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Ship and skypark-- It is in unity!!!!
177 Comments - 34459 Views
For an upcoming new world, Ultra WOOP land
Submitted By Gub on 10/06/19
Mars Explorer, Gub, Community, Creations, New Worlds, Ultra WOOP land 
This Discussion originally posted in the "Mars Explorer" Group

I need help bringing it into unity. When I brought the skypark into unity, it turned white when it was green. I don't want this to happen to the ship. What can I do to fix that, and what makes the process easier? 
Here is the back half in unity!!!!:
It took a lot of texture work and adding mesh colliders to get it ready and ship shape, but here it is. :P
Tell me what you think!
Here it is, over the expanse of Ultra woopland
Blam-Blam21 and I have been making a world. We are making it unnatural but very playable. There are wonders throughout Woopland, including elevators, movable meteorites, trees with colliders, MARS MARKET, a seesaw, and other random things; the list is endless. It is also very big, 12000, 12000. There is a road going around it. Here are some pictures of it:
As you can see, it's kind of tacky.
That is the old skypark
Here is the add that I made for it of it before I lost the file:
The add for Geek377's city
Skypark
I also made a stunt park in sketchup. It will also be in Ultra WOOP land. If you want to make something for it, then I will put it on the skypark [it will not appear in the contest]. Macdane already made the triple loop thing.
 
Here it is:
The skypark
 
Ship
I have been making a ship for it that will be floating in the sky. It will be very big with lots of rooms. There is a lot of empty rooms and i don't know what to put in them, could you give me some ideas? I also have space for more rooms so that I could make more. I have some ideas but i need more:
  • Conference room
  • Lab [I'm not sure what t put in it though]
  • Control room
  • Movie theater [no movie though]
  • Lounge
  • Engine room [I don't think I'm skilled enough to make the engines though]
  • Navigation room
 
Here are some pictures: The dimensions are in some of the pictures.
I also  have it here if you want to see more of it: http://www.filefront.com/16985895/Ship.skp
<mce:script type=Exterior-- with textures" />
The back end -- still one room that doesn't have a planThe bedroomThe lab-- kind of random
 
 
 
 
 
 
Furniture contest
There will be a furniture contest for this ship. The furniture will go in the ship if it's half decent, the contest part is just for fun. :P The stuff for the ship/contest should be futuristic stuff. It can be for any existing room or you could make it for a new room idea for it. It doesn't have to be furniture it could be a a computer thingor anything else... ETC... So here begins the contest.
Needed things:
  • Lab equipment -- Not really needed, but accepted
  • Anything else that could be on a spaceship!
Anything else that would fit for a spaceship.
New room ideas would be good, I'm running out of ideas.
If you made something, pleas upload it onto filefront or something and give me the link so I can put it in the ship. Thanks!
 
Christian4mac is now in first place!
Fai holds second place!
All of Geek377's designs tie for third!
Both of supermarinespitfire's designs tie for Fourth!
AlexNB is 5th! And Tied with this is PB's second design!
Blam-Blam21 is in 6th!
Pointy Bagels is in 7th!
Champion nexar is in 8th.
 
Thank you everyone!!! 

» Reply to Discussion (Too Many Replies for Fancy Display) 177 Replies
» Reply to Comment
Re: Ship-Contest for stuff inside
4 days - 9,839v
Posted 2010/06/19 - 18:35 GMT
hmm I'll try to make some furniture. Sounds like a cool world!
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,624v
Posted 2010/06/19 - 19:03 GMT
sounds nice!
 
SHOOP DA WHOOOP!
 
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,189v
Posted 2010/06/20 - 0:29 GMT
Thanks!
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 3,947v
Posted 2010/06/20 - 1:08 GMT
Incredibly stylish Gub, one of the best ships I've seen in a long time.
 
