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General Whirld Tutorial
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A tutorial on how to export your worlds and play them on Mars.
Submitted By Achilles on 10/10/31
Mars Explorer, Achilles, Community, Creations, Publications, Other 
This Document originally posted in the "Mars Explorer" Group

First of all, Happy Halloween (to those in the correct timezones of course)! I made this tutorial for anyone who still has Unity 2.6.1 and would like to export worlds to Mars before Syn3h comes out. If you find any spelling or grammatical mistakes, make sure to tell me below. Enjoy!
 
[edit] Clarifications on how to copy your scene over to a preexisting Whirld scene was added as well as how to access the World's data array.
 
[edit] Here's a diffuse offset shader for the ground plane. It should fix the "flashing" that happens between the terrain and the ground. This shader also double sides the ground plane so that people who go under the map won't be able to shoot at people on the ground from underneath. You can also adjust the opacity of the shader by changing the alpha value of the "main color". To use it, select the ground plane in the scene, then change the shader (by clicking the shader drop-down on the material) to "GroundPlaneShader". [Click Here to Download Shader]
 

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Re: General Whirld Tutorial
23 hours - 3,072v
Posted 2010/10/31 - 5:26 GMT
Very nice and professionaly-looking! Should help those who really still can't figure it out, assuming they can read. Too bad this came a month late! :(
 
Great work!
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/10/31 - 8:08 GMT
Thanks! I probably should have released this earlier before U3 came out, just never got the chance to do so for the longest time. It should still be relevant after Whirld is fixed (and Syn3h comes out).
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Re: General Whirld Tutorial
2 weeks - 18,835v
Posted 2010/10/31 - 13:11 GMT
Luckily for me, I was too lazy to download U3! So I can still export whirlds! :D
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/10/31 - 17:28 GMT
Mmhmm. Unluckily for me, I have Unity 3.
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/10/31 - 17:24 GMT
Hm... Do you need Unity PRO for this?
 
Edit: Nevermind. 
 
Actually, I do have a question... It says "You then have to put your world into a pre-existing Whirld world scene such as Levitashia."
 
What does it mean by that?
 
 
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/10/31 - 17:50 GMT
It means to copy the current data, and put it into a new scene. I'll go clean that part up in the tutorial.
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/10/31 - 18:13 GMT
Thanks!
 
Though I am also a little confused on the "Also remember to set the "World" GameObject's "data" array to what you want it to be (the server settings and welcome message)." I can't seem to find that...
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/10/31 - 18:28 GMT
It's now more detailed in the tut. Thanks for the feedback!
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/10/31 - 19:29 GMT
Thanks! Makes a lot more sense now. :)
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Re: General Whirld Tutorial
1 day - 4,998v
Posted 2010/10/31 - 19:33 GMT
Great job! Is there any way to do this without the free trial? I think there is a way that is more laggy in mars but could you please clarify that?
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/10/31 - 19:55 GMT
I don't believe there is another way unless you buy Pro instead of getting the trial.
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Re: General Whirld Tutorial
3 days - 10,293v
Posted 2010/10/31 - 20:24 GMT
Hmph. Oh well. Nice job. Always one step ahead of me 
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/11/01 - 1:51 GMT
Ok. I changed every objects Y axis to zero, and I still keep falling. The map does not even show up. Any help?
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/11/01 - 1:54 GMT
You need to also make sure the Base object (the spawn point) is positioned correctly.
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/11/01 - 2:01 GMT
I tried that, and I still fall.
 
Does it have to be a certain Z axis above the map?
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Re: General Whirld Tutorial
1 week - 32,767v
Posted 2010/11/01 - 2:03 GMT
In Unity, I believe that the Y Axis is up. Sorry if you already knew that, I'm just popping in here real quick ;)
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/11/01 - 2:04 GMT
Well in that case does it need to be a certain "Y" above the map? 
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/11/01 - 3:07 GMT
It just needs to be above -300 or so as that's the point in which you respawn from "falling off the world". Do you just not see your map at all? Check that you have a light-source in your scene.
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/11/01 - 3:30 GMT
Thanks! I believe I have one more question, and I may be done.
 
