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Boat
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A transport
Submitted By Gub on 10/12/12
Mars Explorer, Gub, Community, Creations, New Vehicles 
This Document originally posted in the "Mars Explorer" Group

 
A view of all of itThe door on the back. It will open
In the bell of itThe pipes and engineThe turret would spin around where your mouse points
 
 
I have made a boat in sketchup that I thought I would share with you all. It is meant to be a transport for buggies. Here's how it would work:
 
A vehicle drives/flies/hovers/walks... into the transport. (as it gets near, the door on the back opens)
 
A message pops up on the persons screen that drove the vehicle asking if they want to control the transport. 
 
If they press yes, the screen focusses on the transport instead of the buggy.
 
The person can now drive the transport around the water.
 
They can press a button to open up the back of it again so other vehicles can get in.
 
This would be great for capture the flag or team battles. Or just plain exploring a gigantic map with a lot of water.
 
 
Comments appreciated! Tell me what you think!
 
I will have the unity pro trial in a bit so if you want a world exported, I'd be happy to do it. 

>> Reply
Array Re: Boat
2010/12/12 - 22:33 GMT
(In Reply to Item)
Nice!
 
I'd like to see this in Syn3h at some point. Not the same as the Sub, but different than the hover. 
 
Maybe be able to have 2 control it, one on turret and one driving.
>> Reply
Array Re: Boat
2010/12/12 - 22:37 GMT << In Reply to
I was thinking that would make it too powerful over other vehicles. Remember. this thing is not a vehicle it is a big transport.
>> Reply
Array Re: Boat
2010/12/12 - 22:40 GMT << In Reply to
Mm I see. Can it go fast?
>> Reply
Array Re: Boat
2010/12/13 - 0:01 GMT << In Reply to
Hmm. 
 
Well. It would get going really fast but it would take a while to accelerate.
 
>> Reply
Array Re: Boat
2010/12/13 - 2:30 GMT
(In Reply to Item)
I see that the age of transports are back! I do wish that Syn3h will include some sort of feature. I like the design of it, especially the interior. And the turret seems... cliche I guess. But will this be a vehicle or a transport? 
>> Reply
Array Re: Boat
2010/12/13 - 3:10 GMT << In Reply to
I'm hoping it will too. The back looked to empty without the turret.
 
As for you question, did you read the post?
If you did, it is a transport that someone can control.
>> Reply
Array Re: Boat
2010/12/13 - 23:55 GMT << In Reply to
I did read the post. My point exactly. A vehicle or transport. You are trying to mix two items into one. So its a hybrid.
>> Reply
Array Re: Boat
2010/12/13 - 3:13 GMT
(In Reply to Item)
i think it would be awsome if team based competitions were introduced in synth that would give this boat alot of use
>> Reply
Array Re: Boat
2010/12/13 - 23:37 GMT << In Reply to
Yah! 
>> Reply
Array Re: Boat
2010/12/14 - 23:35 GMT
(In Reply to Item)
nice!
>> Reply
Array Re: Boat
2010/12/15 - 3:26 GMT
(In Reply to Item)
Remember, ( I'm not a hippie though!)
No violent stuff on mars! (Aubrey don't like it.)
You could make it a storage platform that has a ramp that folds down...
or...
Other ideas i have yet to think of.
>> Reply
Array Re: Boat
2010/12/15 - 21:02 GMT << In Reply to
It's just as violent as the laser on top of Achilles tank. I think I'm going to keep it. If Aubrey wants to remove it, I will, but I'm not sure he would...
>> Reply
Array Re: Boat
2010/12/15 - 4:34 GMT
(In Reply to Item)
luv it
>> Reply
Array Re: Boat
2010/12/15 - 23:38 GMT
(In Reply to Item)
Very nice, but don't we already have the Sea Monster? Maybe the Sea Monster could be sized up and used to transport these transports. :)
>> Reply
Array Re: Boat
2010/12/16 - 22:55 GMT << In Reply to
:) This is smaller then the sea monster.
>> Reply
Array Re: Boat
2011/04/11 - 0:53 GMT
(In Reply to Item)
This sounds awesome.  I would love to drive it... :D
-Cal
>> Reply
Array Re: Boat
2011/04/13 - 21:56 GMT
(In Reply to Item)
The turret looks familiar... XD
>> Reply
Array Re: Boat
2011/04/14 - 0:30 GMT << In Reply to
From where?
 