Excellent job!
» Reply to Comment
Re: Ship-Contest for stuff inside
3 days - 10,628v
Posted 2010/06/20 - 1:32 GMT
Seems like someone has taken a look at MacDane's tutorials
 
 
Still looks incredibly creative, I'm excited to see more.
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,189v
Posted 2010/06/20 - 1:55 GMT
Yah... I owe a lot of credit to him. Before Could barely make anything on sketchup.
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,189v
Posted 2010/06/20 - 1:57 GMT
Don't forget the contest! :P
» Reply to Comment
Re: Ship-Contest for stuff inside
2 weeks - 18,835v
Posted 2010/06/20 - 14:20 GMT
I might take a shot at the contest. Good ship.
» Reply to Comment
Re: Ship-Contest for stuff inside
4 days - 9,839v
Posted 2010/06/20 - 16:07 GMT
here is my first entry though I might do something else as well:
» Reply to Comment
Re: Ship-Contest for stuff inside
3 days - 10,293v
Posted 2010/06/20 - 17:02 GMT
I like the idea man. I have some computers and screens you can use for the lab...
But a suggestion: Why not give us the room dimensions so we can make a total matching furniture set. And that way we can make sure the furniture will be in good proportion with the room.
» Reply to Comment
Re: Ship-Contest for stuff inside
2 weeks - 18,835v
Posted 2010/06/20 - 17:19 GMT
I have a pretty nice TV i made awhile back.
» Reply to Comment
Re: Ship-Contest for stuff inside
3 days - 8,344v
Posted 2010/06/21 - 1:10 GMT
nice
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,189v
Posted 2010/06/21 - 2:14 GMT
That's really good!
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,189v
Posted 2010/06/21 - 2:16 GMT
I will tomorrow. Thanks!
» Reply to Comment
Re: Ship-Contest for stuff inside
17 hours - 1,625v
Posted 2010/06/21 - 13:08 GMT
Hello everybody. Supermarinespitfire's is the best, but I made one too. It is going to be in the lounge. 
» Reply to Comment
Re: Ship-Contest for stuff inside
2 weeks - 18,835v
Posted 2010/06/21 - 21:41 GMT
Heres my (First) entry. Its a couch and a television table. The table has spiral legs.
 
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,189v
Posted 2010/06/21 - 21:57 GMT
Awesome! Thanks! That'll go in the lounge!
» Reply to Comment
Re: Ship-Contest for stuff inside
4 days - 9,839v
Posted 2010/06/22 - 0:50 GMT
really nice fai, I love all the curves.
» Reply to Comment
Re: Ship-Contest for stuff inside
4 days - 9,839v
Posted 2010/06/22 - 0:54 GMT
oh and if you  want to see the drawbridge just go to my bridge post, I'm sure you can make something much better though.
» Reply to Comment
Re: Ship-Contest for stuff inside
1 day - 4,189v
Posted 2010/06/22 - 1:29 GMT
I want to use your suspension bridge in the terrain across the cove thing.
» Reply to Comment
Re: Ship-Contest for stuff inside
2 weeks - 18,835v
Posted 2010/06/22 - 1:35 GMT
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/22 - 18:14 GMT
How big is a buggy in sketchup? [meters]
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/22 - 20:06 GMT
1 x 1 I'm pretty sure.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/22 - 22:12 GMT
Thanks!
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/22 - 22:14 GMT
Another question: Does anyone know how to get rid of indents like these? I tried making a line down the middle but that doesn't work.Under a spiral staircase where it connects to the floor
» Reply to Comment
Re: Ship and skypark-- contest
4 days - 9,839v
Posted 2010/06/22 - 22:27 GMT
here is my second entry, a control thing:
the idea is it's a desk with a big touch screen and I guess it could be used in the lab or the control room.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/22 - 22:58 GMT
Wow! In the lab!
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 32,767v
Posted 2010/06/22 - 23:47 GMT
i will tell you this now, don't use a spiral staircase it will not be nice and smooth in unity, it will be a bumpy mess as me and Achilles found out, so try some other idea
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 32,767v
Posted 2010/06/22 - 23:51 GMT
also may i suggest that you try to keep the poly count down in your ship, as the higher the poly count the more lag there will be
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/23 - 1:53 GMT
Actually... I figured it out. :)
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/23 - 2:01 GMT
Ok I won't. I was thinking that anyway, I might use it in the skypark though.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/23 - 2:03 GMT
What kind of things would I do to keep the poly count low? Are you going to enter in the contest?
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 32,767v
Posted 2010/06/23 - 2:37 GMT
no i won't be, but a rounded face has a higher poly count than a flat one, i.e if you were to turn hidden geometry on you will see what i mean, but don't take this the wrong way
 
