HomeContentSubmit
Home > Mars Explorer > Content > Community > Creations > New Worlds > Document: Potholes UPDATE++++++
Potholes UPDATE++++++
142 Comments - 26795 Views
Almost there
Submitted By Gub on 10/05/13
Mars Explorer, Gub, Community, Creations, New Worlds 
This Document originally posted in the "Mars Explorer" Group

Sorry to bring up an old post, but I am going to ask someone to export this world, and I wanted to see if any one had some last minute feedback. Some of you might not remember this world, but it is the world I made when I just got Unity. It is only terrain, not like any of the new, spectacular, innovative worlds coming out today. This world is supposed to be like freestyle, and all of the standard worlds, yet be different in a way. -Gub
Here is a picture of the world:
 
Old
-------------------------------------------------------------------------------------------------------------------------------
This is my first world ever! I just downloaded unity about a week ago and I played/worked around with it for a while and came out with this.
 
I'd be thankful for any suggestions!
I think it's Almost done and when it is I'll post another link for it. If someone tells me how I'll post the link to a single player unity web player, but as of now, I'm not sure how. 
 
Here are some pictures if you want more, just say so.
 
 
 
 
 
THANKS TO EVERYONE WHO HELPED ME WITH UNITY AND THANKS FOR ALL THE SUGGESTIONS! THEY REALLY HELP!
 
 
 
 


 
Gub

» Comment on Document (Too Many Replies for Fancy Display) 142 Comments
>> Reply
Array Re: The new
2010/05/13 - 21:23 GMT
(In Reply to Item)
It's a pretty nice start. One thing you need to do is make the terraforming a little more unique. It'd be pretty cool to drive around as it is, but you need a little more un-conformity. Perhaps some smooth patches of hills, with little craters and the likes. The islands should also be a little more user-friendly so to speak, that is they need a bit of smoothing in some areas so they can be easily driven on.
 
To create water, click and drag the daytime water asset onto the map (from the assets/projects folder,) and then using inspector adjust position (x, y, z, coordinates) scale, and rotation (not very relevant in this case.) This can be slightly difficult for someone who's absolutely new to unity, but its a relatively simple interface.  Do not be discouraged if the water asset doesn't appear at first, it is likely either very tiny in relation to your world, is below the world, or covered by part of your terrain, which as said can be solved with asset adjustment. The daytime water asset looks like this:
Then, to create a texture, simply navigate to the terrain interface, click the little brush symbol, and click ''edit textures''>''add texture'' and then choose and customize your texture. 
 
Hope this helps, and great start gub!
 
~Alex
 
>> Reply
Array Re: The new
2010/05/13 - 21:44 GMT
(In Reply to Item)
Nice design Gub. Cant wait to play this! PM me the link ASAP! Please!
>> Reply
Array Re: The new
thank you!
>> Reply
Array Re: The new
2010/05/13 - 22:33 GMT
(In Reply to Item)
Me too :P
>> Reply
Array Re: The new
2010/05/13 - 23:08 GMT
(In Reply to Item)
Cool next you should make "vaginaholes" with a big dick going into it
>> Reply
Array Re: The new
thanks for hiding it!
>> Reply
Array Re: The new
2010/05/13 - 23:25 GMT
(In Reply to Item)
Yes, please... although do mods even have the ability to hide individual comments?
>> Reply
Array Re: The new
2010/05/13 - 23:31 GMT
(In Reply to Item)
Indeed they do, thanks to a script from Achilles (i hope this works).  It usually takes time before it starts working, so do not expect immediate results.
 
EDIT: Wow: those results were immediate
>> Reply
Array Re: The new
2010/05/13 - 23:34 GMT
(In Reply to Item)
I didn't know this... so how do I do it?!
 
Nice world, Gub!
 
It's a very nice start, keep up the great workin'.
>> Reply
Array Re: The new
2010/05/13 - 23:35 GMT
(In Reply to Item)
yeah can i have the link too?
 
ITS AWESOME
 
Lucluc
>> Reply
Array Re: The new
I will! (try)
>> Reply
Array Re: The new
2010/05/13 - 23:36 GMT
(In Reply to Item)
could someone please tell me how to create a link. I'll post it after I know how.
>> Reply
Array Re: The new
2010/05/13 - 23:38 GMT << In Reply to
After seeing his bio, I sent him a (friendly) pm asking him to wise up and change his ways :P
>> Reply
Array Re: The new
2010/05/14 - 1:27 GMT
(In Reply to Item)
Um, wow.
 
