. It'd give you the ability to target your enemy while you're above him, and it'd let you concentrate on driving whilst still attacking anything following you. Perhaps you could even use these while you have the flag?
 
Driving controls need some spit and polish; turning feels very jittery and driving over hills can throw your car in a completely different direction.
 
Just a bit of personal preference, but I think the roof to the base doors should be a bit higher, so that when you hit the ramp going full speed, you make a badass jump over to the flag, rather than hitting the door and tumbling to the ground-although maybe not, since it'd kinda nerf defensive opportunities.
 
I think that the camera should turn a little bit when you move your mouse, even while not zoomed. Not to the point where your mouse stays still, but a good amount would be helpful... like, fully turned camera without zoom is 90-135 degrees rotated?
 
Perhaps, rather than choosing where your weapon is at the start, have some weapons that are at different locations?
 
The game's great, can't wait to see it get the polish it deserves.
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/05/07 - 21:45 GMT
Thanks for the suggestions, Lancer. I'll be sure to include many of them in the next release. Brakes are actually the control key (not mentioned in the startup control screen).
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Re: Ideas & Suggestions
30 minutes - 21v
Posted 2011/05/07 - 22:55 GMT
Just thought of something. The low-health penalties sound pretty interesting, but if you overdid them, it'd just be overly-crippling. If your movement is severely penalized, then enemies could just leave you stranded out far from the base during CTF mode, and then you'd be a lame duck hobbling your way back to the warzone, just so you could get killed and respawn with full health. Maybe it should be a decrease to weapon power or accuracy instead?
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/05/07 - 22:58 GMT
Right now I have it where if your health is under 10% then the screen turns redish and your car smokes which helps to obscure your vision a bit (and let other enemies know that you're almost dead :) ).
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Replies for Kappa's Suggestions
10 hours - 1,001v
Posted 2011/05/08 - 3:49 GMT
Yep, brakes are already in. I already suggested a fix for flips. I had the same thoughts on fuel, but now that I think about it, it should only ever run out once every few games - I'll put a better idea for fuel at the bottom of this post.
 
That's what we're going for. Mines!! Sweet idea - they could be permenantly mounted to the rear bumper of the car! That would serve a dual purpose - better laying and usability with the flag!
 
Well... You just have to get used to the turning. I mean, driving in scoped mode seems fine for me, even with the digital controlling (which is the same for any driving game), but I agree that it feels much more touchy while unscoped. Hills, though... I'm pretty sure you're NOT supposed to drive on the sides of hills (realistically thinking), especially driving at speeds in excess of 40mph...
 
Pshh. If anything, the base ramps should be less steep. I like how it is now though, it kinda adds a speed limit to the base itself.
 
Huh?
 
I agree.
10 hours - 1,001v
Posted 2011/05/08 - 4:00 GMT
Instead of using something like gasoline, which lasts for a decent amount of time, the cars should be powered entirely with electricity - It IS the future, isn't it? Natural oil would've run out or have been deemed obselete by now...
 
Lasers and other electricity-based weapons could have their own specialized power storage seperate from the main that, once depleted, sap off of the main battery at a much higher rate (notice 'specialized' power storage). Rockets and other launchers of sorts would run off of the main power, but would only take a miniscule drop of the good stuff for firing each round (you only need a spark).
 
All batteries can be recharged at either team's base, but half as quickly at the enemy's. Upon being destroyed, only the main power is recharged - the player would have to stay at base for some time to recharge everything else. Upon respawning manually, nothing is immediately recharged.
 
There could also be some sort of repair feature: Hold a certain button to use the main power to repair your car at a 1:1 ratio...
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Re: Fuel Idea
2 days - 6,902v
Posted 2011/05/09 - 4:43 GMT
How about instead of energy, the bases can regenerate your shields faster (new feature in development) which can either be bought in the store to be used or picked up around the map. The shields (when purchaced) would work by being activated by the player and having a "shield health". Once the shields fail, they have to regenerate which would take a little while (depending on the level of upgrade). Going back to your home base would make it regenerate a bit faster.
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Re: Fuel Idea
10 hours - 1,001v
Posted 2011/05/10 - 19:55 GMT
You have to comment on all of those other parts as well... It makes me feel as if my other ideas are unwanted garbage... I need that confirmed!
And, honestly, what I was suggesting didn't have the slightest bit to do with health/shields other than the micro-repairs. You pretty much only replied to one thing out of umpteen.
 
 
I'm not going to continue to converse with you until you TELL ME YOUR FEELINGS! RAWWWRRR. But seriously. I feel unloved.
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Re: Fuel Idea
2 days - 6,902v
Posted 2011/05/12 - 5:25 GMT
Sorry, I didn't think you wanted me to respond to every feature suggested :P. I basically use your threads as a large checklist for things to put in or in the case of the other thread, fix. If I like your suggestion and it's feasible to implement, you can expect to see it in one of the future releases :).
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Re: Fuel Idea
10 hours - 1,001v
Posted 2011/05/16 - 19:20 GMT
̶Yayyyy!
 
I feel un-un-loved now! Er, I was gonna go with not-un-loved, but not isn't a prefix, so I thought a double-negative would work out better. It didn't. Dis-un-loved? I give up.
 
But YAYY.
Ooh, this is quite cool. I'm going to play with these 'styles' on the first post. I've used them before (mainly centered, bold, etc.), but I wanna get to usin' the fancier stuff.
Hm. Strange, it jumped to a new box. Whatevs. Say, do you think you can add <s>strikethrough</s> ?
"̶s ̶t ̶r ̶i ̶k ̶e ̶t ̶h ̶r ̶o ̶u ̶g ̶h̶" can be tediously made using the unicode "combining long stroke overlay", pasting it between each letter...
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Re: Ideas & Suggestions
21 minutes - 37v
Posted 2011/06/05 - 22:36 GMT
I kinda would wanna see turret-type things, eg. u drive up to them and are "stuck" there with a higher powered weapon at the bases, and instead of fuel in general, how about limiting the fuel to hover mode, so when u run out, u can still make it back to base
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/06/05 - 22:53 GMT
Great thinking (on the second part)! After all, you can't power hover boosters without burning fuel.
 
 
Carbon, how about adding some cookies for the site? I'm getting tired of re-entering my login info every time I leave the site. Cookies, and more content types (for your personal use, like "New Map" and a top sticky "Latest Version" that deletes the last thread of its type whenever you post a new one. The reason I say this is because it would help out a LOT with site organization.
 
Also, if possible... *noob moment* CAN I HAZ MODUR8ER?
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/06 - 6:24 GMT
I'll work on the cookies - but I can't change the content types (I don't have full control over the site).
 
Unfortunately, again, I don't have control over user status (I've requested it, I'm not sure when it will get implemented if ever). Don't worry though, there's nothing to really moderate at the moment anyway ;)
 
[edit] Just finished the "remember me" system. It will automatically log you back in. You can stop it by logging out regularly. You have to refresh the page once after you view the forum as it sets the cookie the first time you view it, so the second time is when it takes effect. I just tested it and it's working pretty well, tell me if you run into any trouble.
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/06/07 - 21:10 GMT
I was about to say... I usually switch to the home page after I open up the CC link on my desktop because the auto-fill keeps auto-deleting itself... Strange.
 
Thanksies!
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Re: Ideas & Suggestions
2 hours - 57v
Posted 2011/06/21 - 17:52 GMT
Perhaps make acheivements of some sort? To make credits easier to attain. Also, in addition to a wider variety of weapons/armor, perhaps make each upgradeable to a certain degree—to allow different "levels" of each weapon/armor type.
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Re: Ideas & Suggestions
2 hours - 57v
Posted 2011/06/22 - 17:56 GMT
Here you can see me floating: 
 
Here I'm in the ground, along with the other car: 
 
Please fix these issues.
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/22 - 20:27 GMT
That's due to your quality level. You most likely have it on "Fastest" or "Fast" which decreases the quality of the terrain (mostly for older computers). If you want accurate collisions with the terrain, make sure to set your quality level to at least simple.
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Re: Ideas & Suggestions
4 hours - 604v
Posted 2011/06/22 - 21:40 GMT
What more would you add?
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/22 - 22:46 GMT
All weapons and armors and items (excluding body kits) are upgradeable via the equip menu. I'll think about the achievements, but right now, the credits are pretty easy to get (if you play a moderate amount).
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/06/24 - 7:27 GMT
This thread is for ideas and suggestions, not bug reports. Please think before you post...
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Re: Ideas & Suggestions
2 hours - 57v
Posted 2011/06/24 - 7:37 GMT
Here's a suggestion: perhaps make the upgraded weapons actually have more damage. My fully upgraded missile launcher sometimes takes four shots to kill. NEVER 2. ALWAYS at least 3. Just a SUGGESTION.
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Re: Ideas & Suggestions
2 hours - 57v
Posted 2011/06/24 - 7:46 GMT
Also, depending on your algorithms (*COUGH COUGH AHEM), perhaps make different body types (silver, gold, carbon-fiber, etc.) have different max healths, rather than just for show?
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Re: Ideas & Suggestions
2 hours - 57v
Posted 2011/06/24 - 7:47 GMT
And if/when shields become reality, make the damage of weapons higher (just in case someone's got a fully upgraded heavy armor and shield).
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/24 - 8:44 GMT
I believe I said a fully upgraded *rocket* launcher does a 2 hit kill - not a missile launcher. Listening comprehension is key. ;)
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/24 - 8:46 GMT
The armors are designed specifically for absorbing, and the body kits are designed for looks. There will be special kits that give the car different abilities such as regenerating health, cloaking, and camouflage.
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Re: Ideas & Suggestions
2 hours - 57v
Posted 2011/06/25 - 3:10 GMT
Ohhh sorry... I meant "rocket launcher." It takes three shots to kill. Sometimes four.
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Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/06/25 - 3:16 GMT
- Different colors for cars
- A free-for-all option, instead of teams or the option to switch in-game would be even better
- Option to flip overturned car should come up a bit quicker
- It'd be nice if you could switch games in-game. I'm not sure if that's possible, but you should at least be able to see other games in-game
- Ability to switch weapons/armor in-game
- Seems to me farming credits off afks has become popular. Maybe cut off credits after 5-10 consequtive kills, or 5-10 kills in an appropriate time limit. Or cut them off completely if you can tell there's no input and they are indeed afk.
- Credits should be displayed somewhere in addition to the shop, after a round at least.
- It's very easy to get stuck in the gaps of the Battle Island bases, I suggest they be filled.
- Chokepoint is a step in the right direction for CTF, but I feel like the ramps make it too easy sometimes. Maybe a winding road up to each base would be better? I dunno.
- I also disagree with the fuel/battery idea. Seems excessive to me.
- The car's hoverpads could stand to have slightly higher acceleration, I think the top speed is fine though.
- I also think their should be a way to divide teams skill-wise. If everybody had a kill/death ratio, you could have an algorithm sort the teams better. I'd rather take on three new players than scare two of them off.
- I still think pressing enter when chat is hidden should automatically expand it. I also vote for it to be integrated with the screen itself. I think if messages appear from the bottom, nobody will miss that real estate, unless somebody starts spamming.
- Unless it's very difficult, I think the minimap should be stuck northward and the icons should move upon it. It could be an option in the preferences at least.
- It still becomes unbearably laggy with 3-4 people, at least for me. I'm not sure how much you can do about it, but I'd say it's a priority if the game gets any bigger.
- This might be a bigger project, but I think tracks to race on would be fun too. Then there could be a combination of laps/kill requirements to win.
- Maps should come with a kill limit as an alternate to a time limit.
- Since there's CTF, King of the Hill would be fun too.
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/06/25 - 4:20 GMT
  • Different colors for cars
  • That's body kits for ya.
  • A free-for-all option, instead of teams or the option to switch in-game would be even better
  • Already said he's going to do it.
  • Option to flip overturned car should come up a bit quicker
  • No. It's meant to give your enemy an opening...
  • It'd be nice if you could switch games in-game. I'm not sure if that's possible, but you should at least be able to see other games in-game
  • I don't quite see a point in that. It just makes me think you're an ass XD
  • Ability to switch weapons/armor in-game
  • Hell no. You're just not thinking, now.
  • Seems to me farming credits off afks has become popular. Maybe cut off credits after 5-10 consequtive kills, or 5-10 kills in an appropriate time limit. Or cut them off completely if you can tell there's no input and they are indeed afk.
  • Ugh, dude... It helps to read all the previous posts on such an empty forum. I already said this.
  • Credits should be displayed somewhere in addition to the shop, after a round at least.
  • This is the first suggestion you've made that I agree with.
  • It's very easy to get stuck in the gaps of the Battle Island bases, I suggest they be filled.
  • No. Again, this can be prevented with wisdom: take it slow - if you fall in, it's your own fault and you'll have to deal with the consequences.
  • Chokepoint is a step in the right direction for CTF, but I feel like the ramps make it too easy sometimes. Maybe a winding road up to each base would be better? I dunno.
  • I'm thinking that the flag should be dropped upon being hit.
  • I also disagree with the fuel/battery idea. Seems excessive to me.
  • How so?
  • The car's hoverpads could stand to have slightly higher acceleration, I think the top speed is fine though.
  • Again, NO! Flying should be around half the speed of driving, due to the fact you're able to evade land-based obsticals and are able to easily change altitudes.
  • I also think their should be a way to divide teams skill-wise. If everybody had a kill/death ratio, you could have an algorithm sort the teams better. I'd rather take on three new players than scare two of them off.
  • LOL. Remember, I still own you.
  • I still think pressing enter when chat is hidden should automatically expand it. I also vote for it to be integrated with the screen itself. I think if messages appear from the bottom, nobody will miss that real estate, unless somebody starts spamming.
  • I... I guess.
  • Unless it's very difficult, I think the minimap should be stuck northward and the icons should move upon it. It could be an option in the preferences at least.
  • I agree fully.
  • It still becomes unbearably laggy with 3-4 people, at least for me. I'm not sure how much you can do about it, but I'd say it's a priority if the game gets any bigger.
  • If  you host your own server, it's fine. Though, I agree that it should be looked upon.
  • This might be a bigger project, but I think tracks to race on would be fun too. Then there could be a combination of laps/kill requirements to win.
  • Meh. He'd have to implement vehicle crash durability then, too, along with tire wear and all that racing-related stuff... I'm happy with sticking to "GTR's Desert".
  • Maps should come with a kill limit as an alternate to a time limit.
  • Maybe.
  • Since there's CTF, King of the Hill would be fun too.
  • Lol, we'd need a giant hill then.
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/06/25 - 4:27 GMT
I'll wait to see what Carbon thinks before defending any of these, but really Bongoro... I know I hurt your feelings, but relax a little bit. I'm not holding a grudge, no need to call me an ass.
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Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/06/25 - 7:49 GMT
I'm not holding any grudge - that time is far behind us... I'm simply stating that, if you're wanting to look into joining other games while already in a game with one or more people without them knowing, you're probably an ass.
 