yes you can have curved surfaces, but try to keep everything simple and clean
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/23 - 12:52 GMT
ok! thanks!
» Reply to Comment
Re: Ship and skypark-- contest
8 hours - 878v
Posted 2010/06/23 - 15:34 GMT
My design of a table for the lounge :)www.filefront.com/16841439/Table%20for%20the%20lounge.skp
» Reply to Comment
Re: Ship and skypark-- contest
8 hours - 878v
Posted 2010/06/23 - 15:36 GMT
you should have multiple bed-rooms for the pilot, crew, passengers, etc.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/23 - 18:14 GMT
Thanks for uploading it!
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/23 - 18:15 GMT
Ok I will. The beds will be simple, to reduce poly count though.
» Reply to Comment
Re: Ship and skypark-- contest
8 hours - 878v
Posted 2010/06/23 - 19:20 GMT
You can change the colors if you want
 
» Reply to Comment
Re: Ship and skypark-- contest
4 days - 9,839v
Posted 2010/06/23 - 19:24 GMT
here is the link to the control thing
and here is the stool
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/23 - 22:43 GMT
Yah i will
» Reply to Comment
Re: Ship and skypark-- contest
2 days - 6,410v
Posted 2010/06/24 - 17:05 GMT
I must say... spitfires designs are becoming very good.... Congrats dude. :)
 
Whee... I have something in the making. Once it's done, I'll offer it.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/24 - 17:09 GMT
They are! Thanks! What is it?
» Reply to Comment
Re: Ship and skypark-- contest
2 days - 6,410v
Posted 2010/06/24 - 17:26 GMT
A snack bar for the lounge (as in a counter.)
» Reply to Comment
Re: Ship and skypark-- contest
21 hours - 1,824v
Posted 2010/06/24 - 17:35 GMT
maybe the theater can be a scanner instead?
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/24 - 18:03 GMT
YAY!
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/24 - 18:04 GMT
What do you mean by a scanner?
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/06/24 - 19:05 GMT
Don't make the hologram in the hologram room the same ship.
 
If you do, make it an extremely simplified, low-poly version, or else you will essentially double (or even triple) your poly count.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/24 - 19:20 GMT
Ok. I will make it of the escape pod thing that I will make. The escape pod will be very simple so the poly count won't be affected as much. I was wondering why the size of the file went up so much. :)
» Reply to Comment
Re: Ship and skypark-- contest
2 days - 6,410v
Posted 2010/06/24 - 19:59 GMT
Whee... Mmkay gub. It's not really finished yet, because I still have to add details like bottles and snacks. But for now, here's a lil preview. :)
 
 
You like?
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/24 - 20:14 GMT
There's too things.
  1. Try to keep the poly count low, you can still have round things and such though.
  2. Can you change the "soda" writing to some weird alien writing?
» Reply to Comment
Re: Ship and skypark-- contest
2 days - 6,410v
Posted 2010/06/24 - 20:35 GMT
1. Yep, no worries about poly I'ma keep it simple.
2. Not sure about writing. Unless there is some sample text I can copy and paste, you cant exactly type up alien writing. Unless of course, you mean in our alphabet. :P
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/24 - 20:51 GMT
I mean draw it, but I'll do it if you don't want to
» Reply to Comment
Re: Ship and skypark-- contest
2 days - 6,410v
Posted 2010/06/24 - 23:01 GMT
Eh... I shall try then I guess.
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,293v
Posted 2010/06/24 - 23:06 GMT
Thaqnks for the dimensions. I look forward to submitting something...
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 32,767v
Posted 2010/06/25 - 0:43 GMT
regarding the bar, don't add the bottles and the food to it, yes you can have round things, but adding a heap of bottles will make a big poly count
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/25 - 2:17 GMT
lol Thanks!
» Reply to Comment
Re: Ship and skypark-- contest
4 days - 9,839v
Posted 2010/06/25 - 4:21 GMT
Thanks AlexNB
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 3,254v
Posted 2010/06/25 - 14:31 GMT
I've got the captain's chair in production! (unless I missed something and someone else is making it).
 