I really like this.
 
I wish I was this good.
 
It looks natural.
>> Reply
Array Re: The new
2010/05/14 - 2:08 GMT
(In Reply to Item)
I PMd you how to get a link up.
>> Reply
Array Re: The new
2010/05/14 - 3:21 GMT
(In Reply to Item)
This does look very nice!
 
Excellent job Gub!
 
Once you find some good textures, this could be a top notch world.
 
A+
 
Edit: I also a good name for it would be a "Mesa", or a "Plateau"
>> Reply
Array Re: Potholes- update
2010/05/14 - 12:10 GMT
(In Reply to Item)
Looks awesome! Keep up the good work!
>> Reply
Array Re: Potholes- update
2010/05/14 - 12:20 GMT
(In Reply to Item)
I like the texture you've got on now! I think it really matches the overall tone of the world!
>> Reply
Array Re: Potholes- update
2010/05/14 - 13:40 GMT
(In Reply to Item)
You mught consider making ramps to the center of each pothole as I'm not sure a tank could make it past the jagged peaks.
>> Reply
Array Re: Potholes- update
2010/05/14 - 13:42 GMT
(In Reply to Item)
Could be a good dogfighting place... 
>> Reply
Array Re: Potholes- update
2010/05/14 - 14:46 GMT << In Reply to
uh... maybe not plateau... it's part of a name I plan to use :P
 
 
(I think potholes is a good name! it was what the level was built around!)
>> Reply
Array Re: Potholes- update
2010/05/14 - 15:43 GMT
(In Reply to Item)
Wow, looking stellar gub! I think it's almost gotten there. The texture really matches the world, and I think ''mesa'' or ''potholes'' would best suit it.
 
 
>> Reply
Array Re: Potholes- update
2010/05/14 - 20:28 GMT
(In Reply to Item)
Awesome, but you should make hidden places, or hidden things
>> Reply
Array Re: Potholes- update
2010/05/14 - 21:53 GMT
(In Reply to Item)
Update:
>> Reply
Array Re: Potholes- update
2010/05/14 - 22:41 GMT
(In Reply to Item)
I'm liking the way this is turning out. If you haven't already, you might want to move the light to where it's not directly over the center of the map, to give it some shadows and stuff.
>> Reply
Array Re: Potholes- update
2010/05/14 - 23:04 GMT
(In Reply to Item)
I really like the look of this world, but 1 suggestion.
 
Perhaps use a different texture for the paths than the mountains.
>> Reply
Array Re: Potholes- update
thanks! I will
>> Reply
Array Re: Potholes- update
I don't have any good mars textures and I don't know how to make a texture
>> Reply
Array Re: Potholes- update
2010/05/14 - 23:29 GMT << In Reply to
FilterForge.com is your friend.
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:00 GMT
(In Reply to Item)
When I clicked on the post, a message box popped up displaying '-1' on it and when I clicked ok, it popped up like 20 more times...
 
 
Edit: I refreshed the page, and it happened again, but after I posted this, it didn't do it... oh well... maybe a glitch.
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:00 GMT << In Reply to
Sorry about that - I'm currently working on something.
 
 
badword
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:04 GMT
(In Reply to Item)
Ok. I was just wondering if something was going on or if it was a glitch. What are you doing and why anyway?
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:04 GMT << In Reply to
Notice the "Report comment" buttons?
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:07 GMT
(In Reply to Item)
Yes... I do, but they keep replicating themselves and taking over the page!!! AHHHHH!
 
Don't worry... I now how it feels to program and write scripts... Trial and error... Trial and error :P
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:09 GMT << In Reply to
Indeed! For some reason, the IndexOf function will only accept </, not </a.
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:13 GMT
(In Reply to Item)
Sorry... I can't help with that... I just do basic javascript and macros in Excel... and a few other similar things. I know absolutely no HTML, but I plan on it soon. I also want to learn C++ and other basic stuff.
>> Reply
Array Re: Potholes- update
2010/05/15 - 0:17 GMT << In Reply to
Sounds cool!
>> Reply
Array Re: Potholes- update
thanks! that helped a lot!!!!
>> Reply
Array Re: Potholes- update
I don't know... glitch probably. 
>> Reply
Array Re: Potholes- update
Basic!!!? I don't even know what some of that stuff is!
>> Reply
Array Re: Potholes- update
2010/05/15 - 2:04 GMT
(In Reply to Item)
Sorry to put out your fire Flynn, but you are not the only one who can moderate comments.  Though I might be the only other besides Achilles (unless other mods saved the code)
>> Reply
Array Re: The new
well,its better on this start that mine!i cannot earase the unity island picture,and,i do not know how to.so Gub,if u can,teach me how to do unity,please.thany you.


















































































































































































