The time is far behind us, so much so that I don't know if you've stopped being prejudice over people who "Liek 2 pwnz u". ^_^
 
Mind if I ask why you call chat messages 'Real Estate'? That kinda cracked me up because I saw no correlation between the topics.
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Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/06/25 - 19:37 GMT
If I want to join a different game while I'm already in a game, I'm an ass? I don't follow. Isn't that about the same as me leaving my current game and joining another from the lobby?
 
I still don't know how I'm being prejudice towards anyone.
 
When a space is valuable it is often referred to as real estate despite it not actually being a plot of land. It cracked me up that you didn't see the correlation though ^_^
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/25 - 22:42 GMT
If it's fully upgraded and you're firing at an unarmored opponent, it only takes 2.
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/25 - 23:13 GMT
- Different colors for the cars seems to go hand-in-hand with the Deathmatch option. I'll see if I can put it in, but it isn't a high priority since most of the maps are designed for Team Deathmatch or CTF.
- The option for flipping the car has a delay or 2 or 3 seconds; it's meant to make you vulnerable for a little while. A good strategy when flipped over is to just use the gun to manually flip the car - it's a lot faster (if you're good at it) than the flip option.
- Hm, is it easier to join games while in a server rather than from the main server list?
- I'll eventually have an end of round equip menu - but definitely nothing while the round is still going.
- Players who do not move or fire for 90 seconds (1:30) are now counted as away. Killing the players will result in no credits being earned and no kill for the team.
- I'll make a sub-text for the credits earned message in the end of round screen with your total credits.
- Gaps are now smaller and harder to get stuck in.
- The ramps only launch cars halfway across the map. A few players with auto-fire weapons should be able to take down any invaders with ease.
- The airborne advanced body kit will make flying faster.
- Not sure about this; most games seem to only balance teams when there is an uneven number of players instead based on skill.
- I'll probably have the enter to expand feature done sometime today. The other system is a bit annoying as it takes up screenspace where the chat/quality options used to be.
- Minimap now rotates around the player.
- The networking was fixed yesterday - it should be smoother but a bit delayed.
- Yah, if anything, expect this to be created after I release the first version of Carbon Combat out to the public.
- When I first designed the timer system I was thinking of putting a kill limit - the only thing is that the number of kills is normally so low that it wouldn't really matter :)
- Same as the response to the Deathmatch game option.
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/06/26 - 13:42 GMT
Thank you for the dignified response.
 
- I feel that it's very easy to quickly pummel an overturned enemy, regardless of what weapon you use. Maybe that has something to do with the armor? Either way, manual flipping isn't guaranteed either, and it's very hard to flip with a laser. I understand flipping can be seen to warrant the consequences of getting pelted with munitions, but it remains rather easy to flip regardless of a player's skill. Plus sometimes when you flip and you're on a hill, the option doesn't come up until you stop sliding.
- Sometimes I'm in a game and I'm curious as to if there's another one going on, but I'd have to leave and lose my credits to check. That's all I was getting at. To that point, I was thinking if credits were awarded after every kill I could close the game whenever I have something to do instead of waiting or losing my credits. Kinda sucks when there's 10 minutes left and you have quite a few credits racked up.
- About in-game equipment switching. I guess I was talking more about armor, sometimes I'll be playing with newer players who don't have the souped up armor and they find it unfair. I'd prefer to be able to switch to another armor without leaving the game.
And thank you for the minimap; it's better than I imagined.
» Reply to Comment
Re: Ideas & Suggestions
4 hours - 604v
Posted 2011/06/26 - 19:16 GMT
Rotate car function in the shop maybe?
» Reply to Comment
Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/06/26 - 20:10 GMT
Hah, nice - not yet though. Maybe when the cars look even hotter. (lol)
» Reply to Comment
Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/06/26 - 20:31 GMT
KHXI:
  • If I want to join a different game while I'm already in a game, I'm an ass? I don't follow. Isn't that about the same as me leaving my current game and joining another from the lobby?
  •      No. Nevermind, you probably won't understand.
  • I still don't know how I'm being prejudice towards anyone.
  •      I was trying to make a joke.
  •  When a space is valuable it is often referred to as real estate despite it not actually being a plot of land. It cracked me up that you didn't see the correlation though ^_^
  •      I see. Though, you saying exactly what I said (cracked me up) does kinda tick me off. Idk.
-----
 CarbonTech:
 
  • Different colors for the cars seems to go hand-in-hand with the Deathmatch option. I'll see if I can put it in, but it isn't a high priority since most of the maps are designed for Team Deathmatch or CTF.
  •      'Coo.
  • The option for flipping the car has a delay or 2 or 3 seconds; it's meant to make you vulnerable for a little while. A good strategy when flipped over is to just use the gun to manually flip the car - it's a lot faster (if you're good at it) than the flip option.
  •      "Told you so!" (to KHXI)
  • Hm, is it easier to join games while in a server rather than from the main server list?
  •      No, it isn't. It's perfectly fine how it is, IMO. I honestly see no point in this other than      saving ten seconds.
  • I'll eventually have an end of round equip menu - but definitely nothing while the round is still going.
  •      "Told you so!" (to KHXI)
  • Players who do not move or fire for 90 seconds (1:30) are now counted as away. Killing the players will result in no credits being earned and no kill for the team.
  •      "Told you so!" (to KHXI)
  • I'll make a sub-text for the credits earned message in the end of round screen with your total credits.
  •      Cool.
  • Gaps are now smaller and harder to get stuck in.
  •      But you still haven't fixed the bridge? Grr.
  • The ramps only launch cars halfway across the map. A few players with auto-fire weapons should be able to take down any invaders with ease.
  •      Mhm.
  • The airborne advanced body kit will make flying faster.
  •      I suppose that's fair.
  • Not sure about this; most games seem to only balance teams when there is an uneven number of players instead based on skill.
  •      Player rewards are not based on their teammates - if I'm awesome and all of my other teammates suck, and the other team has all awesome players... Well, unless the other team gangs up on me all at once...
  • I'll probably have the enter to expand feature done sometime today. The other system is a bit annoying as it takes up screenspace where the chat/quality options used to be.
  •      Thanks.
  • Minimap now rotates around the player.
  •      I haven't checked - is it an option or is this permenant?
  • The networking was fixed yesterday - it should be smoother but a bit delayed.
  •      Cool.
  • Yah, if anything, expect this to be created after I release the first version of Carbon Combat out to the public.
  •      What do you mean, "...out to the public"? It's already public...
  • When I first designed the timer system I was thinking of putting a kill limit - the only thing is that the number of kills is normally so low that it wouldn't really matter :)
  •      It'd still be nice though.
  • Same as the response to the Deathmatch game option.
  •      ^_^
-----
KHXI:
  • I feel that it's very easy to quickly pummel an overturned enemy, regardless of what weapon you use. Maybe that has something to do with the armor? Either way, manual flipping isn't guaranteed either, and it's very hard to flip with a laser. I understand flipping can be seen to warrant the consequences of getting pelted with munitions, but it remains rather easy to flip regardless of a player's skill. Plus sometimes when you flip and you're on a hill, the option doesn't come up until you stop sliding.
  •      THAT IS THE POINT. Anyways, it's much easier to get yourself flipped back right-side-up      while you're sliding down a hill...
  • Sometimes I'm in a game and I'm curious as to if there's another one going on, but I'd have to leave and lose my credits to check. That's all I was getting at. To that point, I was thinking if credits were awarded after every kill I could close the game whenever I have something to do instead of waiting or losing my credits. Kinda sucks when there's 10 minutes left and you have quite a few credits racked up.
  •      Thank you for explaining yourself. I suppose a quick summary could be added in the pause      menu... I don't like the fact that coins are lost when a game is exited, either.
  • About in-game equipment switching. I guess I was talking more about armor, sometimes I'll be playing with newer players who don't have the souped up armor and they find it unfair. I'd prefer to be able to switch to another armor without leaving the game.
  •     Downgrading should be allowed, I guess.
  • And thank you for the minimap; it's better than I imagined.
  •      I haven't seen it yet, I'll go to it now.
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 228v
Posted 2011/06/28 - 11:34 GMT
carbon, the laser guide you put in to the homing may be a bit overpowered. (i was able to take 2 guys down at once like they were nothing)
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/06/28 - 15:56 GMT
Yeah, those homing missles are pretty lame to begin with. Too much of a noob weapon.
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/06/28 - 23:55 GMT
I'll see what I can do with turning down the damage and raising the price.
» Reply to Comment
Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/07/04 - 0:05 GMT
KHXI: Yeah, those homing missles are pretty lame to begin with. Too much of a noob weapon.
 
So you kept using them? XD
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/07/05 - 0:03 GMT
What? I don't use them. By "to begin with", I meant before they were upgraded further.
 
Swing and a miss, troll. XD
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/07/07 - 21:35 GMT
On 1.9.6.6:
- It'd be convenient if players could chose between hold and toggle flying controls in the preference window instead of the tap/double tap configuration. I often mis-tap and it doesn't work so well in the heat of battle.
- The kill streak bot attack is cool conceptually, but is it superfluous in light of the credit multiplier? And do those bot kills count as your own or not? (Plus, were they firing rockets? I think they'd be annoying enough with lasers)
- I know you have plans to, but the armor system needs to be cleaned up a bit in my opinion. No me gusta having to choose between shiny armor and protective armor. It wouldn't be so bad if you could switch in-game, or the amount of armor could change the shape of your car, as it does, but the decorative skins should be able to be applied over that.
- And I'm not sure if this would be too much work for what it's worth, but in the shop it'd be nice to be able to see how your car would look in both red and blue.
» Reply to Comment
Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/07/10 - 7:43 GMT
@KHXI - Oh, fie. Thwarted again...
» Reply to Comment
Re: Ideas & Suggestions
10 hours - 1,001v
Posted 2011/07/10 - 7:45 GMT
Nice. +1 for KHXI. New score: 0. =P
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/07/10 - 23:53 GMT
On v1.9.6.8:
- Now that the new, and cool, armor is here, there is a big armor selection and only one you can use at a time without exiting the game to change them. I was thinking if you are indeed going to implement this it might add some strategy to only allow switching upon a death and maybe add some numbered hotkeys and whatnot. Just my opinion though, you guys tell me if I'm wrong.
- Also, I often join Carbon's games just to say hi, and I don't mean to disturb your testing, Carbon. So I suggest private games for yourself or maybe a chat in the lobby that those in games could access as well? Maybe that's more farfetched; it would probably be more difficult to sort out.
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/07/11 - 3:57 GMT
- I'll be cleaning up the double tapping later today. It seems to be malfunctioning when you tap at extremely short intervals.
- The kill streak bot attack is just another way of giving hard-core gamers something to work towards each round. 2 of the bots indeed do fire rockets while 3 fire lasers. They should be pretty easy to kill and don't have very high accuracy.
- The armor system (when you posted) actually supported layering of both the platings (body kits) and armors. If you equip both it will show up in your inventory as a "[armor]/[bodykit]".
- I don't have the option for both colors since the background and main color theme of the menu is blue and black.
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/07/11 - 4:00 GMT
- Hm, not sure about the armor switching during the rounds. I was going to put together a quick equip option at the end of the round, but never got around to it (was working on the armors and whatnot).
- You can be a spectator in a server and chat. I just don't like it when certain users (not you or Bongoro) join my servers, don't look at the chat where I tell them to stop joining, and keep joining when I host a new one.
» Reply to Comment
Re: Ideas & Suggestions
4 hours - 604v
Posted 2011/07/14 - 19:27 GMT
Just a question:
When are you going to get around to making the weapon available in the shop?
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/07/15 - 9:12 GMT
It might take a little bit - I was busy with work this week and didn't have much time to get stuff done.
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/07/19 - 23:05 GMT
On 1.9.7.0:
- I still feel the missles are overpowered and are taking the skill out of the game. I tested them for the first time. They're doing ~20% per hit, without armor? I dunno, they seem too lethal up close plus they're pretty good for distance too.
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/07/20 - 17:51 GMT
It does 10% direct hit damage and 5% explosive damage (level 1). Upgrading it fully will give around 4% more direct hit damage. I actually find the missiles not very lethal due to the long reload time; a well-aimed rocket launcher can bring down an opponent in 3 hits (without armor) and has half the reload time.
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 187v
Posted 2011/07/20 - 18:02 GMT
Sorry Carbon, I just disagree. If you start far away and get off four of them you'll have time to reload before you get close. The big advantage over rockets is that they can lock on and are way better in the air. And up close it's worse. I've had all the weapons used against me and I feel the missles are the first overpowered, essentially skillless weapon, that's all.
» Reply to Comment
Re: Ideas & Suggestions
9 hours - 1,493v
Posted 2011/08/07 - 0:16 GMT
also if were talking about air can we have a different car like with engines u know so they'll be faster in the air while the basic one can be faster in ground
» Reply to Comment
Re: Ideas & Suggestions
10 minutes - 11v
Posted 2011/08/08 - 13:53 GMT
I have an Idea! :D
 
There should be skills involved in the game (better handling, speed, acceleration, flying speed, agility, traction/grip, brakes, shield) that should be able to be upgraded to your car for like 15 levels at 50 credits per level.
 
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/08/27 - 22:42 GMT
(I already posted this on Weapon Ideas, so I don't really know why I'm posting this again, but I guess I will.) 
My idea is a grappling hook.
Basically, it would be a weapon, and you could click on a wall or a cliff or something like that and it would drag your car up that hill/cliff/wall.  Also, to make it do damage, you could shoot someone with the grapple, and it would stick onto their car and the shooter  (you) could drag the car around and make it follow.  While you were dragging the opponent around, they couldn't shoot or their shooting would be very slow.  Also, to get out of the grapple, the opponent that you were dragging would have to drive or fly away from you as fast as possible.  If the grappler (you) were flying, the opponent would not have to be flying, but if they weren't, you could lift them off the ground but it would drag you down.  To let go of them, you could double-click.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/08/28 - 0:08 GMT
Idea! a brb button!
 
you would click the brb button, and then, with a countdown (10 sec to prevent noobiness), you would become invincible. However, upon touching a button or mouse, brb status would go away and you would lose invincibility. That way, noobs don't take your points away while you brb. And maybe a message that says "Player pressed the brb button"
 
Also, I would like to see a confirmation message (Are you sure you want to sell this item? Yes/No) for selling. That way, you don't accidentally sell something.
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Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/08/28 - 0:49 GMT
Yeah, I accidentally deleted my Missile Launcher trying to equip it...
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/08/28 - 2:30 GMT
Also, Yoshi, noobs would just always use the brb button, just so they'd be invincible.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/08/28 - 3:42 GMT
That is why there is a countdown. If someone is being killed, The countdown is to make sure that they don't use it to avoid dying. And, If they were to even touch a button or the mouse, Invincibility would wear off instantly.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/08/28 - 4:27 GMT
Okay. :)
That sounds like a really good idea!  I was brbing for a long time once and I came back and the other guy had like 200 credits from killing me while I was afk.
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/08/29 - 6:53 GMT
How about an option to go back to the sever lobby (with the team list) instead? It would remove you from the game but preserve your credits and such.