>> Reply
Array Re: Boat
2011/04/16 - 16:34 GMT << In Reply to
Ask Achilles...
>> Reply
Array Re: Boat
2011/04/13 - 23:23 GMT
(In Reply to Item)
UGH! I can't figure out how to export, ill PM you the file
 
THX!!
>> Reply
Array Re: Boat
2011/04/16 - 18:21 GMT
(In Reply to Item)
BTW, how would you know when someone wants to get out? Would you shoot the door or something and it would open?  Still, super awesome idea :D.
-Cal
>> Reply
Array Re: Boat
2011/04/16 - 19:28 GMT
(In Reply to Item)
it apperas like the two weaknesses  in defense it has is that it cant shoot directly in front of it or under it. the design itself looks great
>> Reply
Array Re: Boat
2011/04/17 - 5:55 GMT << In Reply to
...Hmm? WHY SON OF A BATCH OF COOKIES THIS IS GOOD! Um excus meh wa(french for excuse me) but is that gun really necessary, i mean major overkill.
>> Reply
Array Re: Boat
2011/04/17 - 15:42 GMT << In Reply to
Excuse moi.  Not excus meh wa.  That's not french at all.  How would I know?  Je parlez francais!
>> Reply
Array Re: Boat
2011/04/17 - 16:02 GMT << In Reply to
Yes. If it was impenetrable, that would just be to hard to beat.
 
I in vision this for a time when syn3h is a completely different game than it is now. A time when there is big team tag, and CTF, and a whole manner of different gameplay modes maybe with big turrets to tag and make bigger vehicles like big dropships, or ocean transports go flying. And maybe you could fly big spaceships, such as the sky king, or the star titan around and to the ground of other worlds. 
 
I don't think this boat would fit into the gameplay how it is right now, and I'm not suggesting that what I wrote above is going to happen XD, but I am saying that this could make a cool addition to the game later on in development.
>> Reply
Array Re: Boat
2011/04/23 - 23:34 GMT
(In Reply to Item)
Uhh, when will the Unity Pro version be ready?
>> Reply
Array Re: Boat
2011/04/24 - 1:53 GMT << In Reply to
You mean in the game? I can not implement this into the game, as it is solely developed by Aubrey.
>> Reply
Array Re: Boat
2011/04/25 - 5:25 GMT
(In Reply to Item)
Totally awesome! :D Hey, are more than one person able to drive it? And how many people are able to fit in it?
 
>> Reply
Array Re: Boat
2011/04/25 - 22:45 GMT << In Reply to
I think only one person would be able to drive it at a time, while one person could use the gun. (if the gun stays on it) Probable about 10 buggies could fit in in comfortably. I might redo this design in blender.
>> Reply
Array Re: Boat
2011/04/25 - 21:22 GMT
(In Reply to Item)
I dont like when there is an irritating gun trying to shoot my little cursor. Otherwise, my cursor might curse the gun! lol! I wonder why they call them cursors. they dont curse stuff. they click stuff. thats why they are aka pointers.
>> Reply
Array Re: Boat
2011/04/25 - 22:43 GMT << In Reply to
I wish there was a good comment moderato script for your posts... 
>> Reply
Array Re: Boat
2011/08/11 - 15:24 GMT
(In Reply to Item)
I love that body! (the boat's of coarse :P)
 
~pocketMAD
 
When will the world be exported?
>> Reply
Array Re: Boat
2011/08/12 - 3:42 GMT << In Reply to
It's not a world, it's a design for transports that I hope will be included in syn3h :P
>> Reply
Array Re: Boat
2011/08/11 - 16:08 GMT
(In Reply to Item)
nice boat.... i was thinking  that maybe instead of it being a transport it could be a new vehicle
>> Reply
Array Re: Boat
2011/08/11 - 21:51 GMT << In Reply to
We already have a good balance of vehicles.
>> Reply
Array Re: Boat
Yeah. Syn3h has like 6 vehicles.


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