love,awesomebanana
>> Reply
Array Re: Potholes- update
2010/05/15 - 2:58 GMT << In Reply to
True. But I am developing a much more advanced system of it. :)
>> Reply
Array Re: Potholes- update
2010/05/15 - 3:07 GMT << In Reply to
Hate to burst your programming bubble, FC, but aren't you the one who blasted be for adding code to posts where I didn't get permission? Right now it seems very hypocritical of you to blast me and then do it yourself on someone else's post. Plus, you already have your own test page (html.plexpedia.com), so couldn't you have used that before you came over to Mars to test your code?
 
I don't mean to make you mad or anything - its just my assessment of the situation.
>> Reply
Array Re: Potholes- update
2010/05/15 - 5:18 GMT << In Reply to
Well, you have me there. I suppose it is rather hypocritical. But, as long as no one takes any offense in my doings, I believe it is acceptable to continue my work.
>> Reply
Array Re: The new
You need to go to file- new scene. Don't go to new project. Then go to terrain-create terrain and you can edit the terrain from the inspector. If you have more questions pm me I'll try to answer them but you'd be better of talking to someone else anyway
>> Reply
Array Re: Potholes- update
Okay, I'll use potholes, everyone seams to like that, and I do to now.
>> Reply
Array Re: Potholes- update
2010/05/15 - 16:25 GMT
(In Reply to Item)
Update:
 
 
I added some textures!
 
>> Reply
Array Re: Potholes- update
2010/05/15 - 16:27 GMT
(In Reply to Item)
Wow! It's coming along quit well! :)
>> Reply
Array Re: Potholes- update
Thanks!
>> Reply
Array Re: Potholes- update
2010/05/15 - 16:46 GMT
(In Reply to Item)
UPDATE!!!!!
>> Reply
Array Re: Potholes- update
2010/05/15 - 17:32 GMT
(In Reply to Item)
It's looking very cool! I think this may be a major success. :) Be sure to add a little bit of bumpiness to all the flat parts, though, just ot make it feel more terrain-like.
>> Reply
Array Re: Potholes- update
Thanks for all the suggestions! I will but not for the paths to make them more drivable.
>> Reply
Array Re: Potholes- update
2010/05/15 - 21:36 GMT
(In Reply to Item)
I have the File uploaded (http://www.filefront.com/16453761/Potholes.unitypackage/). I'm not sure what to do with it though.
>> Reply
Array Re: Potholes- update
2010/05/15 - 22:41 GMT
(In Reply to Item)
You... played around?
 
Geez, boy, I couldn't make THIS in a week!
 
Very nice. I hope I can play it soon!
>> Reply
Array Re: Potholes- update
2010/05/15 - 22:55 GMT
(In Reply to Item)
That's because tigers don't know how to use computers :O
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
But a tiger in a storm must know how to use a computer :P
>> Reply
Array Re: Potholes- update
To get where I am now it took me about three or four days. Probably longer though!
>> Reply
Array Re: Potholes- update
2010/05/16 - 1:12 GMT
(In Reply to Item)
I like it. The colouring/shading looks good.
 
It does look a bit bloody though... just a little bit.
>> Reply
Array Re: Potholes- update
Bloody?
>> Reply
Array Re: Potholes- update
2010/05/16 - 4:42 GMT
(In Reply to Item)
I see what he means. It's a little too dark red. You might wanna use the original Mars sand texture:
>> Reply
Array Re: Potholes- update
2010/05/16 - 6:18 GMT
(In Reply to Item)
I needs more pot holes.
>> Reply
Array Re: Potholes- update
2010/05/16 - 6:22 GMT
(In Reply to Item)
*It needs more potholes. :)
 
 
 
Looking forward to it ;)
>> Reply
Array Re: Potholes- update
2010/05/16 - 7:59 GMT
(In Reply to Item)
Apart from the texture, it seems like it's pretty good. Try to smooth the edges of the potholes and it will be great.
>> Reply
Array Re: Potholes- update
Thank You! I was looking for that!
>> Reply
Array Re: Potholes- update
2010/05/16 - 14:07 GMT
(In Reply to Item)
I have a few questions for everybody about your suggestions and the world.
 