I'll put in a confirmation in the next release.
» Reply to Comment
Re: Ideas & Suggestions
2 weeks - 18,835v
Posted 2011/08/29 - 22:15 GMT
Plantable ground or AA turrets would be kinda cool.
 
And noobish.
 
:D
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/08/31 - 23:16 GMT
Shock absorbing armor!
 
You know those times when you want to fry some noob, and they keep killing you with their rocket launchers? Your car bounces and you end up overshooting and then dying. Shock absorbing armor would significantly reduce or eliminate the bouncing from incoming weapons.
 
EMP-resistant armor!
 
Armor that shields you from EMPs. This would reduce or eliminate the EMP effect, making it so that you actually have a chance at survival.
 
These would each be at/around the ninja armors, running around 4000 credits each.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/09/01 - 19:03 GMT
Good ideas, Yoshi!
For the Shock-Absorbing armor, it's a great idea, plus I hate when I shoot and I miss because of bouncing.
For the EMP-resistant armor, it should be more vulnerable to other weapons.
 
Another one of my ideas that someone wanted me to say was a third weapon slot.
 
Also, I just thought of this idea, but on Free Play mode, what if you could change the car color, so instead of silver/white, you could change it to green and/or orange, sorta like Mars XPLR.  If you were wearing a Neon Glow, your neon glow would show up in your preferred color (green, orange, et cetera.)  There could be a small color changing grid where the time/score would be on Deathmatch.  I could change it to Giants colors if I wanted to, and it could show off individuality.   (You would only be able to change the part of your car that is red/blue in Deathmatch, but the black part (the main part) of the car would stay black.
Thanks!
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/09/01 - 23:06 GMT
Nah, the colors should definitely be fixed(static, nonchanging) to avoid confusion.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 13,589v
Posted 2011/09/02 - 6:05 GMT
I have 2 ideas.  1: a spectator button on the server selection so that if you just want to watch the epic battles then you don't take up active player spaces. and 2: I forgot.  let me get back to ya on it...
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/09/02 - 12:21 GMT
Ummm now this is just a question really, I just didnt want to have to waste a post on this... I've just downloaded the widget for carbon combat, there seems to be no way of going fullscreen... :/ Anyone know how to?
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/09/03 - 10:29 GMT
Unfortunately that's not really possible as each connected player (client) counts as a server connection. If I have the server raise the max players based on the current spectators, the game will start to get quite laggy if more people start to spectate (network objects are still being synced for spectator type players which uses up bandwidth for the host).
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/09/03 - 10:30 GMT
It's the same as the play page; click on the game once it loads the preloader and press cntrl + f.
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 31v
Posted 2011/09/04 - 15:33 GMT
Perhap you could make it so you could upgrade your grappling hook so that it sends an electrical charge to the enemy every second it's holding on?
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 31v
Posted 2011/09/04 - 15:39 GMT
Another idea: what if you made the effects of the ninja armor bodykits that go OVER the ninja armor. You could only use one of the ninja bodykits at once, tho. This would make it possible to get all of the ninja armors WITHOUT spending a shitload on each. But before this idea made sense, you'd need more ninja armors.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/09/05 - 18:56 GMT
umm i still cant go fullscreen on the mac widget... ctrl+f just doesnt work :(
» Reply to Comment
Re: Ideas & Suggestions
2 days - 6,902v
Posted 2011/09/05 - 19:45 GMT
There are some known issues with the widget version of the Unity player. You may need to keep pressing the fullscreen command until it triggers.
» Reply to Comment
Re: Ideas & Suggestions
6 hours - 656v
Posted 2011/09/15 - 10:31 GMT
What you should have is:
1. Be able to change the settings of the game to no flying or just flying
2.Shoot though water with laser cannon
3.fix up bugs(lol)
4.make more different types of buildings on the map with heaps of area(forgot the map name)
5.a kill shouldn't be added to your score if you kill your team mate
6.make a motorbike (THAT WOULD BE SICK), but I know how long it will take so don't bother
7.make a system were you can make a group/clan
8.Keep up the good work and more people shall download unity and play this fucking AWESOM GAME.
Ty for listening(lol)
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/09/15 - 22:21 GMT
Idea! Blocked games so you can murder bots in peace...
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/09/15 - 22:24 GMT
1: Maybe...
2: No.
3: DUH.
4: Make it yourself. Unity 
5: Agreed.
6: No. Not necessary
7: No, it WILL get out of control
8: Was the cursing really necessary?
 
 
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/09/16 - 3:11 GMT
No clan/groups please in CC!!! XD
As others have learned (unlike me, I wasn't registered on Mars XPLR at that point), groups definately get out of control...  X-Clan tried to take over Mars and if someone created a clan it might try to do the same... Also, there are "club wars" and those are just pointless and it would definately go out of contol too...
No clubs!
(We would like to enjoy CC in peace! XD)
» Reply to Comment
Re: Ideas & Suggestions
14 hours - 1,369v
Posted 2011/09/16 - 5:49 GMT
idea!
3v1 when noobs play against top 3 players! that would be fun!
or if we go on as now, they have NOT A CHANCE :)
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 31v
Posted 2011/09/18 - 4:35 GMT
Have you considered adding a "gauntlet" mode where you get from point a to point b as fast as possible? You'd need to create some new maps for it, but i think it could be really fun. It could be co-op, competetive, team-oriented or single player. And, to make it a gauntlet, instead of a race course, you should put in some turrets and traps.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/09/18 - 15:33 GMT
My ideas, in an organized list.
 
EMP-proof ninja armor
 
Shock absorbing ninja armor
 
Blocked games to murder bots without having witnesses join the game and ruin it.
 
*A game mode where everyone joins blue team, and the bots are red, and it is everybody vs bots. It would be the normal sequence (wave 1, wave 2, etc), but everyone would work together to murder them all.
 
Whirld-like thing for the Unity 3d world editor that includes those accelerator pads, team spawn points, team flags for CTF, those little explodey bombs, and other Carbon Combat stuff.
 
*not originally my idea, I just like it a lot
» Reply to Comment
Re: Ideas & Suggestions
8 hours - 1,253v
Posted 2011/10/01 - 14:22 GMT
I have a rail gun and it is GREAT!!
» Reply to Comment
Re: Ideas & Suggestions
8 hours - 1,253v
Posted 2011/10/01 - 14:27 GMT
All of the above
» Reply to Comment
Re: Ideas & Suggestions
2 hours - 454v
Posted 2011/10/04 - 22:21 GMT
Hello! i have some idea's, what about Titles you can proudly wear on your car such as "The silent" earned after 100 successful kills with the rail gun
 
Disaster Master - kill yourself 10 times (lol whut)
 
Mr. Terrorist - Plant 10 successful bombs
 
Working on some other names for titles but adding on to this idea would be welcomed and thanked!
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/10/07 - 14:55 GMT
Hi I have a small suggestion for the game, I think it would be nicer if for the scope zoom was activated by right-clicking instead of shift, like on Mars Explorer, it would make aiming while driving a whole lot easier! :)
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/10/07 - 22:36 GMT
I like shift better. It is remote, and for some people, like me, we only have one mouse button. "Right click" is ctrl-click for me. And ctrl is already the brakes, so it wouldn't work.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/10/08 - 21:24 GMT
I agree w/ Yoshi though... I sometimes use my mom's Mac and that won't be easy to scope.
I thought of another idea (more of an addition) to scope where there would be a meter (sort of like a throttle thing) on the side that you could click and hold the throttle and "pull" it up or down to zoom in or out in the scope, like N.O.V.A. 2. 
For that, here are the Pros and Cons:
Pros:
  • Makes shots easier
  • Can zoom out to make it just how you like, or zoom in
  • is better for people who love sniping.

Cons:

  • If you zoom in too much on someone, someone could sneak behind you and you wouldn't notice
  • If you zoom in a lot, it would take a while to turn the gun around and to find someone (unless you zoom out quick enough).

:)

» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 31v
Posted 2011/10/09 - 19:12 GMT
Please make it so that when you mouse over a player's banner it fades. They keep getting in the way when I'm trying to snipe someone fighting someone nearby. And please make the item key closer to home.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/10/09 - 20:22 GMT
Nah. But for the Killer Drones, maybe just have a blue arrow for blue drones, red for red drones. (No tags)
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 31v
Posted 2011/10/11 - 3:44 GMT
Oh, and you should make it so the music doesn't have to load in the standalone. And put in some ads for monetization.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2011/10/16 - 3:56 GMT
I just thought of an idea about the Scoreboard.  I was wondering if Carbon, you could make it so that you could search someone in case you can't find the, ANYWHERE...
» Reply to Comment
Re: Ideas & Suggestions
19 hours - 1,283v
Posted 2011/10/17 - 21:18 GMT
I was thinking of a HP (Health Points)setting for every game how about that. I hope its a good idea.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/10/17 - 22:06 GMT
It is there, just with no numbers. It looks like a blue bar. Under the weapons. Numbers aren't really necessary.
» Reply to Comment
Re: Ideas & Suggestions
19 hours - 1,283v
Posted 2011/10/18 - 2:25 GMT
i geuss i never seen it at all then
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/10/19 - 4:04 GMT
Idea: Ability to import terrains and meshes from Unity and then you put the stuff on it.
 
Let's say if I had an island world under development (which I do) and I wanted to put the bombs and canisters on it, I could. Or my Battle Cube, which I could put them into it as well
» Reply to Comment
Re: Ideas & Suggestions
19 hours - 1,283v
Posted 2011/10/23 - 22:14 GMT
.....quiet
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/11/19 - 16:59 GMT
To reduce farming:
 
In games with 2 players, Neither credits nor points are earned.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 13,589v
Posted 2011/11/20 - 1:01 GMT
Maybe half credits or something.  I often have 2 player games b/c of the lag issue...
» Reply to Comment
I'm posting a post so large it deserves a custom title. It's that good
1 day - 3,651v
Posted 2011/12/02 - 18:35 GMT
All right, here are my ideas. I'm trying to make them as reasonable as possible for you CarbonTech.
 
1. Increased handling at low speeds while decreased handling at higher speeds. You have it vise-versa right now, and that is the biggest physics flaw of the game (besides flying cars). It would also make the car easier to control for new players, which is one of the main complaints I've been seeing on Kongregate.
 
2. When using the missle launcher, a targeting square appears on players in range and in sight. It would make the missle launcher MUCH easier to use, and in combination of the laser sight would make a great easy-to-use weapon for those with pro wallets but not pro skills.
 
3. A laser sight attachment/upgrade. Just putting it on a different weapon would really help with targeting, especially since it glows red when aimed at an enemy. Imagine not needing to guess with railgun shots.
 
4. Relaying a popular comment on Kongregate, different vehicles would be great. Say our current vehicle has exactly half speed, handling, flying speed and armour. By offering different vehicles with different combos of stats you could have each player's playing style enhanced rather than scraped due to need to adjust. I for one would love to see a wicked fast car at the sacrifice of flying speed, mostly because driving on a flat plain you gain a max speed bonus of about 1/3 more than if you were in the air already.
 
5. Different in-game music tracks. Sure it's nice you can use your own music in a different tab, but wouldn't it just be nice if there was some better in-game music? On my old laptop I have no problem loading the song, so I can't see how bad a few more could be.
 
6. Different game modes. A free-for-all deathmatch that give credits would be good, as well as some modes suited to the CC style of battle. Death Race, Hold the Flag, and KOTH are just a few I can think of.
 
7. Update the game's map editor. The resizable block gives lots of possibilies but you can only do so much with cubes. Some more basic shapes and the abillity to change their textures would go a long way, and adding some already implemented objects such as launch pads and weapon spawns (wanna make a sniping map but worried your players don't have snipers? Problem solved) as well as the abillity to add more than one spawn would be a great addition.
 
8. Bonus credits for feats of achivement. Picking up someone's gun and killing them with it deserves more than a LOL, and staying on a losing team should give some compensation. Killing an enemy from X amount of meters away, killing someone who's equipment is worth in total more than yours (this one would REALLY help) and getting assists are just a few more I can think of. These not only would be fun but would also give some much-needed replay value to the game.
 
9. Add a spawn in Abandoned Silos in each base that is on the upper floor. It would help with spawn-killing a lot, especially in CTF.
 
10. Should you use the flip button to flip your vehicle and you don't get out of your stuck position, the next flip will apply force flipping your car to the right. Right now it's just to the left.
 
11. While your at it, make me a sandwhich.
 
Wow, not as reasonable as I thought it would be. Ah well. Discuss.
» Reply to Comment
Re: Ideas & Suggestions
5 days - 12,389v
Posted 2011/12/02 - 19:20 GMT
I think there should be WW2 Style airplanes
» Reply to Comment
Re: Ideas & Suggestions
1 day - 3,651v
Posted 2011/12/02 - 19:41 GMT
You know, I remember when playing Aces of WW2 on Kongregate I always thought ground vehicles could be effective. Kinda vise-versa, isn't it?
 
As for your comment, I can see where your going with it. Unity Island is best played in the air, and weaving in and out of the bridges of Chokepoint is fun. However, I feel it is a bit unnessesary and contradictory to the spirit of the game. The maps are made with consideration of both air AND land. If you really want airplanes in the game, you might want to try a different game entirely.
» Reply to Comment
Re: I'm posting a post so large it deserves a custom title. It's that good
3 days - 13,589v
Posted 2011/12/03 - 2:03 GMT
1. Increased handling at low speeds while decreased handling at higher speeds. You have it vise-versa right now, and that is the biggest physics flaw of the game (besides flying cars). It would also make the car easier to control for new players, which is one of the main complaints I've been seeing on Kongregate.

 Nattyfrank's Take: when going slower you cover move ground befor you can turn as much.  if you want to turn on a dime just press the space bar.  It is a niffy trick to know.
 
2. When using the missle launcher, a targeting square appears on players in range and in sight. It would make the missle launcher MUCH easier to use, and in combination of the laser sight would make a great easy-to-use weapon for those with pro wallets but not pro skills.

 Nattyfrank's Take: This was the case, but people kept complaining so the missle launcher as made a little harded to use.
 
3. A laser sight attachment/upgrade. Just putting it on a different weapon would really help with targeting, especially since it glows red when aimed at an enemy. Imagine not needing to guess with railgun shots.

 Nattyfrank's Take: I do not agree.  I would hate it if someone with a railgun knew excatly when they would hit me.  Right now it takes some skill to aim with it.  Being a high damage weapon I think that high ammount of skill is required.
 
