First of all, Happy Halloween (to those in the correct timezones of course)! I made this tutorial for anyone who still has Unity 2.6.1 and would like to export worlds to Mars before Syn3h comes out. If you find any spelling or grammatical mistakes, make sure to tell me below. Enjoy!
[edit] Clarifications on how to copy your scene over to a preexisting Whirld scene was added as well as how to access the World's data array.
[edit] Here's a diffuse offset shader for the ground plane. It should fix the "flashing" that happens between the terrain and the ground. This shader also double sides the ground plane so that people who go under the map won't be able to shoot at people on the ground from underneath. You can also adjust the opacity of the shader by changing the alpha value of the "main color". To use it, select the ground plane in the scene, then change the shader (by clicking the shader drop-down on the material) to "GroundPlaneShader".
[Click Here to Download Shader]