*59th comment*
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/25 - 15:21 GMT
Yay thanks! You didn't miss anything. :P
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/25 - 16:47 GMT
I have something... but i'm going to guess it's too violent for mars.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/25 - 17:03 GMT
What is it?
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/25 - 17:15 GMT
You'll see, i'm making a Unity Demo.
» Reply to Comment
Re: Ship and skypark-- contest
2 days - 6,410v
Posted 2010/06/25 - 18:33 GMT
O.O
» Reply to Comment
Re: Ship-Contest for stuff inside
3 days - 10,293v
Posted 2010/06/25 - 22:29 GMT
Wow me and you have the same taste in furniture...
» Reply to Comment
Re: Ship and skypark-- contest
6 hours - 583v
Posted 2010/06/25 - 23:45 GMT
Please, PLEASE put a bathroom in there.  I think that should go in somewhere in the ship just because if you are making a living quarters, it would add a sense of realism.  Or, if nobody will make you furniture, just make a door that says bathroom.  PLEASE.
» Reply to Comment
Re: Ship and skypark-- contest
8 hours - 878v
Posted 2010/06/26 - 1:21 GMT
My Tvhttp://filefront.com/16867549/The%20TV.skp
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/28 - 0:26 GMT
That's a really big file. [7.7mb] I don't know if I can use it.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 3,254v
Posted 2010/06/28 - 2:45 GMT
The file is probably filled with that large image. When loaded into Unity, you can lower the filesize drastically.
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/28 - 12:13 GMT
I like the hologram.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/28 - 13:25 GMT
By how much? Because the file size is already somewhere around 8.5mb.
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,293v
Posted 2010/06/28 - 14:35 GMT
Got a submission for the movie theater...
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/28 - 14:39 GMT
Got a pic?
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/28 - 14:41 GMT
I will make a bathroom with a simple toilet. Thanks for the idea!
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,293v
Posted 2010/06/28 - 20:40 GMT
Um I am gonna embed it in the ship...but no the model is on my other MacBook Pro and I am out of town for now...I'll try to get it emailed to me soon.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 3,254v
Posted 2010/06/29 - 10:52 GMT
And now........................ THE CAPTAIN'S CHAIR!
The captain's chair... but you already knew that.
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/29 - 12:18 GMT
Arg... Must... Beat...
» Reply to Comment
Re: Ship-Contest for stuff inside
2 hours - 27v
Posted 2010/06/29 - 12:35 GMT
Gub give me the link :)
» Reply to Comment
Re: Ship-Contest for stuff inside
2 hours - 27v
Posted 2010/06/29 - 12:38 GMT
Gub let me get the link :)
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/06/29 - 15:49 GMT
I have a few basic ships that I plan to use in my spaceport.
 
Would you by chance like to use any of them in this world?  As like dropships or something.
 
If not I can always make furniture or something too.
 
I may make a futuristic looking computer.
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/06/29 - 15:50 GMT
modo or blender?
 
this couldn't be sketchup, could it?
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/29 - 15:58 GMT
Hmm... Ok! I can maybe animate them so they can move around. Maybe even transport buggies to the ship or the skypark. I can kind of animate, not very well though. PM me some pictures of them and I'll decide. 
Thanks!
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/06/29 - 16:57 GMT
The best one I have looks like this
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/29 - 21:25 GMT
I think I'm looking for something smaller.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 3,254v
Posted 2010/06/30 - 1:00 GMT
Modo? no... Blender? no... Sketchup? Definitely not... I used Cinema 4D.... similar to modo, though.
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/06/30 - 3:27 GMT
What kind of size would you want?
 
it's really not that big, but I guess it depends on what you are looking for.
 
 
I traditionally think of it as about a wingspan of about 10 buggy lengths (10m)
 
though it could be adjusted slightly
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/06/30 - 3:28 GMT
Interesting, is it free?
 
it looks pretty good.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 3,254v
Posted 2010/06/30 - 13:53 GMT
Did ya google it?
 
:P
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 3,050v
Posted 2010/06/30 - 14:19 GMT
Hehe, guess what? IM BACK GUYS! WOOHOO! YES!
After all this time away from Mars Explorer, I have too many ideas crammed in my head and I am releaseing one to you guys now, a transport ship. The edges have not been smoothed yet, and please, don't track mud on the carpet, thanks. XD
 
The pics are yet to come. I will have them up soon.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/06/30 - 14:20 GMT
Maybe it's not the size, I guess it just looks big like a cruiser. I'm looking for something that looks more agile.
Thanks!
» Reply to Comment
Re: Ship and skypark-- contest
2 weeks - 18,835v
Posted 2010/06/30 - 16:00 GMT
Is it importable with Unity?
» Reply to Comment
Re: Ship and skypark-- contest
17 hours - 1,625v
Posted 2010/06/30 - 23:11 GMT
Your gooooood.
 