4. Relaying a popular comment on Kongregate, different vehicles would be great. Say our current vehicle has exactly half speed, handling, flying speed and armour. By offering different vehicles with different combos of stats you could have each player's playing style enhanced rather than scraped due to need to adjust. I for one would love to see a wicked fast car at the sacrifice of flying speed, mostly because driving on a flat plain you gain a max speed bonus of about 1/3 more than if you were in the air already.

 Nattyfrank's Take:There is a car that makes you go faster, the sprinter body kit.  Remember each new vehicle the armours and bodykits have to be made to fit.  All the modeling is done by one person, CarbonTech.  
 
5. Different in-game music tracks. Sure it's nice you can use your own music in a different tab, but wouldn't it just be nice if there was some better in-game music? On my old laptop I have no problem loading the song, so I can't see how bad a few more could be.

 Nattyfrank's Take:  Youtube and/or pandora and/or -insert music site here-
 
6. Different game modes. A free-for-all deathmatch that give credits would be good, as well as some modes suited to the CC style of battle. Death Race, Hold the Flag, and KOTH are just a few I can think of.

 Nattyfrank's Take:I remember a death race and free-for-all being talked about.  but they woudl change the game mechanics so they were shot down.  In freeplay you can make up your own rules; racing, KOTH, all that stuff.
 
7. Update the game's map editor. The resizable block gives lots of possibilies but you can only do so much with cubes. Some more basic shapes and the abillity to change their textures would go a long way, and adding some already implemented objects such as launch pads and weapon spawns (wanna make a sniping map but worried your players don't have snipers? Problem solved) as well as the abillity to add more than one spawn would be a great addition.

 Nattyfrank's Take: Download unity, and make a mesh there.  save as an .obj file then upload to the map editor.  I agree with the launchers and spawns.
 
8. Bonus credits for feats of achivement. Picking up someone's gun and killing them with it deserves more than a LOL, and staying on a losing team should give some compensation. Killing an enemy from X amount of meters away, killing someone who's equipment is worth in total more than yours (this one would REALLY help) and getting assists are just a few more I can think of. These not only would be fun but would also give some much-needed replay value to the game.

 Nattyfrank's Take: I like the idea of achements.  
 
9. Add a spawn in Abandoned Silos in each base that is on the upper floor. It would help with spawn-killing a lot, especially in CTF.

 Nattyfrank's Take: I think the grenad launchers should be removed, they are the ultimate spawn killing weapon on Abandoned Silos.    But some spawns in the hangers would be nice.
 
10. Should you use the flip button to flip your vehicle and you don't get out of your stuck position, the next flip will apply force flipping your car to the right. Right now it's just to the left.
 
 Nattyfrank's Take: It is possible to flip your car with your gun, try that next time.

11. While your at it, make me a sandwhich.

 Nattyfrank's Take: THIS ISN"T A SONG!  ITS A SAMMWHIC!
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Re: I'm posting a post so large it deserves a custom title. It's that good
1 day - 3,651v
Posted 2011/12/03 - 4:08 GMT
 Nattyfrank's Take: when going slower you cover move ground befor you can turn as much.  if you want to turn on a dime just press the space bar.  It is a niffy trick to know.
 
Counter-FatCatAttack: I feel it would be better if you didn't need to do a fancy trick to turn. And you didn't comment on the decreased turning radius at high speeds. Right now is so tight its hard to control.
 
 Nattyfrank's Take: This was the case, but people kept complaining so the missle launcher as made a little harded to use.
 
Counter-FatCatAttack: Well something needs to be done about the missle launcher though, right now it's underpowered.
 
 Nattyfrank's Take: I do not agree.  I would hate it if someone with a railgun knew excatly when they would hit me.  Right now it takes some skill to aim with it.  Being a high damage weapon I think that high ammount of skill is required.
 
Counter-FatCatAttack: You got a point there. But with weapons such as the minigun it could work.
 
Nattyfrank's Take:There is a car that makes you go faster, the sprinter body kit.  Remember each new vehicle the armours and bodykits have to be made to fit.  All the modeling is done by one person, CarbonTech. 
 
Counter-FatCatAttack: This comment was, as stated, a relay from what Kongregate wants. If body kits with different chassises (such as the sprinter) is technically a new car, then go for that. But I don't know of that's what Kong wants. Just saying, not my idea.
 
Nattyfrank's Take:  Youtube and/or pandora and/or -insert music site here-
 
Counter-FatCatAttack: Sure that works, I use the Kongregadget while playing. However these require maintenance distracting you from the game. Plus I'm sure a good amount of players play with the game music.
 
 Nattyfrank's Take:I remember a death race and free-for-all being talked about.  but they woudl change the game mechanics so they were shot down.  In freeplay you can make up your own rules; racing, KOTH, all that stuff.
 
Counter-FatCatAttack: Half the people who join freeplay treat it as a deathmatch. No chance of any rules there. Even if it would change game mechanics it wouldn't be that bad. For instance, just add some more free-for-all specific spawns and your good to go.
 
 Nattyfrank's Take: Download unity, and make a mesh there.  save as an .obj file then upload to the map editor.  I agree with the launchers and spawns.
 
Counter-FatCatAttack: I can't program for my life. Making a mesh would be a mess. I'm just asking for a SIMPLE map editor I can use in the game.
 
 Nattyfrank's Take: I like the idea of achements.
 
Counter-FatCatAttack: Good.
 
 Nattyfrank's Take: I think the grenad launchers should be removed, they are the ultimate spawn killing weapon on Abandoned Silos.    But some spawns in the hangers would be nice.
 
Counter-FatCatAttack: I figured people would bring their own grenade launchers to the fight. Assuming spawn immunity is not an option, thats the best we can do.
 
Nattyfrank's Take: It is possible to flip your car with your gun, try that next time.
 
Counter-FatCatAttack: Sure it is, but it doesn't work when your car is stuck sideways. It's wouldn't hurt to have it in the game.
 
Nattyfrank's Take: THIS ISN"T A SONG!  ITS A SAMMWHIC!
 
Counter-FatCatAttack: Nananananananana your dumb nanananana
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Re: I'm posting a post so large it deserves a custom title. It's that good
3 days - 13,589v
Posted 2011/12/03 - 4:27 GMT
Counter-FatCatAttack: I feel it would be better if you didn't need to do a fancy trick to turn. And you didn't comment on the decreased turning radius at high speeds. Right now is so tight its hard to control.

Counter-counter nattyfrank:  The fancy trick turn is for those with skillz.  if not use the scope feature or do one of the tight turns.  :P

Counter-FatCatAttack: Well something needs to be done about the missle launcher though, right now it's underpowered

Counter-counter nattyfrank:  That is true...  but it does track the car unlike any other weapon...

.Counter-FatCatAttack: You got a point there. But with weapons such as the minigun it could work.

Counter-counter nattyfrank:  The minigun is more of a spray and pray weapon, aim in the general direction and fire.

Counter-FatCatAttack: This comment was, as stated, a relay from what Kongregate wants. If body kits with different chassises (such as the sprinter) is technically a new car, then go for that. But I don't know of that's what Kong wants. Just saying, not my idea.

Counter-counter nattyfrank: CC is famous for its flying cars...  if more vehicle types were made CC woudl lose what makes it most special.

Counter-FatCatAttack: Sure that works, I use the Kongregadget while playing. However these require maintenance distracting you from the game. Plus I'm sure a good amount of players play with the game music.

Counter-counter nattyfrank: I know that pandora doesn't require manitence.  ALso playlists can be set up (even with out an account) on youtube.

Counter-FatCatAttack: Half the people who join freeplay treat it as a deathmatch. No chance of any rules there. Even if it would change game mechanics it wouldn't be that bad. For instance, just add some more free-for-all specific spawns and your good to go.

Counter-counter nattyfrank:  If someone says that this server is for racing peopel usally race or they are evicted.  
 
Counter-FatCatAttack: I can't program for my life. Making a mesh would be a mess. I'm just asking for a SIMPLE map editor I can use in the game.

Counter-counter nattyfrank: making meshes is kinda easy really...  CT has a video on how to make an .obj file on yourtube.
http://www.youtube.com/watch?v=a9dUcADEJ2I&feature=g-u

Counter-FatCatAttack: I figured people would bring their own grenade launchers to the fight. Assuming spawn immunity is not an option, thats the best we can do.

Counter-counter nattyfrank: yeah, but some peopel don't own grenade launchers

Counter-FatCatAttack: Sure it is, but it doesn't work when your car is stuck sideways. It's wouldn't hurt to have it in the game.

Counter-counter nattyfrank:  If you get your car stuck sideways, you deserve to die.  and your boosters and weapon can help in getting unstuck.

Counter-FatCatAttack: Nananananananana your dumb nanananana

Counter-counter nattyfrank: http://www.youtube.com/watch?v=yhvUboZHPEA
» Reply to Comment
Re: I'm posting a post so large it deserves a custom title. It's that good
1 day - 3,651v
Posted 2011/12/03 - 5:01 GMT
Counter-counter nattyfrank:  The fancy trick turn is for those with skillz.  if not use the scope feature or do one of the tight turns.  :P
 
C-C-C-Counter!: Still there is tons of overstear at high speeds. What do we do about that?
 
Counter-counter nattyfrank:  That is true...  but it does track the car unlike any other weapon...
 
C-C-C-Counter!: It only tracks the car after locking on and you need to be so close to lock on to a car there really is no need for the homing feature.
 
Counter-counter nattyfrank:  The minigun is more of a spray and pray weapon, aim in the general direction and fire.
 
C-C-C-Counter!: Meh. You win :(
 
Counter-counter nattyfrank: CC is famous for its flying cars...  if more vehicle types were made CC woudl lose what makes it most special.
 
C-C-C-Counter!: Like I said, that's what Kong wanted. Hard to defend something I didn't put there myself.
 
Counter-counter nattyfrank: I know that pandora doesn't require manitence.  ALso playlists can be set up (even with out an account) on youtube.
 
C-C-C-Counter!: You need to skip songs on Pandora, I know that. Dunno about playlist option on youtube. The point is it would be a lot simpler if the game had some more songs.
 
Counter-counter nattyfrank:  If someone says that this server is for racing peopel usally race or they are evicted.  
 
C-C-C-Counter!: Half the people don't even know how to evect players. And out of all the players, a good 90% are evicted.
 
Counter-counter nattyfrank: making meshes is kinda easy really...  CT has a video on how to make an .obj file on yourtube.
http://www.youtube.com/watch?v=a9dUcADEJ2I&feature=g-u
 
C-C-C-Counter!: I just watched the video and have no idea what happened. I'm talking more about making the mesh in the first place, not importing them.
 
Counter-counter nattyfrank: yeah, but some peopel don't own grenade launchers
 
C-C-C-Counter!: Not saying removing the grenade launcher spawns would be a bad idea. I like it acually.
 
Counter-counter nattyfrank:  If you get your car stuck sideways, you deserve to die.  and your boosters and weapon can help in getting unstuck.
 
C-C-C-Counter!: Thanks. That made me feel good about myself.
 
Counter-counter nattyfrank: http://www.youtube.com/watch?v=yhvUboZHPEA
 
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Re: I'm posting a post so large it deserves a custom title. It's that good
3 days - 13,589v
Posted 2011/12/03 - 5:12 GMT
Counter-counter nattyfrank:  control  (the key and the verb)
 
 Counter-counter nattyfrank:  locking on distance is twice the badge distance.
 
 Counter-counter nattyfrank:  Thank you.
 
Counter-counter nattyfrank: I understand.
 
Counter-counter nattyfrank: On pandora it is rare you need to skip songs if you have had the station a while.  Youtube is good.  and if there were more songs the file would be bigger.  Keep in mind this game is also a download.
 
Counter-counter nattyfrank:  Evict command is right below the chat box.
 
Counter-counter nattyfrank: you can also download meshes from the internet.
 
Counter-counter nattyfrank: thank you.  again.
 
Counter-counter nattyfrank: I belive that shoudl have been in quotes...
 
Counter-counter nattyfrank: Thanks. That made me feel good about myself.
 
Counter-counter nattyfrank: This is stupid.
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Re: I'm posting a post so large it deserves a custom title. It's that good
1 day - 3,651v
Posted 2011/12/03 - 5:17 GMT
meh, at this point im having trobble seeing which comment goes where. Dunno what to say.
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Re: I'm posting a post so large it deserves a custom title. It's that good
3 days - 13,589v
Posted 2011/12/03 - 5:19 GMT
disorganizzation for the win.  anyways since that has run its course, let us not take up any more space.
» Reply to Comment
Re: Ideas & Suggestions
1 day - 3,651v
Posted 2011/12/03 - 14:55 GMT
One thing I would like to see is what your currently working on and how much progress you've made CarbonTech. A sticky thread that show projects would be great. Imagine a few months from now when the thread is briming with things you've put in, it would look great for those visiting the site.
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Re: Ideas & Suggestions
5 days - 12,389v
Posted 2011/12/14 - 12:12 GMT
5 Kills for a bot attack or more bots. More weapons, like a bomb you could drop that would kill everyone on the other team, lock-on rockets/ missiles. Bring back CTF. More maps and vehicles. Lees lag. A weapons/ item trading system. 3 Weapons on the car instead of 2. Edit the world creator so i could import .skp files. Edit chokepoint so i won't die in the water. And make the crates blow-up-able, with every 30 crates YOU blow up you get 50 credits. And more stuff soon!
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2011/12/14 - 19:38 GMT
6 kills is a resonable amount for bot attack, other wise the bots would be too common and make it unfair.  
 
The bomb just isnt fair, atleast with the high damage weapons they take aiming
 
Lock on missles/rocket: missle launcher
 
CTF never left us, it is still there
 
Weapon/item trading system would encourage real world trading (I will give you my railgun for 5 dollars)  Plus if you log on to kongregate.com you can buy credits with kreds (virtural currency that is purchased with real money)
 
I like the 3 weapon system, maybe have that thrid slot be for the weapon pickups
 
if you get the trial for sketch-up you can export the .skp to an .obj then you can upload it.
 
Chokepoint is made like that, the water is toxic
 
the 500 credits for 30 blownup crates sounds like some acheivements.
» Reply to Comment
Re: Ideas & Suggestions
5 days - 12,389v
Posted 2011/12/14 - 21:29 GMT
The bomb could be 15,000 credits. I realise that CTF never left us, my computer was just being dumb. I shouldn't be real life trading, just in the game. Chokepoint should be changed. The third weapons slot is not for pickups, just so you can have three weapons to chose from.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 13,589v
Posted 2011/12/14 - 23:22 GMT
I just think the bomb would be over powered thats all
 
There are some people who have tons of credits or they farm so they woudl sell their items.  it would happen
 
Chokepoint shouldn't be changed...  it is too keep people on the race track.  There are only 2 starter weapons so it woudl put the new players at a greater disadvantage then they are at now. 
 
Besides those are just my takes on your ideas.
 
~[Mod] nattyfrank
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2011/12/14 - 23:53 GMT
My views on Cav's suggestions.
 