  • Do you like the texture on the inside of the potholes? Any suggestions on that?
  • Should I Make a new bigger world with more potholes? If I did, then should I include other kinds of terrain with the potholes, and what kinds of terrain should these be?
  • Do you like the water? (I personally don't). How can I make it lava instead? Would lava be a suitable replacement?
  • Any other suggestions about the textures or anything else is also fine!
Suggestions and comments are very helpful! I need them to continue so I'm not lost!
 
Thanks!
 
Gub
>> Reply
Array Re: Potholes- update
2010/05/16 - 14:23 GMT
(In Reply to Item)
Is this the right volcanoe texture?
>> Reply
Array Re: Potholes- update
2010/05/16 - 14:31 GMT
(In Reply to Item)
what u should do, is......
 connect all the potholes by making a plateau in the middle of each of the potholes and then connect them
>> Reply
Array Re: Potholes- update
2010/05/16 - 14:53 GMT
(In Reply to Item)
How would I connect them with the plateus? 
>> Reply
Array Re: Potholes- update
2010/05/16 - 16:03 GMT
(In Reply to Item)
Yes that is the lava rock texture.
>> Reply
Array Re: Potholes- update
2010/05/16 - 16:06 GMT
(In Reply to Item)
Alternate textures:
>> Reply
Array Re: Potholes- update
2010/05/16 - 16:32 GMT
(In Reply to Item)
Looks way better. If you can, change the water to lava.
 
Example:
 
 
I'm making a post on that one in a bit...
>> Reply
Array Re: Potholes- update
2010/05/16 - 17:01 GMT
(In Reply to Item)
cool fai!
 
but I'm guessing gub wants to know how...
>> Reply
Array Re: Potholes- update
Very true!
>> Reply
Array Re: Potholes- update
How do you change the water to lava?
>> Reply
Array Re: Potholes- update
2010/05/16 - 18:23 GMT
(In Reply to Item)
One more question? Does anyone have hte texture for underwater in the freestyle map?
>> Reply
Array Re: Potholes- update
2010/05/16 - 18:39 GMT
(In Reply to Item)
Gub, Have you been using the Whirld Release? It contains all the Mars Textures, and a way to test the world as well. The post of the Whirld Project is here. If you need help, try looking through the comments, or post here with a question.
 
P.S. You'll want the 100215 Release.
>> Reply
Array Re: Potholes- update
I downloaded some type of whirld but not one that had textures.
>> Reply
Array Re: Potholes- update
2010/05/16 - 19:28 GMT << In Reply to
Well since I have no sense, I did a long and roundabout way to the lava, creating new entities and all that.
 
What you probably want to do is take the simple water, and change the colouring to red or something like that.
>> Reply
Array Re: Potholes- update
2010/05/16 - 20:34 GMT
(In Reply to Item)
Latest version:
>> Reply
Array Re: Potholes- update
2010/05/16 - 21:18 GMT << In Reply to
Looks good my friend.
>> Reply
Array Re: Potholes- update
Thanks! Does it need anything?
>> Reply
Array Re: Potholes- update
2010/05/16 - 21:32 GMT << In Reply to
Nop.
>> Reply
Array Re: Potholes- update
2010/05/16 - 21:35 GMT << In Reply to
It's spelled nope lol
>> Reply
Array Re: Potholes- update
2010/05/16 - 22:28 GMT
(In Reply to Item)
Ok then, It's all waiting on Gtr.
>> Reply
Array Re: Potholes- update
2010/05/17 - 14:51 GMT
(In Reply to Item)
  • Do you like the texture on the inside of the potholes? Any suggestions on that?
The "candy" like texture on the inside of the potholes bothers me.  It seems... odd.  I liked the brown rock personally.
  • Should I Make a new bigger world with more potholes? If I did, then should I include other kinds of terrain with the potholes, and what kinds of terrain should these be?
NO!
  • Do you like the water? (I personally don't). How can I make it lava instead? Would lava be a suitable replacement?
The lava looks great.
  • Any other suggestions about the textures or anything else is also fine!
Other suggestions...  make the paths a little higher.  That way if you fall, you are going to have a hard time getting back up.  Even if it's only a meter higher then it currently is.
>> Reply
Array Re: Potholes- update
2010/05/17 - 19:58 GMT
(In Reply to Item)
Looks a lot better! Nice job!
 
>> Reply
Array Re: Potholes- update
Thanks! I will.
>> Reply
Array Re: Potholes- update
2010/05/17 - 20:51 GMT
(In Reply to Item)
Fire!!!!! The place needs fire!!!!! If anyone agrees with me than comment so!!!!!
 