I feel humiliated.
 
Tee-hee
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/07/01 - 0:38 GMT
Yes it is. He gave me the files through a unitypackage.
» Reply to Comment
My Second Submission
3 days - 10,293v
Posted 2010/07/01 - 1:36 GMT
Ok so the movie theater is on my other Mac, halfway across the globe. But while I am on vacation, I got bored in the train so I did this... a little console that can control stuff. By stuff I mean stuff. And by stuff, I mean again, stuff. Now its up to Gub and/or Blam Blam to program it to make the buttons active. 
Hmm...hope you enjoy this. And feel free to change the paint... Oh and one more thing, its in the 3D warehouse but if you want, I can export it in a Unity package.
DarknessThats all. It was a pleasure to participate...
» Reply to Comment
Google PWNS Bing
3 days - 10,293v
Posted 2010/07/01 - 1:37 GMT
Sadly, I did.
» Reply to Comment
Re: My Second Submission
1 day - 4,189v
Posted 2010/07/01 - 1:44 GMT
3 things:
  • Awesome! It really looks great!
  • We have absolutely no clue how to program. I am baffled by all the weird type.
  • I forgot what the third thing was. :)
EDIT: I remember what the third thing is: Don't export it into unity. I'm exporting the whole ship as one thing.
 
Another thing: Maybe, it wouldn't be in the ship. Maybe it could be hidden somewhere in the terrain and it could do things like make cubes fall from the sky and activate other weird random things. :P I have many ideas for other weird random things of that type but i cannot script them. :(
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/07/01 - 2:52 GMT
Fair enough.
 
 
Though if I were to make a cruiser, it would be much more elaborate :)
 
I will make something smaller
» Reply to Comment
Re: My Second Submission
3 days - 10,293v
Posted 2010/07/01 - 4:12 GMT
Yeah its gonna also be in my upcoming ship... And I made a slight adjustment, tilted the console 15 degrees so its dipped in... 
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 6,036v
Posted 2010/07/01 - 13:44 GMT
if you need a small agile ship i have something that might qualify.......the thingys that stick out in the back rotate at high speeds to make a magnetic field which makes this ship float.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/07/01 - 14:14 GMT
Great! All it needs is a way to get into the cockpit, or something where a buggy can be so it can be transported to the ship/skypark. 
» Reply to Comment
Re: Agile Ship
3 days - 10,293v
Posted 2010/07/01 - 14:42 GMT
Cool Ship dude. I had something similar t that in my design agenda. I called it the "Disk Blade" Ship. But my blades didn't stick out, but yes the initial comcep was to have the disk to rotate, creating thrust.  
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/07/01 - 15:32 GMT
I realize this is a lot to ask, but can someone else help with scripting? I don't get how. The things I want to script are probably pretty simple, like pushing a button to make a cube fall.
» Reply to Comment
Re: Ship and skypark-- contest
3 days - 10,628v
Posted 2010/07/01 - 16:12 GMT
easy enough, i could probably do that
 
I don't think you need scripting,  I think there's something called a remote trigger.  I think that might be what you are looking for.
» Reply to Comment
Re: Ship and skypark-- contest
1 day - 4,189v
Posted 2010/07/01 - 21:19 GMT
Could you tell me how to use that? Thanks! If something does need scripting though I will defer to you.
 
Thanks!!!!
» Reply to Comment
Re: Ship and skypark-- contest 1 week left for submissions!
17 hours - 1,625v
Posted 2010/07/02 - 16:30 GMT
That ship is awesome. I agree with everything Gub says.
 