-5 kills for bots is too easy. 6 kills is a good number, maybe even 7.
 
-More weapons are not always the best thing. If you have limited weapons, that increases the skill required. A variety of weapons for a variety of circumstances is good, but eventually you get ridiculous weapons and wimpy weapons.
 
-A bomb to kill everyone? Are you crazy? What is the fun in that?
 
-Lock on missiles = Missile launcher.
 
-CTF is still here
 
-More maps and vehicles? You can make the maps yourself. A small variety of vehicles with strengths and drawbacks would be nice. No more than 3, but they all fit different situations. (Small, weak, fast bot-like thing; slow, strong, non-flying tank; and the car; are a perfect set, and cover everything. No more than 3 are necessary.
 
-Lag cannot be fixed.
 
-Weapons/items trading is too hard, not necessary, and could encourage illegal stuff, or real money trading.
 
-3 weapons is too much. With 2, you are limited in your weapons so that you aren't unstoppable.
 
-You can import stuff. Abister posted a method how in reply to your question on Mars Explorer.
 
-That's the cool thing about chokepoint. Also, if you didn't die, people would just go down there and run away.
 
-Why?
» Reply to Comment
Re: Ideas & Suggestions
1 day - 3,651v
Posted 2011/12/17 - 19:36 GMT
1. The bots, while I agree lowering the requirement of kills for them, seem only achivable via farming, which really seems just to take away from the whole point of bots. Perhaps lowering the amount of bots but ALSO lowering the kills required?
 
2. I personally think more weapons is one of the best things that could be implimented. A bomb that kills everyone on the other team is extremely overpowered, but perhaps something like a lock-on missle that instantly kills someone but leaves you vulnurable for several minutes while it reloads could work, (making it a last-resort weapon) but you have to factor in that players could just respawn if they don't care about points and just credits and not only taking away from the game but also the other player's wallet. Also, when I got the missle launcher I thought it didn't lock on at all it is so hard to lock on with. There already is a lock-on weapon but the missle launcher is just underpowered.
 
3. No comment.
 
4. I could use some more maps with things like multiple spawn points and CTF integration as well as weapon spawns, but map development seems to be restricted to, and since these can be abused to make one team dominete over the other (two flags next to each other reachable by one team or snipers at one team's spawn and not the other's) some more "approveved maps) that can be edited with these features would be great. As for vehicles, if you just take one look at Kongregate's comments everyone seems to want it, but I have no idea how it would be implimented. I guess when the character you control is a car people expect they are controling the driver not the car directly, so they think he can hop out and choose new vehicles...
 
5. Get you spelling together. And right now we are working on improving replay value and new player expirence, so lag is less of a priority.
 
6. It might be able to work if we had more gear, but as of now all it would be good for is power-leveling (well, we don't really have levels, but the gear is really what...nevermind.)
 
7. I personally HATE the idea of more weapons on a car. As is with two weapons of equal power players are able to fit multiple roles (which generally means n00b killing weapons and a pro against pro weapons when someone joins). This is a statement a lot of people are going to hate, but I feel it might be best for 1 weapons on a car and perhaps another slot for back-ups with no reload.
 
8. Think that is already implimented, I dunno. Ask Natty.
 
9. The point of having the water toxic in chokepoint is because players can aim up but not down. So if someone went to the bottom of the map with a sniper rifle they would be good all day.
 
10. Crate's are not able to be blown up but canisters are. Crates are there for when you want something to not blow up and canisters are for when you do. Also, while it might make a good hidden achivement blowing up canisters for 50 credits would be a way of gaining money without gaining skill, which is not good in a multiplayer game.
 
11. Of course.
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Re: Ideas & Suggestions
5 days - 12,389v
Posted 2011/12/22 - 20:44 GMT
I belive there should be a ten minute training area for newbies, it would include: How to kill a player, how to kill a bot, What power-ups are, How to make a purchase, How to play CTF, Death-Match and Freeplay. I would also like: (A): Camo body kits to show a little more with heavy armor (Because you can barely tell that its there) and (B): Besides the Military Camo Body kit, also a Urban-Camo body kit (The one with the gray, white and black) a Water-Camo body kit (Different shades of blue), a Winter-Forest Camo body kit (It has spots of White, Brown, Gray and Black) and a Desert-Camo body kit (The one with different shades of brown/ tan).The rockets went threw the floor at Chokepoint once, Mr. A was there. I would also like it if my car didn't drop 20 feet threw the floor or get stuck in the floor at Chokepoint.
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Re: Ideas & Suggestions
14 hours - 1,369v
Posted 2011/12/28 - 17:21 GMT
The missile launcher isn't underpowered, it works great, i do 3 hit kills on players without armor. Its easy to hit with and also makes it harder to aim for the opponent, i use it a lot and it works great.
» Reply to Comment
Re: Ideas & Suggestions
3 hours - 348v
Posted 2011/12/31 - 13:27 GMT
The approved maps should be in the regular maps section so that everyone can find them easily, because when you even look at the server list, i guarantee you that 50 % of all the time there isn't even 1 approved map server in there. Also, more weapons, armors, items, and maybe cars should be added as well!
» Reply to Comment
Re: Ideas & Suggestions
11 minutes - 11v
Posted 2012/01/09 - 22:52 GMT
Hi
 
Really nice game with a lot of potential!
What has been bugging me, though, is that there is no way to tilt sideways while flying (could be done with q and e for instance)
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/01/12 - 1:37 GMT
Hello there Arganato, Q and E already have functions though.  Q stops a weapons change, and E starts a weapons change.  I find that if you tap the key that you wish to drift in the car tilts that way then levels back out, but still drifts in that direction.  I am not opposed to the idea of a drifting key though.  I think it is a very good idea.
 
Hope that helps,
Nattyfrank
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Re: Ideas & Suggestions
34 minutes - 62v
Posted 2012/01/16 - 12:20 GMT
Hey carbontech, since your making a buggy, how about instead of letting it fly u can add spiked wheels that stick and stop to any suface (so u can hang upside down and shoot em). or maybe grappling hook that retracts when u press a button (btw, is the grappling hook supposed to stun? cuz its not stunning anybody). you should probably make a seperate category in the shop for decorative items. just my opinion
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/01/16 - 16:31 GMT
Grappling hook stuns. They lose control for a few seconds. The separate category for decorative items is called "Bodykits"
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Re: Ideas & Suggestions
34 minutes - 62v
Posted 2012/01/17 - 10:27 GMT
@Yoshi -my grappling dosent stun at all so im dragged around instead of dragging aroud
-the bodykits include the aquatic bodykit and melee slicer bodykit which are actually useful. i                           was thinking of having aquatic bodykit/melee together with rainbows :D
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/01/18 - 2:35 GMT
It does work.
 
Consider Isaac Newton's first law of motion. When you stun them, they don't stop. They keep moving, but they can't do anything. Imagine doing donuts with your car, and you get stunned. Your car will keep doing donuts, but you cannot run away, fly, stop doing donuts, or anything else until the stun wears off.
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Re: Ideas & Suggestions
34 minutes - 62v
Posted 2012/01/18 - 11:13 GMT
they are flying, turning, dragging me around like nothing happened
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Re: Ideas & Suggestions
3 days - 12,455v
Posted 2012/01/21 - 3:14 GMT
Hey!  I came up with two suggestions as weapons during a game today:
1.  How about a smoke grenade launcher?  It would launch out, and spread smoke around any radius, so you could shoot out a bunch of grenades and hop out of the smoke and ambush someone?
2.  (related to 1) How about a flash bang grenade launcher too?  It would be like the smoke grenade, but it would make their screen go white for a few seconds, maybe three, and it would wear off.
Tell me what you guys think! :)
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Re: Ideas & Suggestions
5 days - 12,389v
Posted 2012/01/21 - 3:16 GMT
0_o
That's... not a bad idea!
I noticed nobody commented on my idea's... -_-
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/01/21 - 18:05 GMT
I like the new grenade types!  They sound very helpful, expeceally when you are trying to show someone where you are.  One question, would it be a low laying smoke (max height woudl be a few feet above the ground) or woudl it be a raising smoke (no max height) or somewhere in between.  Also would the boosters on the car difuse the smoke quicker or would they have no effect?
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Re: Ideas & Suggestions
3 days - 12,455v
Posted 2012/01/21 - 19:15 GMT
It would be low lying but it would be high enough to cover the top of your car and maybe even a little higher so you could fly around in the smoke, and it would gradually spread out.  And for the flash grenade, it would "flash you" if you were in the same blast radius as the EMP grenade.  Neither the flash grenade or the smoke bomb would do any damage-- just help stealth... 
I remembered having a Nerf war with my friend a few years back and we had smoke bombs.  They smelled horrible though. xD
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/01/21 - 21:02 GMT
For those who watch a lot of TV, I have seen a little thing on a show that seems to fit the bill.
 
"Shock Grenade – A reusable spherical device that emits a blinding light and a deafening sound, rendering all individuals in its vicinity unconscious. Exposure to the device can cause temporary blindness. They are often deployed in advance of an attack force to neutralize opposition." -Wikipedia
 
Is this what you were thinking of?
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Re: Ideas & Suggestions
39 minutes - 44v
Posted 2012/01/26 - 13:21 GMT
I suggest to remake Unity Island (night) beacuse the light in this map is really unrealistic
it looks like a Unity Island (sunny) with changed sky and fog to black
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Re: Ideas & Suggestions
27 minutes - 13v
Posted 2012/01/26 - 20:25 GMT
What about a new type of missle or rocket launcher like a hail fire that shoot tons of low powered missles
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Re: Ideas & Suggestions
3 days - 12,455v
Posted 2012/01/28 - 0:28 GMT
@SpartanWarrior: What's a hail fire....?
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Re: Ideas & Suggestions
5 days - 12,389v
Posted 2012/01/28 - 0:38 GMT
Its a OLD nerf gun...
It shot a lot of darts in a little time.... nobody has still commented on my idea's... -__-
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/01/29 - 1:46 GMT
No, it's a type of missile launcher.
 
 
The "Hailfire droid" (above) from Star wars is named for its missile launcher. The hailfire missile launcher shoots missiles in rapid succession. (1-3 per second)
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Re: Ideas & Suggestions
3 days - 12,455v
Posted 2012/01/29 - 3:33 GMT
Okay, I knew it was a missile launcher. Good. :P
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Re: Ideas & Suggestions
7 minutes - 11v
Posted 2012/01/30 - 3:49 GMT
You should add in a nuke so you can drop it and destroys all enemy's but not you and doesn't end the game and u can only use it 2 times and its costs 4k credits please think about it. 
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Re: Ideas & Suggestions
5 days - 12,389v
Posted 2012/01/30 - 5:41 GMT
#1: I already suggested that... -_-
#2: Too cheap... more like 100,000 credits...
#3: Only one ammo, if it was even going to be in the game.
#4: IF by some reason CT DID put it in, it would be cool if instead of it just going off, a bomber plane came onto the battlefield and dropped it.
#5: He's probably not going to put it in.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/01/31 - 23:21 GMT
No.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 12,455v
Posted 2012/02/03 - 2:29 GMT
Something's up...
Btw, I'm just commenting as a test to see whether this helps out a lot, so don't think of this as spam...
» Reply to Comment
Re: Ideas & Suggestions
5 days - 12,389v
Posted 2012/02/03 - 5:22 GMT
Huh??
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Re: Ideas & Suggestions
5 days - 22,986v
Posted 2012/02/03 - 14:36 GMT
Temp, 100,000 credits is to much.
 
I think 10000 is too much.
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Re: Ideas & Suggestions
5 days - 12,389v
Posted 2012/02/03 - 19:49 GMT
50,000?
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/02/03 - 23:34 GMT
How about no?
 
A nuke is overkill. Merely blowing up your enemies all at once, and not killing friendlies is just plain wrong.
» Reply to Comment
Re: Ideas & Suggestions
41 minutes - 140v
Posted 2012/02/04 - 2:59 GMT
Bug: Hi  There's this bug in the game.  To person 1, person 2 is just sitting at his spawn point.  If p1 shoots p2, p2 takes damage, even though the actual p2 is flying around or is nowhere near p1.  Summed up, it appears that a player is just sitting around, even though the player is driving and shooting.
 
Do you know what I mean?
 
This happens in choke point and the custom maps.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/02/04 - 3:55 GMT
Hi, what you are experiencing is not a bug. It is a networking issue. You may want to try another server, close out anything else you are running, (USB drives, other windows or applications) or clear your browser cache.
» Reply to Comment
Re: Ideas & Suggestions
5 days - 12,389v
Posted 2012/02/04 - 4:03 GMT
Welcome to the forum! I recomend using the "Report a Bug" button at the top of the page.
Fine... Nuke kills everyone but you...
» Reply to Comment
Re: Ideas & Suggestions
11 minutes - 15v
Posted 2012/02/06 - 16:15 GMT
my idea`s and suggestions :
 
add ons: these are upgrades possible to put a laser on your weapon,
or a laser wich will glow red when you are able hit your enemie (this wont include following target)
or a scope wich can zoom in closer then using shift,
or nitro bullets: increasing traveling speed of the bullet`s.
 
further on, i get laggy everytime someone comes by with a rainbow body kit
my suggestion: a option to turn off special effects so there wont be any lag.
id like to suggest a stop button in the options for (when you kill someone) the spam chat
if your epic, and you kill like : 2 people in a minute or more, then you get these messages:
good shot, nice hit, :(, and more of that stuff,
but its getting annoying and there would be a stop button for it.
 
thank you for reading this post.
and i hope it helped you for new idea`s
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Re: Ideas & Suggestions
41 minutes - 140v
Posted 2012/02/06 - 20:20 GMT
Could you make the cars able to actually hover?  When I press ctrl, Really nothing happens, andI just keep rising.  Being able to completely hover would be a nice addition. :-D  Zoom would be really nice.  The missle launches would be twice as effective.  Nukes are definately a bad idea.  Airstrikes would be a nice addition.  For an item.   Just a missle or bomb falling from the sky.  (airplanes would probably make the game slower) 
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Re: Ideas & Suggestions
41 minutes - 140v
Posted 2012/02/08 - 15:34 GMT
Can you make railguns shoot like a orange beam or someting? :D 
 
New maps would be cool. like premade maps that don't take extra load time.  Like that Battle Arena you made a while ago.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/02/08 - 23:25 GMT
More maps? You can make some yourself.
 
Use this post:
 
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Re: Ideas & Suggestions
41 minutes - 140v
Posted 2012/02/09 - 1:32 GMT
Can you make the missile launcher have more damage? At max 20 lvl, It does 14 damage. Lame compared to the 50 of a rocket launcher. Also, the railgun needs a little more dmg too.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/02/09 - 3:21 GMT
missile launcher is guided, rocket isn't.  If you want a railgun with more damage, I suggest the laser cannon.  That is all
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Re: Ideas & Suggestions
37 minutes - 33v
Posted 2012/02/13 - 19:47 GMT
Hey, i have a few things to suggest:
 
         1. Switching from primary weapon to secondary should be much faster, switching is like misery now, you should be able to switch weapons instantly for different needs.
 