It looks awesome, Gub!!!!!
>> Reply
Array Re: Potholes- update
i liked the old colouring of your map, as it's not like you have to go with mars textures only, as i sure didn't use any of them on my mars ruins, and the main texture i used, was called Mars dirt or something
 
 
you don't have to go with a mars look, as it's your world so feel free to use what ever texture you choose to use, yes other people may not like that texture, but then so what, you can't please everyone
>> Reply
Array Re: Potholes UPDATE+
2010/05/17 - 22:10 GMT
(In Reply to Item)
Using a small particle system for fire sounds nice. This is really coming together nicely!
>> Reply
Array Re: Potholes- update
It's ok, it was starting to bug me too.
>> Reply
Array Re: Potholes- update
2010/05/17 - 22:28 GMT << In Reply to
I spell it Nop.
>> Reply
Array Re: Potholes UPDATE+
2010/05/17 - 22:30 GMT
(In Reply to Item)
Looks good as always.
 
Can't wait to play it.
>> Reply
Array Re: Potholes UPDATE+
Thanks! I think its done!
>> Reply
Array Re: Potholes UPDATE+
2010/05/17 - 23:05 GMT
(In Reply to Item)
i can't wait until it!i love this world!
>> Reply
Array Re: Potholes UPDATE+
2010/05/17 - 23:29 GMT
(In Reply to Item)
Wow.
WOW.
Oh wow.
Oh my goodness.
WOW.
This is totally EPIC!!!!
>> Reply
Array Re: Potholes UPDATE+
WOW!
Thanks! I'm uploading it again to filefront.com. 
 
Anyone have unity pro so that they can create the link... Gtr seems to be busy.
>> Reply
Array Re: Potholes UPDATE+
2010/05/18 - 0:04 GMT
(In Reply to Item)
Here is the new link.
 
http://www.filefront.com/16474445/potholesstuff.unitypackage/
 
Anyone with unity pro, if you have the time could you make the file a link so people could play on in on mars?
 
Thanks!
>> Reply
Array Re: Potholes UPDATE+
2010/05/18 - 4:38 GMT << In Reply to
i could make a one player version if you want
>> Reply
Array Re: Potholes UPDATE+
2010/05/18 - 5:12 GMT
(In Reply to Item)
It's looking AWESOME, Gub, I can't wait to play it. :)
>> Reply
Array Re: Potholes- update
2010/05/18 - 5:13 GMT << In Reply to
Good idea. Still, maybe add al ittle curve?
>> Reply
Array Re: Potholes UPDATE+
please do!
>> Reply
Array Re: Potholes UPDATE+
2010/05/18 - 19:20 GMT
(In Reply to Item)
omg this looks like one of the new worlds aubrey would put in 1.7!!
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/19 - 13:30 GMT
(In Reply to Item)
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/19 - 13:50 GMT
(In Reply to Item)
@ Gub - This is very cool! I would urge you to consider three things;
 
* Ramps or some way for tanks to drive into the center of the potholes
 
* Take it easy on the red color, I like the water best
 
* Make sure there is enough light, easy on the shadows. Though they look neet, shadows can really reduce visibilty.
 
Thanks, kruncher
>> Reply
Array Re: Potholes UPDATE++++++
Thank you so much Dvo!!!! This is great!
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/21 - 2:11 GMT
(In Reply to Item)
Here is the last link for Potholes. I am done! I think... :
http://www.filefront.com/16501885/Potholesfinale.unitypackage
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/21 - 21:16 GMT
(In Reply to Item)
The last version:
 
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/21 - 21:36 GMT
(In Reply to Item)
I see awesome dogfights there.
 
 
Just send it to Aubrey. Its done. I'm making a world on Unity too, tee-hee.
>> Reply
Array Re: Potholes UPDATE++++++
Make a post for your world
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/22 - 6:40 GMT
(In Reply to Item)
My only problem is how grassy the paths are - Wouldn't paths that close be burned up?
 
Try making the paths dominant in lavarock, and then maybe a tint of grass, and dirt along the center.
 