 
» Reply to Comment
Re: Ship and skypark-- contest 1 week left for submissions!
17 hours - 1,625v
Posted 2010/07/02 - 17:04 GMT
Thank you, supermarinespitfire, for your bridge. Gub had to put the metal cubes on the bottom of the legs. Its really fun to go on. :)supermarinespitfire's bridge
» Reply to Comment
Re: Ship and skypark-- contest 1 week left for submissions!
1 day - 3,254v
Posted 2010/07/02 - 18:21 GMT
It still says you need a captain's chair and conference room chairs...
» Reply to Comment
Re: Ship and skypark-- contest 1 week left for submissions!
3 days - 10,293v
Posted 2010/07/02 - 22:25 GMT
I got the conference room :D May the best conference room win.
» Reply to Comment
Re: Ship and skypark-- contest 1 week left for submissions!
3 days - 10,293v
Posted 2010/07/03 - 2:09 GMT
HEY I GOT THE MOVIE THEATER FILE!! emailed to me acroos the globe....
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Re: Ship and skypark-- contest 1 week left for submissions!
1 day - 4,189v
Posted 2010/07/04 - 1:30 GMT
Thanks everyone!!!!
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Re: Ship and skypark-- contest 1 week left for submissions!
1 day - 4,189v
Posted 2010/07/04 - 1:31 GMT
Sorry I just fixed that!
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Re: Ship and skypark-- contest 1 week left for submissions!
1 day - 3,050v
Posted 2010/07/04 - 17:40 GMT
My transport ship just got failed by someone else's on this post. Oh well. XD
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Re: Ship and skypark-- contest 1 week left for submissions!
1 day - 3,050v
Posted 2010/07/04 - 19:07 GMT
I Have some static objects (no expierence with them), A buggy arc shelter/mini bridge, and a bunch of little foxhole like indents.
 
 
How is it? Any suggestions?
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Re: Ship and skypark-- contest 1 week left for submissions!
3 days - 10,293v
Posted 2010/07/05 - 0:11 GMT
Gub I have a room idea but I need the latest version of the ship. I was thinking of a small hanger in the underside of the ship. Maybe a small bay to house gliders. I have a prototype glider available. Interested?
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Re: Ship and skypark-- contest 1 week left for submissions!
2 weeks - 18,835v
Posted 2010/07/05 - 15:52 GMT
I can make a little transport if you want.
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Re: Ship and skypark-- contest 1 week left for submissions!
1 day - 4,189v
Posted 2010/07/06 - 1:33 GMT
Ok. I'll update the ship tomorrow
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Re: Ship and skypark-- contest 1 week left for submissions!
3 days - 10,293v
Posted 2010/07/06 - 4:31 GMT
Great...I hope you will like the hangar. It is similar to the secret hangars aboard the [censored]. :D
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Re: Ship and skypark-- contest 1 week left for submissions!
1 day - 4,189v
Posted 2010/07/06 - 21:25 GMT
Matt- They look good! But where were you thinking the they would go in the ship? I am making a base thing in sketchup. Maybe the foxholes could go there.
 
Geek- Hangar sounds great! It could go on the bottom of the ship.
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Re: Ship and skypark-- contest 3 days left for submissions!
3 days - 10,628v
Posted 2010/07/06 - 22:53 GMT
 
What of this? its a computer.
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Re: Ship and skypark-- contest 3 days left for submissions!
4 days - 11,625v
Posted 2010/07/07 - 1:02 GMT
That's a sweet ship G-man. one of the best user created ships I've seen.
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Re: Ship and skypark-- contest 3 days left for submissions!
1 day - 4,189v
Posted 2010/07/07 - 1:27 GMT
Awesome! I'll put this in the control room.
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Re: Ship and skypark-- contest 3 days left for submissions!
3 days - 10,628v
Posted 2010/07/07 - 5:27 GMT
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Re: Ship and skypark-- contest
1 day - 4,167v
Posted 2010/07/07 - 16:40 GMT
 
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Re: Ship and skypark-- contest 2 days left for submissions!
8 hours - 878v
Posted 2010/07/07 - 16:57 GMT
www.filefront.com/16991901/Thomas.skpMy Garage
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/07 - 21:46 GMT
7th, that just won't do...
 
Ima hafta think of something better
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,189v
Posted 2010/07/07 - 21:48 GMT
sorry bagels. It was close! :)
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,189v
Posted 2010/07/07 - 21:49 GMT
Nexar- Where did you think your garage would go?
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/07 - 22:22 GMT
 
how about this one?
 