          2. While on land, cars are slow as hell and very small bumps could send you flying for some reason. Cars should be stable and very fast, we have to remember that this is also...not a racing game, but because its all cars speed is golden.
 
          3. I like the idea that in version 2 there are many body-kits for your car now, but in order to take this game out of beta and put it where the big boys play you should start thinking about upgrading your car more. Not upgrading as in upgrading your weapons or buying new stuff, no, you should put another shop all together. Every player wants to have the best car, a unique car; therefore you should put a shop where you can upgrade your car internally and can upgrade the engine, chasis, etc.. you will enhance your car preformance and make it a flying, shooting, killing machine.
          
         4. Another thing, there should be MUCH more game modes, the only game modes there are, are..what? team death-match, death-match, capture the flag and free-play.  nah, you should have a  lot of modes, for example.. "last man standing" in this game mode, all the cars have the exact upgrades and weapons and stuff, and all of them are in a medium sized map, something like choke point, and have alot of health so its not so easy to kill. Of course all of them have infinite ammo, as long as they reload, but whats special about this game mode, is that when you die, you cannot respawn, therefore the last car standing wins, he gets credits for the killings, plus for being the top player, plus an extra 50 or so for winning this challenge. Another game mode could be "mexican shoot-down" a one bullet one kill sort of game mode, each one having a lvl 20 upgraded rail gun. last car alive wins.
 
       5. Maps are essential. Especially when playing combat games. Especially when these combat games have cars. Especially when these cars can fly. look at MW, MW2 and MW3. all of them have like 15 different maps, each. Its what makes the game unique. having different maps beyond imagination is very exciting. 
 
       6. Also, who doesn't like to have friends? You should consider having a new friend system all together, so that when you sign in you could see the rankings and know where you stand. In the middle of a game when yo press tab, you can see whats your killing score and stuff right? say your battling with someone and you became good team mates, an unstoppable tag team, you'd want to play with him again right? so you should make a "Add Friend" button next to their name in the 'tab' window. And when those friends are online, you should have a chat system so you can send them whispers, messages and game invites while in the lobby. Also, by clicking on their name in your future friend list, you open their profile and see if they live near you. SOCIALIZE!.
 
                             I really really hope you don't just scroll down and ignore this (how can you not? i just wrote an essay :p ) and i think if you take the time to read this and accomplish these goals this game will be MUCH better and people will start playing it real soon. 
                                                
                                                                                        Thanks,
                                                                                                       RayRay.
 
         
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/02/13 - 23:28 GMT
1) It is fine now. You need to be prepared in advance, and time taken to switch weapons plays on a person's ability to think ahead.
 
2) I agree, the car's weight should probably be increased a tiny bit.
 
3) That would be very interesting with much more advanced gameplay. Player styles would be much more diverse. I like the idea.
 
4) Last man standing sounds like a great idea. The other one, not so much.
 
5) You are able to make your own. Use this link to find out how.
 
6) That's been suggested before. I agree with it, although it should probably be limited to 10-20 friends at a time.
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/02/14 - 0:17 GMT
My turn, My turn!!
 
1:I think that the change speed is good at what it is now. 
 
2:the cars are faster on land then in the sky, though the weight could be increased some.  When hovering the car should have a speed of 0 m.p.h, not the current 3 m.p.h
 
3:I would like for the idea of specs being changed.  Maybe a slider stat points would be nice.  That way cars can be made to fly better, or drive better.
 
4:I like the last man standing idea, the Mexican shoot-out would give cause for racism, yes people ARE that stupid, and I just don't think it would be a fun game.
 
5: there are a gazillion maps out there, don't like them?  make your own with the in-game creator!  http://carbontechsoftware.wikia.com/wiki/The_World_Creator  and check out maps ready to be used here: http://carbontechsoftware.wikia.com/wiki/Whirlds/.utw and Here:http://server.carbontechsoftware.com/Worlds/
 
6: I would like the idea of a small friends list.  Maybe having a command that send a PM to the player no matter what room, if that is possible. Giving out personal info is NOT a good idea, I do not like it.
 
7: Thanks for your ideas and suggestions!
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Re: Ideas & Suggestions
37 minutes - 33v
Posted 2012/02/14 - 19:55 GMT
Nah, buddy, your missing the point. Kids like us these days dont wont to spend their "valuable" time sitting in a chair making their own useless and rubbish maps! we want to be given them. Get it? Who would want to spen time making lame maps when we could just leave it to the pros?
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/02/15 - 0:38 GMT
I am a kid.  I made a really good map...  I enjoyed it and I woudl do it again.  ALso, I added 2 links for a list of maps that were already made.  Go to marsxplr.com for new releases.
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Re: Ideas & Suggestions
5 days - 12,389v
Posted 2012/02/15 - 1:31 GMT
Nuke:
Cost 50,000 - 100,000 credits
Description: This weapon is delivered by a bomber plane, and upon being dropped, will deliver a devastating attack which will wipe out all members of the opposing team (Within the blast radius), but at a cost to yours...
Side Affects: Once a round use, People on your team die also, but it doesn't count as a kill for the opposing team, Your car will suffer from "radiation" over time, will suffer damage, It only counts as one kill in your kill streak, All cars not within the blast radius will suffer from the same "radiation" affects except: If they have the soon-to-be proposed "Anti-Bio-Hazard" Bodykit, which will protect you from "radiation" or they get a Health power-up.
What will upgrading do? It will widen the blast radius, and in a twenty minute round, you be allowed to use it twice. (Once every... nine minutes?)
(And hopefully if Carbon Tech inputs a plane as a vehicle, he'll make it so the bomber can be shot down... To save your team-mates... 0_o)
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/02/16 - 0:14 GMT
You are missing the point, ray.
 
If you want to be given the maps, you are at the mercy of us. We hold all the power. You can not complain that there are no new maps.
» Reply to Comment
Re: Ideas & Suggestions
37 minutes - 33v
Posted 2012/02/18 - 17:32 GMT
I'm not at mercy to you or anything, this isn't life or death -.- I'm just handing over the jobs to the pros. So what you like to do maps? Not everyone does, and because the majority doesn't, then its better for the admins to make them. I'm not fighting with you guys I'm just suggesting. Oh and  btw, you also need to fix the lag. I was in a game the other day with 10 players believe it or not. It would've been an awesome match, a massacre, but the lag got in the way. For some reason, games with more than 5-6 players are really slow. And my internet is good.
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Re: Ideas & Suggestions
37 minutes - 33v
Posted 2012/02/18 - 17:33 GMT
Oh, and also, i wanted to be a CC tester, still do. i went to the tester blog and sent the admin an e-mail. He still didn't answer and it been a while. Could you help me out?
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/02/18 - 18:44 GMT
Admins don't make the maps...  Go and scour the marsxplr forums for new maps. 
 
Why is the game so laggy?
If the game is lagging you can do several things to make it more manageable for your computer.
  1. Reduce the quality level. The quality level is automatically adjusted but can be manually adjusted as well. Options are found directly above the in-game chat (click the middle button to toggle manual/auto adjusting, side buttons to increase/decrease quality).
  2. Use Mozilla Firefox instead of your usual browser. Firefox doesn't cap the frame-rate and max CPU usage of the Unity Webplayer as dramatically as other browsers such as Chrome and Safari, and thus lets the game run at close to full speed.
  3. Put your browser into full screen. Most modern browsers (Firefox 5, Google Chrome, Opera) have an option to put the window into full screen. This lifts many of the CPU and framerate caps associated with viewing embedded Unity Webplayer content.
And if that didn't answer the lag question, maybe this will...
 
Since the networking is p2p (peer to peer, computer to computer, no central network/server) the games tend to get laggy over a certain number of players.
 
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/02/19 - 2:23 GMT
I'm no pro at making maps. I don't even know what I'm doing sometimes. I just play around and sometimes I make something nice. All you have to do is take the initiative to try or AT LEAST find out more information. It isn't taken lightly when an ignorant person such as yourself starts making demands.
 
If you want more maps, either wait for us, or make your own.
 
If you wait for us, we may never actually finish them, and you may end up waiting forever. Or, you may end up finding out that several maps are not going to be publicly released, and will be disappointed to find that we won't give you the link.
 
Making them yourself ensures that they will be made the way you like. Also, making them is part of the fun!
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Re: Ideas & Suggestions
37 minutes - 33v
Posted 2012/02/19 - 15:18 GMT
Listen, i don't know why you call me ignorant, i'm sorry if i ever offended you, i'm just suggesting stuff. I've tried btw. it's called stairway to heavan or something, but it sucked :p
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/02/19 - 16:13 GMT
Ok, I apologize. I called you ignorant because to me, it appeared that you hadn't even tried.
» Reply to Comment
Re: Ideas & Suggestions
37 minutes - 33v
Posted 2012/02/19 - 17:43 GMT
Nah, i can be an ignorant bastard sometimes, but it's ok :)
» Reply to Comment
Re: Ideas & Suggestions
37 minutes - 33v
Posted 2012/02/20 - 15:48 GMT
Hey, its me again. I was just wandering, i just logged on today and found the new home screen, it looks really good, congrats. But there's something else, all the weapons i played to get and spent money on, are now only valid for six days -.- Can you like, not do that? or at least make it a bit cheaper. I wanted to buy something permanent but it was 9000 credits! 9k! So, yea. Not being ignorant or anything, thanks. :)
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/02/20 - 19:12 GMT
if you were looking at the laser cannon, I do not think the price went up any on that...
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Re: Ideas & Suggestions
41 minutes - 140v
Posted 2012/02/21 - 14:26 GMT
Please undo the changes in the shop.  They make the game pretty pointless as everyone will have the same things, and all 14 of my items will disappear.  It will be too late soon, because in 6 days, everyone will lose their weapons and items AND upgrades. 
 
There are probably only a few people who can afford to renew all their items, and probably only those few people will be playing next week. :-(
 
P.S If you change your mind after most of us lose everything, can you give them back?
» Reply to Comment
A few key points
1 hour - 80v
Posted 2012/03/05 - 8:03 GMT
First thing is- great game, its free to play and genuinely fun. I think it mixes the right ideas quite well however, maybe these things should be looked at-
  • When I buy an upgrade I don't actually know what it does. Perhaps have the weapons stats below the upgrade button with ghost images of the upgraded stats in the same bar. This would be really quick and efficient.
  • The flying car idea is great but at times hard to control, would it be possible to have the scrollwheel or another two buttons mapped to control thrust/altitude, I find it quite irritating trying to line up the shot ( I don't mean that when the car leans forward it stays at the same height, just that it gets annoying that it always shoots upwards)
  • But the body kits that just change appearance in a different catagory, colours or textures, that way we could choose what our car looks like and have it performing well.
  • What does the sprinter body kit do?! It does not have any apparent effect even though the description says so. I don't really see the point of it costing 4200 if all it does is make me more sucestible to damage. That said it does look cool, maybe add more like it?
  • Hover cars and ground cars but submarine cars maybe? Just alter the placement of the wheels so that the back two face backwards and front two face downwards, it would make sense (I don't think fire jets work underwater)
  • Improved graphics would be nice but not necessary.
  • Finally, it is actually quite hard to score a hit (especially at a distance) which causes frustration and some weapons (railgun mainly) useless. Could you add a slight aim assist for newbies (lock on for 1 sec then free look).
  • Better flipping! The car sometimes just stays 'stuck' and it gets quite frustrating.
Anyway thats all, great game! I'm learning unity and this is really something to aspire to!
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/03/05 - 23:30 GMT
Has anyone here played a game with guided missiles (Ace combat, etc)? If you notice, those missiles have do not curve as much and do not always hit the target.
 
I think the missile launcher should have a restricted arc (Will only curve a given amount at most) and will miss if it passes the target (rather than circling the target).
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Re: Ideas & Suggestions
19 minutes - 3v
Posted 2012/03/09 - 11:27 GMT
WHAT WERE YOU GUYS THINKING! You guys made the same mistake that every game I have previously played has made. YOU used the day system. I DISPISE the system, because I would work hard some days then buy something then hang back like i do with this game. When I come back all my hard work is gone. I hope you guys reconsider this system because gunshine ended up using it, look where it got them. Battlefield Play 4 Free rarely sees anyone buy anything, unless they use gold. Two somewhat decent games ruined by greed. You are headed down this dark and dismal road. TURN BACK BEFORE IT IS TO LATE!
» Reply to Comment
Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/03/09 - 16:22 GMT
Monty,
 
What do you suggest instead of the day system? 
 
Thanks for using capitals to emphasis your points and not yelling at us the whole comment.
 
Cheers,
 
Nattyfrank
» Reply to Comment
Re: Ideas & Suggestions
1 hour - 138v
Posted 2012/03/10 - 21:48 GMT
Completely overhaul the buy/equip system. It's annoying to use, and clunky to look at. Ideally, equip and buying should be two different buttons. Why do I want it overhauled?
  • The armour and weapon statistics are vague and obscure, people want numbers, they want something quantifiable to compare two weapons against.
  • Upgrading. There is no indication that my upgrading is doing anything. I'd like to know what I'm getting setting aside 3000c.
  • Equipping needs sorting. I don't want a randomly assorted scrollbar in which I have to trawl through to get what I want. Make it concise and easy to use.
  • All renting bugs needs to be smoothed out. I've been drained of 12500c due to flawed rental and upgrading systems. Renting is fine, but for god's sake sort it out before everyone loses their items back to square one.
Thanks in advance, and remember, always bear in mind Keep It Simple Stupid.
» Reply to Comment
Re: Ideas & Suggestions
1 hour - 80v
Posted 2012/03/18 - 3:06 GMT
@Blazing bird this is pretty much what I was saying before- Great game but the store is a little too buggy. I want to see the differences that my weapons bodykits and armour have. I would also like the bodykits that just change the colour of the vehicle into a completely different tab. Plus some of the maps are huge, in a game where the most players I've seen on a map is 6 the size of some of the maps is overkill- add in smaller arena style maps OR make the game more well known and have more people in the one map, either TF2 style or Halo style. Also give the player the option to use unity to create unique looks or mods for their vehicle, have a few people run through an approval process for the mods submitted. Yes its time consuming but it would help the game kick off and become way more popular. Plus more advertising, nothing extravagant just one or two adds on places like Kongregate or a like us on facebook page. I do appreciate the possible limited budget but there are advertising options that are moderately effective and free.
EDIT:
Plus more bodykits like the sprinter- tank bodykits, plane bodykits, bodykits that are good at turning, bodykits that are good at accelerating, Bulldozer bodykits in short MORE SPECIALIZED BODYKITS. Make the game unique for each player and its been suggested before- INTERNAL UPGRADES, yes engines wheels thrusters wings everything. Make us earn and play to have the most unique and destructive vehicle possible. For all other ideas please see my earlier post there are a few in there that would fit in with the theme of the game. Finally where is the Dev? It would be nice to have his input.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/03/18 - 4:01 GMT
To the last part, CarbonTech is currently working on a new system for the game.  It is something that has been asked for.  That is about all I can say though.  Wait till it comes out for more!  :D
 
Nattyfrank
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/03/18 - 16:32 GMT
Hey,
 
This game has gotten a bit harder. Whatsup with all the bots and weird flying controls? Real players? Also, you should actually add some new cars (not bodykits).
 