I still can't wait to play it! It loosk awesome!
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/26 - 16:02 GMT
(In Reply to Item)
Nah... make it all dirt.
>> Reply
Array Re: Potholes UPDATE++++++
Will do... but how do I send it to Aubrey after?
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/27 - 0:34 GMT << In Reply to
Take the entire project folder, put it on zshare.net, and send the link to the PM account "Admin".
>> Reply
Array Re: Potholes UPDATE++++++
Thanks!
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/27 - 2:10 GMT << In Reply to
No problem! And if you want me to help you do an embed, send me the zshare link too.
>> Reply
Array Re: Potholes UPDATE++++++
Ok I will once I get it uploaded [tomorrow]
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/27 - 4:03 GMT << In Reply to
Ok!
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/27 - 20:44 GMT
(In Reply to Item)
Here is the link, anyone who wants it: http://www.zshare.net/download/7659033724815386/
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/27 - 20:56 GMT << In Reply to
I'll have a preview running shortly.
>> Reply
Array Re: Potholes UPDATE++++++
Thank you!
>> Reply
Array Re: Potholes UPDATE++++++
2010/05/28 - 6:16 GMT << In Reply to
... Not so shortly. Things really bummed out for me today. TOmorrow will be MUUUUCH better!
>> Reply
Array Re: Potholes- update
2010/05/28 - 7:00 GMT << In Reply to
@ Awesomebanana - No one finds your space hogging amusing but yourself.
>> Reply
Array Re: Potholes UPDATE++++++
OK
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/04 - 22:25 GMT
(In Reply to Item)
:O
 
I'd forgot about this!
 
Nice nice job.
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/04 - 22:40 GMT
(In Reply to Item)
Me likes potholes!
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/04 - 22:41 GMT
(In Reply to Item)
Nothing I should do?
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/04 - 23:19 GMT << In Reply to
Not that I see.
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/04 - 23:30 GMT
(In Reply to Item)
See some of those pitch-black areas behind some of the peeks? Try adding some weak lighting around there to help out, if you can. Other than that, it will be just wondertastic.
>> Reply
Array Re: Potholes- update
2010/10/04 - 23:39 GMT << In Reply to
Javascript but no HTML!!!
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/05 - 7:40 GMT
(In Reply to Item)
Did I ever get around to that embed? I honestly can't recall. LOL
 
EDIT: Just read what bammed this post in the first place!
 
I'd be happy to do an export when syn3h comes out. Until then, Unity 3 asset bundles are not compatible with those of Unity 2 -- According to my theory, at least.
 
(Mars is currently based on Unity 2. Syn3h will be Unity 3)
 
P.S. Congrats on more than 100 comments! :D *late congrats, I know. :P*
 
*facepalm* I just realized I told you all of this (about asset bundles) on skype!
>> Reply
Array Re: Potholes UPDATE++++++
Ok!
>> Reply
Array Re: Potholes UPDATE++++++
@Flynn
 
XD You didn't get around to it, but thats OK. It was so long ago that it doesn't even make much of a difference.
 
Thanks. Since I have a whole bunch of worlds that I want to export, I might just download the free trial sometime after, Syn3h comes out and export the worlds myself. (Only if someone tells me how).
 
@Applesky
 
Ok! I will!
 
 
-Gub
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/06 - 22:56 GMT
(In Reply to Item)
you should make a volcano or some other unique features somewhere in there 2 set it apart from other lava themed worlds. Most lava themed worlds have a unique feature (freestyle, fais sunken wastes, , etc.) other than that it is great
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/06 - 23:47 GMT
(In Reply to Item)
THAT'S TOTALLY KICKS donkey. Wut?
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/07 - 3:33 GMT << In Reply to
@Fai I have no problem with language, but I'd imagine that you will get some negative responses from other moderators. You might want to rephrase your self.
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/07 - 4:04 GMT << In Reply to
Yeah I'm not the type who likes cussing whuses(not you fai).
>> Reply
Array Re: Potholes UPDATE++++++
there is nothing wrong with what he said as..... ass = a donkey.......
 
 
there fore he is really saying kick... donkey.........
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/07 - 5:33 GMT
(In Reply to Item)
Looks like a pretty cool world.
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/07 - 12:01 GMT << In Reply to
No offense, but if you have no problem, why are you commenting on it?
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/07 - 14:21 GMT
(In Reply to Item)
The first one is more of a classic. I like it.
>> Reply
Array Re: Potholes UPDATE++++++
2010/10/07 - 23:43 GMT
(In Reply to Item)
it needs something 2 make it unique. thats what i think anyways. 

» Comment on Document (Too Many Replies for Fancy Display) 142 Comments

GenTime: 0.0421 seconds

Site Design and Graphics Copyright 2002 - 2019 by Aubrey
Use of this site constitutes agreement to our » Legal Stuff