i assume it is a possible use for the 'puter, though it can obviously go other places too.
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Re: Ship and skypark-- contest 2 days left for submissions!
8 hours - 878v
Posted 2010/07/08 - 2:05 GMT
i dunno
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Re: Ship and skypark-- contest 2 days left for submissions!
8 hours - 878v
Posted 2010/07/08 - 2:07 GMT
Gubbsy (sorry, i just had to say that). Gub, when will ur  world b finished
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,189v
Posted 2010/07/08 - 2:11 GMT
Deadline is August 20th but probably sooner. Also, can you make your walls have two sides to them in the garage thing?
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,189v
Posted 2010/07/08 - 2:12 GMT
A bit more futuristic. It looks kind of like a table would nowadays. Good though!
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/08 - 2:23 GMT
easy
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/08 - 2:36 GMT
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Re: Ship and skypark-- contest 2 days left for submissions!
8 hours - 878v
Posted 2010/07/08 - 15:56 GMT
what do u mean
 
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Re: Ship and skypark-- contest 2 days left for submissions!
2 weeks - 18,835v
Posted 2010/07/08 - 16:05 GMT
Suggestions:
 
  • The computer is just a see through block with rounded corners. Add a perimeter and back to create a "screen"
  • What's the book for.
  • The legs look rather fragile, like if I kicks them they would fall off. Make them more "attached" to the main desk.
  • THe edges for the desk seem rather hard, try to smooth them out a little.
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,189v
Posted 2010/07/08 - 16:07 GMT
Can you make them thick, with empty spaces in the middle?
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,293v
Posted 2010/07/08 - 16:24 GMT
Vell me hangar has passed 2D design and entered into 3D design phase. Once completed, I will need to install the gliders and control console.
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/08 - 19:20 GMT
actually, i was trying something, and you can do some cool stuff with a see through block, like add 1 way viewing...
 
also, i'm thinking that a see through screen is more futuristic
 
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,167v
Posted 2010/07/08 - 19:38 GMT
WOW! how do you do that in sketchup?!!?
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/08 - 19:56 GMT
i didn't, thats just a pic
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,293v
Posted 2010/07/09 - 20:32 GMT
Hah! I am way ahead of ya Bagels!
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/09 - 21:22 GMT
for now >:)
 
i can get to probably at least 4th with my next design.
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,189v
Posted 2010/07/09 - 21:26 GMT
Finish it by tomorrow please!
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/10 - 2:50 GMT
 
How about a Passcode lock?
 
Not as good as I hoped, but it's still a decent model, a bit more intricate than the last
 
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Re: Ship and skypark-- contest 2 days left for submissions!
1 day - 4,189v
Posted 2010/07/10 - 14:56 GMT
If you scripted it and made it actually open doors if you pressed a button, you would get first! 
 
 
 
 
 
 
 
 
 
 
 
 
Sorry, just joking :P. It would be awesome though. Nice design! Also, can you tell me how to use remote triggers? 
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Re: Ship and skypark-- contest 2 days left for submissions!
2 weeks - 18,835v
Posted 2010/07/11 - 1:54 GMT
Raycasting.
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Re: Ship and skypark-- contest 2 days left for submissions!
3 days - 10,628v
Posted 2010/07/11 - 2:00 GMT
Wait, you know how?  Do share your knowledge with the class.
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Re: Ship and skypark-- contest 2 days left for submissions!
1 week - 32,767v
Posted 2010/07/11 - 3:29 GMT
For some basics on usage and such, a simple google search does wonders. First Result.
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Re: Ship and skypark-- contest last day for submissions!
1 day - 4,189v
Posted 2010/07/11 - 12:20 GMT
So that's what it is! That's pretty cool. What does it do to the collider that it hits? Do you have to separately script that.
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Re: Ship and skypark-- contest last day for submissions!
2 weeks - 18,835v
Posted 2010/07/11 - 13:10 GMT
Well you could do a ray cast so that when the player is close enough, the door would open for, say, 10 seconds, and close again. It's really not hard, but scripting is required usually.
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Re: Ship and skypark-- contest last day for submissions!
1 day - 4,189v
Posted 2010/07/11 - 13:16 GMT
COuld one raycast activate another raycast? Because It would be cool if when you were very close to the security thing, it would open the door with another raycast.
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Re: Ship and skypark-- contest last day for submissions!
2 weeks - 18,835v
Posted 2010/07/11 - 13:50 GMT
Thats what triggers are for. The trigger can tell the script to activate, and the script will open the door.
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Re: Ship and skypark-- contest last day for submissions!
1 day - 4,189v
Posted 2010/07/11 - 13:58 GMT
cool!
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Re: Ship and skypark-- contest last day for submissions!
2 weeks - 18,835v
Posted 2010/07/11 - 14:09 GMT
The nice thing is, Trigger scripts are not hard. I advise talking to Flynn, Achilles, GTR, or Aubrey about them if you want to learn.
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Re: Ship and skypark-- contest last day for submissions!
3 days - 10,628v
Posted 2010/07/11 - 16:39 GMT
GTR knows scripting?
 
interesting how the other 3 are all currently making/reprogramming games
 
I would recommend, of those listed, talking to flynn or achilles
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Re: Ship and skypark-- contest last day for submissions!
2 weeks - 18,835v
Posted 2010/07/11 - 18:04 GMT
Well, if GTR doesn't know scripting, I'm sure he's learn very quickly.
 