What is the water script that I use? I just go right through it.
 
Thanks a bunch!
 
 
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/11/01 - 6:05 GMT
Ah, I should address that in the tutorial. The water you should use is called "Sea" or "Ocean" I think. It's located in Whirld/Resources in the Project pane. Just drag the prefab into your scene and it should appear. You can resize it by tapping "r" or through the inspector.
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Re: General Whirld Tutorial
1 day - 4,998v
Posted 2010/11/01 - 20:49 GMT
It's called sea. Try searching it in the project view.
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/11/02 - 0:45 GMT
Thanks, my map is nearing completion...
 
I just have one more question.. 
 
Some maps like Unity Island, Foxholes, and Freestyle all have "floors" below them.
 
How do I add one? I tried taking one from Foxholes, but when Unity said I changed it's texture, (I changed 2...) when I actually play the level it's still mars themed.
 
Thanks, Abister
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/11/02 - 2:42 GMT
Yeh, it has a tendency to glitch - I have no idea why. The easiest way to make it work is to first click on the "Floor" object in your Hierarchy pane (assuming it's already in your scene), then control click the Whirld components in the Inspector pane and delete them. If it's for a terrain world, I can show you how to create a custom shader with an offset (so that it won't flash (called z-fighting) from the objects being too close together).
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Re: General Whirld Tutorial
1 week - 32,767v
Posted 2010/11/02 - 1:04 GMT
It doesn't show up on my screen. My screen is just blank when I click your link.
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/11/02 - 2:44 GMT
It's a PDF file on Dropbox (which doesn't exactly have the fastest download rate) so it may take some time to load. You can always control click the link (or right-click for Windows users), and select "Download Linked File" in the contextual menu that pops up.
 
[edit] Or it could be that it's automatically downloading to your computer when you click the link. Some browsers do that (such as Firefox).
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Re: General Whirld Tutorial
1 week - 32,767v
Posted 2010/11/02 - 20:07 GMT
Thanks.
I tried opening it in Internet Explorer and it worked.
Great article, by the way.
Thanks again for helping.
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2010/11/03 - 15:05 GMT
I encountered a problem with my textures. I was adding a lightmap, and now when ever I load the game the textrues are on the wrong side. Like from the top it's see through, but from the bottom everything looks fine. I tested it before this, and the map looked perfectly normal. I did something but I'm not entirely sure.
All help isapreciated! Thanks a bunch,
 
 
    -Abister
-
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Re: General Whirld Tutorial
4 days - 12,512v
Posted 2010/11/04 - 3:46 GMT
Hmm, I've encountered this before but never had the chance to really investigate it further. If you restart Unity it should correct itself.
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Re: General Whirld Tutorial
10 hours - 1,512v
Posted 2010/11/13 - 18:40 GMT
When I export it, the only thing I get is the .utw file, not the assets or whirld unity3d files.
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Re: General Whirld Tutorial
1 day - 3,337v
Posted 2010/11/13 - 20:59 GMT
I've been wondering this for a while, why is it that if you get Unity 3 you can no longer use previous versions of Unity? Is it possible to get both? Also, is it possible to use a Unity 3 unitypackage in Unity 2.6.1  or whatever it is as long as it doesn't have Unity 3 only features such as cloth? Because that would mean that those of us who have not yet gotten version 3 could export for the people who were quick to update.
 
-PR
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Re: General Whirld Tutorial
4 days - 12,819v
Posted 2011/08/11 - 23:31 GMT
What if you don't have unity pro...
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Re: General Whirld Tutorial
4 days - 13,880v
Posted 2012/06/18 - 17:04 GMT
I am bumping this to help world makers.
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Re: General Whirld Tutorial
5 days - 10,809v
Posted 2012/06/18 - 17:21 GMT
Lol, thanks


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