TheSniper,
NFSSpectra
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/03/18 - 17:40 GMT
The bots are to encourage people to play even if nobody is actually on.
 
If you like the old controls, type "/flylock" into the chat box.
 
Possible in later versions.
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/03/18 - 22:40 GMT
Thankyouthankyouhankyou! But can u make the bots kinda realistic?
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/03/19 - 3:15 GMT
Artificial intelligence is a new field, and it takes time to find working methods for advanced AIs.
» Reply to Comment
Re: Ideas & Suggestions
1 hour - 80v
Posted 2012/03/19 - 8:31 GMT
Awesome! It's great to have a little bit of input from the developer from time to time- especially on projects like this in which sometimes the developers just 'give up' without updates for months or even years. Keep up the good work :D
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/03/20 - 15:57 GMT
A couple of ?'s: How do you know which servers have bots and which don't (before you enter)?
Why doesn't the Melee Slicer body kit and armor work?
Can you please please please please (did i mention please?) keep the bots in 3 servers at the bottom like before?
 
Thanks,
NFSSpectra/TheSniper
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/03/20 - 22:21 GMT
You have to guess. After a while, you can pretty much make an (semi) accurate hypothesis as to which ones contain bots.
 
It does work, you just have to hold it against the enemy.
 
I like that idea, too.
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/03/31 - 15:06 GMT
One more thing: When I got on, I just had a plasma blaster and rocket launcher, not my usual Sprinter, Laser cannon, and Railgun. Also it said the store loading failed. This might be he cause but I dont know.
 
Also can you add new weapons (gatling guns, bazookas, etc.)?
 
Thanks.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/03/31 - 16:25 GMT
Gatling gun: Minigun
 
Bazooka: Rocket launcher
 
If the store loading failed, try clearing your browser's cache and cookies.
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/04/02 - 21:41 GMT
Sorry but I'm not really good with computers (lol)
What do you have to do?
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/04/03 - 22:26 GMT
What kind of computer is it?
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/04/06 - 13:12 GMT
Umm...a Compaq I think. And an Acer monitor.
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/04/06 - 15:01 GMT
I _______ cleared all the cookies and caches for Chrome and the _______ store WILL NOT LOAD. PLEASE FIX THIS
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/04/09 - 15:57 GMT
Suggestions!
  • There should be a sound effect for the android's jet pack.
  • The android should be a 3rd person shooter.
  • Whirld jump points should be compatible with Carbon Combat.
  • The navigation controls in the world creator should be the same as the navigation controls in Unity.
  • Moving, rotating, and scaling objects in the creator should be the same as in Unity: Arrows, and also a box in which to enter the position, rotation, and scale values.
  • It would be fairer if the rental system operated on the number of rounds a player does instead of the number of days. Then one wouldn't lose all his weapons just because he hasn't been able to play for a few days.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/04/09 - 19:59 GMT
Also, why shouldn't Androids be able to carry flags? I think they should.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/04/09 - 20:24 GMT
Oooh. I also think androids should be able to pickup health pickups. :)
» Reply to Comment
Re: Ideas & Suggestions
1 week - 20,797v
Posted 2012/04/10 - 10:21 GMT
There should be a sound effect for the android's jet pack. (I guess...)
The android should be a 3rd person shooter. (That's what I was implying in my post for it)
Whirld jump points should be compatible with Carbon Combat. (Hmm?)
The navigation controls in the world creator should be the same as the navigation controls in Unity.
(Umm.... Okay)
Moving, rotating, and scaling objects in the creator should be the same as in Unity: Arrows, and also a box in which to enter the position, rotation, and scale values. (I guess)
It would be fairer if the rental system operated on the number of rounds a player does instead of the number of days. Then one wouldn't lose all his weapons just because he hasn't been able to play for a few days. (Agree)
Oooh. I also think androids should be able to pickup health pickups. :)  (Don't forget invisibiltiy and weapon pickups)
 
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/04/10 - 15:02 GMT
I don't think they should be able to pick up weapons.
 
Also, Why can't we host games for 6, 8, or 10 players? I notice that we can do 16 and 20, but my computer can't take that.
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Re: Ideas & Suggestions
1 hour - 80v
Posted 2012/04/18 - 5:49 GMT
The androids need a lot more polish I reckon, they need a proper interface (Its easily done in Unity) and, most importantly they need some form of vehicle tracking. What I mean by this is that finding your own vehicle is nearly impossible when the ninja invisibility armour is used. I have not once found my vehicle after getting out of it while using this armour. Don't disable the effect (its cool, like a hidden spycar) but rather have a green box in the players vision that follows the vehicle whenever it is in screen range.
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/04/18 - 6:14 GMT
The armour is not preventing you, the car is programed to xplod after 5 seconds of the android leaving it.  This is to prevent lag, the car may be used as a bomb though.  :)
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Re: Ideas & Suggestions
54 minutes - 14v
Posted 2012/04/19 - 4:32 GMT
Greetings and salutations! I enjoy this game so much and I wish to help in the further developement as well I have many idea's for this game, it might take awhile so bare with me! First of, as one of thee top graphic designer's in my school ( Miles Macdonnel ) I would care to share some of my idea's:
 
1: Friend's & Non friend's list:
This list would allow players to add other players to their 'Friend's List', and or in other cases, their 'Non Friends List'. in doing so, this would allow player's to keep in well contact with other players and make new friends! This would also especially help because if they have not been introduced and created a 'Kongregate" account, thye can just make a 'Friends List' on here instead of going through all the trouble of making new accounts just to stay in contact with other players. I really hope this helps!
 
My other idea's are continued:
 
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Re: Ideas & Suggestions
54 minutes - 14v
Posted 2012/04/19 - 4:39 GMT
Greetings and salutations! I enjoy this game so much and I wish to help in the further developement as well I have many idea's for this game, it might take awhile so bare with me! First of, as one of thee top graphic designer's in my school ( Miles Macdonnel ) I would care to share some of my idea's:
 
2: Rules & Reporting Sections:
In this, players would be allowed to report other players who are breaking a 'Rule' such as 'imploiting bug's', ' Seriously Offensive Language' 'Hacking and or Fould Play', 'Distruptive Behavior' and so fourth. Having 'Rules' would be a great benefit for this game because it would ensure that every player is treated with respect and treats the game with respect aswell. This would ensure the safety of other players and this game in other words. The 'Reports" would go directly to either a 'Game Moderator' or the 'Developer' to be investigated and sorted with properly. I really hope this helps as well!
 
More of my idea's are continued:
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Re: Ideas & Suggestions
54 minutes - 14v
Posted 2012/04/19 - 4:48 GMT
Greetings and salutations! I enjoy this game so much and I wish to help in the further developement as well I have many idea's for this game, it might take awhile so bare with me! First of, as one of thee top graphic designer's in my school ( Miles Macdonnel ) I would care to share some of my idea's:
 
3: Full Character & Car Customization:
In this, players would be allowed to fully customize their 'Character' as well as their 'Car'. Players would be able to change the 'Sex' of their character ( depending on if male and or female ). There would be a wide variety of colours, clothings and or armours or designs for the 'Humans' and 'Cars' such as a personal logo or sign that show's whom in which you are. Players would also be allowed to colour in their 'Character' as well as 'Car' in detail to show off their vehicle and have a sense of personality and style! :D
 
More of my idea's are continued:  
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Re: Ideas & Suggestions
54 minutes - 14v
Posted 2012/04/19 - 4:57 GMT
Greetings and salutations! I enjoy this game so much and I wish to help in the further developement as well I have many idea's for this game, it might take awhile so bare with me! First of, as one of thee top graphic designer's in my school ( Miles Macdonnel ) I would care to share some of my idea's:
 
4: Different Vehicles as well as possibly: 'M.A.U's' or Mechanical Assault Unit's:
In this, players would be allowed to choose from various vehicles ranging from the already in place: 'Car's' to new vehicles such as: Truck's, Bikes's, Goat cart's, etc as well as flying vehicles such as Jet's, Plane's, gliders etc. Also as I said above, the 'M.A.U's' or Mechanical Assault Unit's could be introduced: A man piloted 'Mech' or 'Robot' that would as all thee other's stated above, be fully customizable. For each class, different type's could be purchased or rewarded/ earned, ranging from the beginner vehicles to the Ultimate or highest class of each. This is a very important one, and I hope I can help and you may use my idea's!
 
More of my idea's are added below:
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Re: Ideas & Suggestions
54 minutes - 14v
Posted 2012/04/19 - 5:03 GMT
Greetings and salutations! I enjoy this game so much and I wish to help in the further developement as well I have many idea's for this game, it might take awhile so bare with me! First of, as one of thee top graphic designer's in my school ( Miles Macdonnel ) I would care to share some of my idea's:
 
5: Missions and or 'Quest's' (Co-operative and Solo) :
In this, players would be able to access a wide variety of 'Mission's' and or 'Quest's' that they could participate in, either 'Co-operative' with other players, or 'Solo' Their would be different type's of quest's, such as: 'Elimination' 'Scavenge' 'Scout' 'Defend' etc. These quest's in returned if completed, would give various reward's, experience as well as Currency (Credit's) These would be a great area for the player's to train as well as have fun and open more options to this amazing game. I hope, agian that this can greatly help! :D
 
More of my Idea's are added below:
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Re: Ideas & Suggestions
54 minutes - 14v
Posted 2012/04/19 - 5:13 GMT
Greetings and salutations! I enjoy this game so much and I wish to help in the further developement as well I have many idea's for this game, it might take awhile so bare with me! First of, as one of thee top graphic designer's in my school ( Miles Macdonnel ) I would care to share some of my idea's:
 
6: Union's or Clans:
In this, Players would be allowed to form their own 'Union' or 'Clan' in which they could have to gain power and be competitive in this game. In this, the creater would be allowed to rank each one of his member's and their would be various options that only the creator could access, (unless permisson granted to a  member) The Players could create they're own 'Logo's' for they're 'Union' or 'Clan' and all of them would be ranked, depending on various area's such as: 'Population', 'Wealth', 'Power', etc. Every member could 'Contribute" to their 'Union' or 'Clan' with 'Currency or Credit's' in order to be able to upgrade they're 'Union' or 'Clan' whcih would give them various benefit's such as: 'Experience Point's increase' 'Credit's Increase (Per Player kill or finished Quest, etc) This would be very beneficial to this amazing game, it would bring more players and allow them to grow stronger connection's with each other, have so many options to choose from and enjoy this game to thee full extent, or more... :D !)
 
More of my Idea's are added Below:
 
 
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Re: Ideas & Suggestions
54 minutes - 14v
Posted 2012/04/19 - 5:25 GMT
Greetings and salutations! I enjoy this game so much and I wish to help in the further developement as well I have many idea's for this game, it might take awhile so bare with me! First of, as one of thee top graphic designer's in my school ( Miles Macdonnel ) I would care to share some of my idea's:
 
7: Tournament's and Competitions:
In this, Players from everywhere could all participate in various 'Tournament's' or 'Competitions' That they could either 'Race', 'Fight', 'Maneuver' agianst other 'Player's' for the 'Prize's' which could be either: 'Experience Point's', 'Item's', 'Currency: (Credit's)' etc. In order to be fair to all Players, there would be different level's of 'Tournament's' or 'Competition's' ranging from 'Beginner's' to 'Professional' Player's, these level's could eithe rbe determined by the 'Player's Rank' (for special Tournaments or Competition's' or by free will of choice of the 'Player' I truely hope I can help in any way and that any of my idea's help you in the developement of this awsome game!
 
I have much more Idea's to come, Please Contact me if you are in need of any assistance, I would be absolutely honoured to assist in any way. I am a graphic's designer, I can design anything. If you truely wish to contact me, you can by either contacting me through my account on here, or my 'Kongregate' Account: 'Savior_angel' I greatly thank you as well as will un-explanitorily appreciate any assistance that I can help you with! Have a awsome day & I look forward to hear from you and thee future!
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Re: Ideas & Suggestions
1 week - 20,797v
Posted 2012/04/19 - 5:32 GMT
http://forum.carbontechsoftware.com/view-11954
http://forum.carbontechsoftware.com/view-11775 
 
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Re: Ideas & Suggestions
1 hour - 80v
Posted 2012/04/21 - 10:08 GMT
Extra vehicles are in the works. If you are a top graphic designer then get in touch with the developer and create the models as an example, most 3rd party designs are in sketchup but as long as the file is compatible with Unity then use your preferred modeller. On another note, please don't spam with lots of replies just put them all in a single post- otherwise it gets a little annoying. The friends list is included with limited features but the game is in beta so its no doubt being worked on. 
I can't stress this enough- if you have the skills then contribute! If you think something needs changing then build a demo and lend a hand, don't bog down the developer when he has work of his own.
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Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/04/22 - 12:26 GMT
another bug: authenciation server is DOWN. wut?
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Re: Ideas & Suggestions
12 hours - 3,932v
Posted 2012/05/04 - 21:26 GMT

First a small question/idea:

In “Team death match” mode- is there already way to use a “team chat”- as in a chat that can’t be viewed by the opposing team? If it already exists let me know, else, would be a great addition, to ask for help, to give advices, to suggest strategies etc would in my opinion add a lot to team death matches.

 

MY GIGANTIC IDEA (this would make CC into the ultimate online fighting game imho).

I feel it would be of big benefit to the game organizing  a guild system, building on top of what is already available and what I’ve read it will become available in CC, doesn’t feel to far from doable.

 

Here are my thoughts about how it would be possible to organize it, of course other ways are possible.. I just found myself imagining these rules:

 

-each guild leader would be required to register a free forum on some advised free forum hosting service to exchange information amongst guild members. Should be also advised the use of any voip servise(skype, msn, teamspeak etc etc) to coordinate the movements ingame

-Guilds should have a maximum number of registered players on their roster( 20?30?40?).

-To grant a fair chance to everyone, at the moment of founding the first guilds, would be great if administration took care helping to spread the power(top ranking players) to all of the first founded guilds, not to have a single guild with all the players ranked top 20  and everyone else suffer their power. For sure, in time only a few guilds would prevail, but better not to start completely unbalanced.