But he does know scripting.
3 days - 10,293v
Posted 2010/07/11 - 18:50 GMT
I am learning it now...kinda. I read all the manuals and watched videos...
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Re: Scripting
3 days - 10,628v
Posted 2010/07/11 - 19:52 GMT
the unity scripting tutorial sux
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Re: Scripting
2 weeks - 18,835v
Posted 2010/07/11 - 20:27 GMT
Mm.. there more than one you know.
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Re: Scripting
3 days - 10,628v
Posted 2010/07/11 - 23:43 GMT
could you give me a link to a good one?
3 days - 10,293v
Posted 2010/07/12 - 3:10 GMT
Ok so cant wait for the ship Gub. Looks like my glider bay wont be able to make it...But it will be in the 3D warehouse a day too late.
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Re: Ship and skypark-- contest last day for submissions!
2 weeks - 18,835v
Posted 2010/07/12 - 12:43 GMT
If you go on the Unity website, theres lots of good stuff there.
3 days - 10,293v
Posted 2010/07/15 - 1:42 GMT
Video COnference Baby!!Thanks for adding my conference room! What place do I get? eager... cant wait to see the final product! On second thought I should have added that Goa'uld keyboard
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Re: Completion
2 weeks - 18,835v
Posted 2010/07/15 - 12:31 GMT
Wait, so they face away from each other to talk? Weird.... I'd just get a table.
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Re: Completion
3 days - 10,293v
Posted 2010/07/15 - 15:02 GMT
Um I guess cause its really video conferencing. 
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Re: Ship and skypark-- contest over
3 days - 10,293v
Posted 2010/07/17 - 15:31 GMT
WOO WOO! 3rd place isnt so bad for three designs...the movie theater, the conference room and the contol console...
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Re: Ship and skypark-- contest over
1 day - 4,189v
Posted 2010/07/20 - 16:35 GMT
I don't have your control console geek.
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Re: Ship and skypark-- contest over, help needed with bringing it to unity
3 days - 10,293v
Posted 2010/07/20 - 17:10 GMT
Yeah well you know what! I think I lost it when I was doing that whole inter contenental travel. That is so the last time I traveled somewhere with a creative mind. I'm sorry man...you know this sucks for me too cause I was planning to use one of them consoles....Looks like I will have to recreate it again... I AM SUCH A FAILURE!
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Re: Completion
1 day - 4,167v
Posted 2010/07/23 - 13:26 GMT
 
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Re: Completion
1 day - 4,189v
Posted 2010/07/23 - 13:37 GMT
Huh?
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Re: Ship and skypark-- It is in unity!!!!
3 days - 10,628v
Posted 2010/07/24 - 4:33 GMT
so you have either a webplayer or a link yet?
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Re: Ship and skypark-- It is in unity!!!!
1 day - 4,189v
Posted 2010/07/24 - 14:34 GMT
Achilles is creating a link. I just sent the package to him. I can't wait. I'll host with it sometime after next week. (I'm going to be gone for all of ext week)
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Re: Ship and skypark-- It is in unity!!!!
3 days - 10,293v
Posted 2010/07/27 - 18:47 GMT
So I guess its too late for the control console. I found it in a flash drive... I remember using those before Dropbox...
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Re: Ship and skypark
5 hours - 342v
Posted 2010/07/30 - 6:34 GMT
its iffy. it is pretty darned good. just how do i get up to the ship??????
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Re: Completion
11 hours - 1,236v
Posted 2010/08/05 - 15:42 GMT
Is it possible to make the chairs become like not touchable? so that they are more like holographs?
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Re: Completion
1 day - 4,189v
Posted 2010/08/05 - 18:22 GMT
Yah. Just don't add a mesh collider, why?

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