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A Submarine/Blimp!
19 Comments - 83267 Views
What if our next vehicle could be a submarine and blimp combined!
Submitted By TheCyberMan on 10/05/28
Mars Explorer, Feature Requests, submarine, killerdude, vehicle 
This Document originally posted in the "Mars Explorer" Group

So I was thinking about new vehicles and how we can pretty much adjust the settings to our tastes and then I thought, "Wait! We have the submarine idea! What if for land you had an option to turn into a blimp!" 
 
The styles could be left the same, but maybe have some transformation to distinguish the Submarine/Blimp from a submarine or blimp. 
 
My ideas for the Submarine are: average buggy-like speed acceleration and speed
My ideas for the Blimp are: rising and falling are average like jet. Movement in sky is no more than 50-60 mph with a weak acceleration. This is good to get someone who is on land or in the sky.
 
This vehicle would be great for worlds in the future that are underground and have some parts of land.
 
It has is pros and cons, but it would be a unique and helpful vehicle.  It would even stimulate the creation of new worlds specifically for it! 
 
The Submarine/Blimp design I'm thinking of can be found here: http://marsxplr.com/view-574 
 
As time went on, Olim had been updating his submarine in the comments. The most updated one (bottom right corner of post if you can't find it in comments) seems  practical for the submarine, while the more round ones in the beginning can be the blimp when it transforms. 
 
Please comment on what you think!
 
Eric
 
 
EDIT 6/7/11: This summer I might design a Submarine/Blimp of my own in Cheetah 3D.

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Re: A Submarine/Blimp!
2 days - 6,410v
Posted 2010/05/28 - 5:34 GMT
Intriguing idea eric! This would increase the versatility of the vehicle, meaning that in whirlds without water it could still effectively function. Will be nice to watch how this'd play out. 
 
Interesting...
 
~Alex
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Re: A Submarine/Blimp!
8 hours - 1,098v
Posted 2010/05/28 - 23:23 GMT
Since you are an extremely good creator, I would like to see what you do!
 
Lucluc25
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Re: A Submarine/Blimp!
18 hours - 2,646v
Posted 2010/05/28 - 23:34 GMT
use my blimp here ill send it to you
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Re: A Submarine/Blimp!
10 hours - 1,318v
Posted 2010/05/30 - 18:43 GMT
Great idea! this would be awesome!
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Re: A Submarine/Blimp!
10 hours - 1,318v
Posted 2010/06/05 - 2:26 GMT
What if in blimp mode, the camera would be on the bottom of the blimp, so you could only look and shoot down, like a real blimp!
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Re: A Submarine/Blimp!
1 day - 3,337v
Posted 2010/06/05 - 16:46 GMT
Good idea!
 
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Re: A Submarine/Blimp!
18 hours - 2,646v
Posted 2010/06/05 - 21:33 GMT
but still use my blimp
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Re: A Submarine/Blimp!
2 days - 7,497v
Posted 2010/06/05 - 21:37 GMT
your blimp looks like a snowboard.
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Re: A Submarine/Blimp!
4 days - 9,839v
Posted 2010/06/09 - 13:56 GMT
Good idea, but I disagree with you about the low acceleration, half the vehicles already have low acceleration jet, hovercraft), and because  a blimps fram would be quite light (even though it's sub as well it would probably have to be somewhat light) it would have less inertia to fight against when accelerating. That's just my point of view though,
spitfire
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Re: A Submarine/Blimp!
3 days - 9,746v
Posted 2011/06/14 - 17:05 GMT
spitfire,
Yes, a blimp's structure is light, but blimps are Huge! Currently the only technology that's light enough to power a ballon are propellors (to my knowledge anyway). propellors have to push this huge balloon around (the balloon generates a huge amount of drag), and they can only do it pretty slowly. 
just my thoughts,
ffroggy
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Re: A Submarine/Blimp!
5 hours - 342v
Posted 2010/12/20 - 6:58 GMT
*laughing* Guys, you crack me up! Now, if my calculations are correct, then the thickness would have to be adjusted to about 3.5 in. of light-weight aluminum. Plus, if you "accidently" hit he spacebar underwater, well, this would happen.LITERALY!
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Re: A Submarine/Blimp!
2 weeks - 18,835v
Posted 2010/12/20 - 16:31 GMT
Unfortunately, you're wrong!
 
Since we are not attempting to create a conventional blimp, in addition to the ballast tanks of helium, you can use 5 cm. thick interior walls, surrounded by a rubber/silicone coating followed by a think aluminum coating. Also, by adding exterior jet propulsion engines propelled by lava to air intake, you can get a lift ratio of 1.5. 
 
I know that everyone's looking at me funny, but I designed a jet engine based on the principle of air intake supplying a magnetic field generator in addition to lithium-ion battery reserves. :/ Also I'm in training to become an US AirForce Pilot...
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Re: A Submarine/Blimp!
1 week - 24,177v
Posted 2010/12/20 - 16:36 GMT
Interesting... I think I was able to follow that all the way through. :P
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Re: A Submarine/Blimp!
2 weeks - 18,835v
Posted 2010/12/20 - 16:40 GMT
I'll explain it better later... Haha I'll send you a diagram.
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Re: A Submarine/Blimp!
4 days - 12,819v
Posted 2010/12/21 - 16:52 GMT
Send me one as well.
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Re: A Submarine/Blimp!
4 days - 12,819v
Posted 2010/12/21 - 16:46 GMT
Indeed. I suppose catons. A special material that can take any shape because of the remote controlled atoms. It is possible, but not yet. But for the game... come on, we're on mars, for crying out loud! Also, if you don't believe me, well, bing, google, yahoo, ask, ect., it.
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Re: A Submarine/Blimp!
4 days - 12,819v
Posted 2010/12/21 - 16:51 GMT
My bad. It is not called catons. It is called something else, but I forgot its name. It is something with a "on" at the end.
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Re: A Submarine/Blimp!
2 days - 8,588v
Posted 2011/06/13 - 0:59 GMT
 
I think this would be funny on mars,
 
It would be fun to have a blimp like this,
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Re: A Submarine/Blimp!
1 day - 5,338v
Posted 2011/06/13 - 3:20 GMT
Interesting idea


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