-Guilds would have organized fights(password protected team matches, possibly longer than usual, maybe 30 mins, making it a proper challenge also concentration-wise) to earn the “ownership” of a map- as if it were a territory. If a territory were to be free, any guild would have the chance to claim it, and it’s claim would become “ownership” if no other guild would challenge it for 24 hours.

-the number of maps with the possibility to be “owned” should be limited, in order to create some competition for the territories available (if there are 200 maps available and only 10 guilds, there wouldn't be any competition, nor fights.)

-once a guild would “own a territory/map” or had claimed from less than 24 hours, it wouldl be required to defend it vs any attacking  guild “besiegeing” it. When a guild leader would set a siege on a territory, the defending guild would have the opportunity to set the time for the match to defend the territory, amongst the following- 23 hours later, 24 hours later, 25 hours later from when the territory was attacked. If the guild leader wouldn’t set the defense time, there should be a default time setup for defending (24hours later?).

-all Territories’ ownerships would reset at the end of “Seasons” (3months long?) to give everyone a breather(1 month break?) but also a new chance for everyone. Also there could be a rotation of a different set of territories from season to season, with different characteristics.

-At the beginning of the match, both guilds could have 50 seconds in which they would be  invisible to each other, as on separate servers with the same map- That would be the time to position themselves on the map according to their strategy(not to start only and always with cramped up dogfights at the respawning point). Only then the fight would start.

-Each guild member would get +1times extra daily credits bonus for every territory owned by his guild, (1 map owned= 200% daily bonus total,  2 maps owned= 300% daily bonus total etc); more intricate bonus systems could be implemented too, like a bonus for when a member of the guild owning a territory fights on that map(hp regen? Or bonus in coins/kill?).. but that could affect the balance of the game so it’s a tricky thing to define,  and maybe not all that fundamental. I feel the reason for challenges amongst guild should be the challenge itself, not the benefit, but a little motivation never hurt anyone.

 

-during the guild fight, killing the 3 top ranked players of the opposing guild would give 2 points, any other kill would be worth 1 point.

 

-actively, only 10 players of a guild should be allowed to enter the fight. they could do so also after the beginning of the siege, by spawning from the spawning spot directly into the game. Passively a max of 2 players/guild can take the role of scouts, using the “Roam mode” mechanics to help detect flaws in the opposing team’s tactic and invisible sharpshooters. A nice implementation, would be if drones could plant  beacons lasting  cca 30 secs, visible ONLY to one own’s guild members even through the horizon, as direction markers, to help communication.

 

-it would be nice if the fights would be recorded from a bird’s view angle, and watchable in retrospect (also with the beacons of both teams?)for 24 hours by anyone interested, by paying few credits.

 

- atm long distance sharpshooters have the upper hand ingame.      =>For a proper teamwork to exist, the items available in the shop should be fine-tuned by the game management to remove current advantages using 1 build or the other(for example Ninja invisibility armor should maybe offer less protection, the toll in damage payed by the sprinter body kit should be reduced to make it usable, heavy armor could in fact become even heavier… not to shift the power balance, but to create the chance for clear roles/builds, and not 1 big advantage for one or another.)

 

 

That way, in my opinion, it would be very likely that specific builds would  appear within the guild strategies for specific roles [long distance sharpshooter with ninja invisibility armor, close combat fighter with heavy armor,close range weapons of choice and good “out of vehicle” skills], another build with the task to start from the close range once an opposing sharpshooter is identified, and get him asap, while being offered cover fire... etc).

 

Hopefully in time every guild would exploit the freedom to choose their own preferred fighting tactic according to the besieged territory’s characteristics, or simply to impose their own usual tactic.

Hopefuly this  would inspire map designers to make maps giving a big advantage to one or to another kind of build( a maze like map making sharpshooting impossible, a map like a half pipe giving a strong advantage to earth fight vs air fight, a map like doug’s floating islands or battle island- ideal for sharpshooting  etc etc etc) thus forcing the guilds to prepare properly for the upcoming fights. I’ve read that helicopters are going to be implemented.. so God knows how many possible scenarios would emerge…

In my view, all of this would ultimately also help the newcomers, who instead of serving simply as dead meat for more experienced players to earn credits, would also be seen as potential new players to be brought up to a good level of fighting skill to help the guilds..

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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/05/04 - 22:14 GMT
Yes, there is a team chat. Type "/t (message)" Example: /t You defend, I'll grab the flag. Only your team will see that.
 
The problem with guilds is that they create too much conflicts, and they ruin the whole independence of the game. It no longer becomes friendly competition but "omg ur in that club im gonna kil u!" and it takes away from the overall attitude of the game.
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Re: Ideas & Suggestions
1 week - 20,797v
Posted 2012/05/05 - 3:25 GMT
Clans would go like they did on mars Rough, then peace, like now.
We'd just have a system that didn't have 100 clans that 3 we're real and the rest we're spam.
I see nothing wrong with clan matches and servers and hangouts. It'd just improve the game.
And if you don't want to partake, or don't want to use a certain feature, you don't have to, someone else can. 
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Re: Ideas & Suggestions
12 hours - 3,932v
Posted 2012/05/05 - 8:03 GMT
The reason why i structured my idea as i did, is because that way clan activity wouldn't interfere with the normal gameplay experience(no all out guild/clan wars pouring into the game).
Theguild system would be added on top of it, but still separate in it's functioning.
 
I think the "i'm gonna kill u because you're part of that guild" impulse develops between more skilled rivals from different guilds who can have a good fight and get over their problems, while starting to acknowledge each other's skills.
I'm not sure that it is much different from "i'm gonna kill you because you keep hiding and sniping everyone of us noobs on this server while my weapons can barely scratch you".. both come from rage BUT the second one makes noobs feel bullied and might make them leave the game before they actualy learn how to play, which is a loss for CC;
 
Benefits in terms of growing the CC community would be that
-there woudl be a reason for top players to keep motivated in playing a bit more often (i guess it can get boring to at some point to find online mostly newbs/weaklings whom you easilly snipe)
-the avarage level of the new recruits in the guilds/clans would rise..
-there would be a reason for new recruits to be brought up by more experienced players
-team playing would develop to a whole new level in relation to the maps.
 
sorry if i kept at it, i just love the idea too much- won't keep flooding :)
PS- thanks for the team chat hint !!
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/05/18 - 23:56 GMT
Why does the slicing kit/ramming armor take so long before affecting the one being touched? It's not much of a "ram" if you have to wait three seconds before anything happens. It's not much of a ram either if you need to practically cuddle the other car.  (I can't even get the slicer/armor to work on most games!) Besides, in a heated battle, when will you ever be "ramming" someone for three+ seconds?
 
Instead, could we have the damage be immediate, but with less damage dealt? Could it also be easier to ram someone effectively?
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Re: Ideas & Suggestions
1 day - 3,651v
Posted 2012/05/19 - 3:43 GMT
It seems as if the current melee kits use a DPS (Damage Per Second) system instead of adding damage to a ram. I see the reason for this since the car is not that manuverable in tight spaces, but with the soldier I think we could be beter off going to a physics based damage system when using the melee weapons. In other words, Damage=Mass*Acceleration.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/05/21 - 1:46 GMT
No. Just no. 
 
a=∆v.
 
Make it x(mv)+yt.  Mass times acceleration could be zero. If you aren't moving, are are moving at a constant speed, then you do no damage. If you slow down, you have a negative acceleration, and therefore do negative damage. Not fun.
 
Also, with d=ma, and a car maintaining velocity (acceleration being zero), then the mass is infinite. (if d=ma, then m=d/a, and if a is zero, then m is undefined)
 
x=coefficient of damage imparted (same role as "R" in PV=nRT)
m=car mass
v=relative car velocity (vplayer - vtarget. a 100mph car ramming a 95mph car going in the same direction isn't as effective in dealing damage as a 100mph car ramming a 95mph car going in opposite directions. Remember, velocity is a vector, so direction is a factor)
y=another coefficient of damage, affecting t instead of mv.
t=time of contact. This is always a constant. Holding a plasma blade against someone does damage.
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Re: Ideas & Suggestions
13 minutes - 135v
Posted 2012/05/31 - 12:35 GMT
Why not have a portal gun? Maybe you could fire it like a grenade, or have an option on
the regular laser cannon so that when you level up you can have the option to either upgrade it to the
next level or upgrade it to a portal  gun. When you fire the gun, you cold have the cars collision box
fly to the point of where the orb(or whatever the projectile could be) lands. It would be great as a sneak attack weapon, or you could upgrade it so that if you fire at a player, then fire elsewhere, the car that you have hit is automatically teleported to that area. But, i guess thats what the grappel is for. lol Either way, it would be a sick new eapon.
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Re: Ideas & Suggestions
1 hour - 80v
Posted 2012/06/02 - 4:32 GMT
Another thing:
Matchmaking- people are starting 50 different games all on the same map with 2 people each when we could have 2 or 3 full games. I don't care what reason you come up with- if you want particular people in a game you use the friend system you begged for. I'm being harsh because this forum is like an ideas graveyard, my reasons for such are listed in forum rules (which nobody follows anymore).
Yea I'm having a whine but back to the idea-
We need a form of matchmaking that is the main focus for joining games, furthermore we should leave games fairly unmonitored (no admin access for anyone). It would work like so-
System sees no. of players online in lobby
System creates a game to fit no. of people with X extra
This would mean that the system runs the show (to reduce server workload we could have it spread across each pc like it is now). no admins to abuse power. Sure people will swear and be like kids on xbox live but you can tune it out! You don't have to read the messages and if something is offensive then quit! Hell, admin managed games have always been a bad idea. Its a wonder why nearly every top game has no direct admin banning or input unless a major attack against someone is made (hacking etc.)
Final thing: If you shoot down this idea purely for the freaking admin thing without coming up with new points then you are an idiot whom is afraid of change. Yes I'm being harsh- only because some people on this forum are the death of creativity. 
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Re: Ideas & Suggestions
37 seconds - 2v
Posted 2012/06/05 - 11:56 GMT
i think you should get coins every time you login in and cc can you please advertise it more so the servers got more people playing?
 
you could also introduce new things like revenge or kill streaks which will enhance the gameplay
 
Why don't you consider introducing the game to a console ps3, xbox and nintendo wii will massively increase the popularity of the game 
 
from USU
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Re: Ideas & Suggestions
1 week - 20,797v
Posted 2012/06/05 - 14:47 GMT
I've already suggested Kill Streaks.
I've already suggested PS3 and Xbox 360 versions.
:|
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Re: Ideas & Suggestions
1 day - 5,354v
Posted 2012/06/05 - 17:21 GMT
@usu:
  • We do get coins every time we login... Except this game doesn't call them coins, we call the credits or creds
  • There is a kill streak. Get six kills in a row without dying and you have an option to release 6 killer bots. They basically do the killing for you. If your bot kills an opponent it says that you killed him and you get the point, creds, and xp. If you die when you have bots out, you lose your bots.
  • The game has its own page, Mac application, Mac widget Windows application, and is on Kongregate. Maybe we could add it to armorgames.com...
    CT could make ads but it's his choice. Good idea.
  • Introducing it to a console requires buying the development kit, getting the OK and all that stuff. Lol look at Nintendo's software development support group at http://www.warioworld.com/.
Also, are you new to the forum? If so, Welcome to the Forum! :P
The creator of Carbon Combat (CC) is CarbonTech (CT). The mods here are:
 
  • CT
  • Nattyfrank
  • Apophis
  • Totoro
  • I think aubrey [Creator of plexpedia (Plexpedia is a forum. This forum is a Sub-Forum of plexpedia)] is a mod here and on all other groups since he made plexpedia
    You can even see him on page two of the mod log.
 
@Rachet:
You suggested kill streaks? Didn't you know that there are already?
» Reply to Comment
Re: Ideas & Suggestions
3 minutes - 12v
Posted 2012/06/13 - 23:35 GMT
custom the avatar of the driver and buy weapons to he
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/06/14 - 2:17 GMT
^Puppet^
1 week - 20,797v
Posted 2012/06/14 - 15:46 GMT
A newb and a puppet are two different things. -_-
Welcome, and I agree customization would be nice.
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Re: Ideas & Suggestions
5 minutes - 113v
Posted 2012/06/19 - 5:08 GMT
if this wasnt already said i think that you should be able to look down and change the camera veiw (dashboard, near,far ,very far and stuff like that)also if you could make mor teams with different team colors
 
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/06/19 - 17:40 GMT
Part of CC is being 3rd-person oriented, but changing the camera distances would be very useful.
» Reply to Comment
Re: Ideas & Suggestions
8 hours - 855v
Posted 2012/06/21 - 13:56 GMT
It would be cool if there was a damage system that different parts of the car can get broken like the top left wheel and that would affect flying and driving or the turret gets broken and you can't fire or switch weapon.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/06/21 - 14:35 GMT
That would be too complicated, and not really enjoyable. Even if you have one pixel of health left you still want to fire off the last shot.
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Re: Ideas & Suggestions
1 day - 5,354v
Posted 2012/06/21 - 22:05 GMT
Or even when your health is 0%.
(mm)
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Re: Ideas & Suggestions
2 days - 6,902v
Posted 2012/06/21 - 22:18 GMT
You can change the height and distance of the 3rd person camera following via the pause/settings menu.
» Reply to Comment
Re: Ideas & Suggestions
8 hours - 855v
Posted 2012/06/22 - 15:20 GMT
That glitch needs to be fixed, many times I've had to chase after my oppenent whilst my weapon's reloading only to find that they've repaired, very frustrating.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/06/22 - 15:44 GMT
It's not a glitch.
» Reply to Comment
Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/06/22 - 15:53 GMT
That is either Ninja regenerations armour (4500 credits) or they ran over a health pick-up
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/06/22 - 20:28 GMT
I believe officialspeeddemon was referring to TROPA's allusion to the "0% health" glitch.
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/06/22 - 21:39 GMT
                                             __                     
I think the game rounds. (0.499 or less ≈ 0%)
» Reply to Comment
Re: Ideas & Suggestions
1 day - 5,354v
Posted 2012/06/23 - 0:50 GMT
Yep.
» Reply to Comment
Re: Ideas & Suggestions
25 minutes - 81v
Posted 2012/06/29 - 13:50 GMT
Why does it say authenciation server down?
» Reply to Comment
Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/06/29 - 18:45 GMT
I don't know, the server status page says they're all functioning properly.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/07/01 - 15:25 GMT
Hmmm, maybe use a community chat that is mobile-device friendly.
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Re: Ideas & Suggestions
3 days - 13,589v
Posted 2012/07/01 - 16:14 GMT
The chat is run with flash player.  *Most* devices should be able to run it.  I have been able to run it on an Asus Transformer tablet.  I have only had problems with it on Mobile Apple devices, iPhone and such.
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Re: Ideas & Suggestions
1 week - 32,767v
Posted 2012/07/01 - 17:44 GMT
Blame Adobe for that. They pissed of apple so much, Steve Jobs banned flash from it's mobile devices.

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