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The Future of Mars - Updates and To Do List
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Keep in mind that development will be slower during the school year than in the summer.
Submitted By TheCyberMan on 13/04/17
Mars Explorer, TheCyberMan, Community, Mars, 3.0, Updates, killerdude 
This Document originally posted in the "Mars Explorer" Group

Updates:
 
1. Set up shared Dropbox folder for Eric and ACE. Uploaded brand new source code. -Eric
2. Upgraded to Unity 4.0. -Eric
3. Master Server error is Unity related. Security Exception regarding logging in can be ignored. When you build the game, it lets you log in okay. -Eric
4. Fixed invisible wheels on buggy (simple graphics) and invisible treads on tank (detailed). -Eric
5. Realigned scattered jet parts. -Eric
5.1. The jet's entire fuselage was over 2 meters below the rotation point, leading to messed physics. Now fixed. -ACE
6. Fixed .utw loading (this fixed spawning, block world loading, etc.). -ACE
7. Water now displays as the correct colour, and replaces unsupported shaders. Waves still don't move - that's my next problem. -ACE
8. Added terrain saving capabilities. Loads, too, now -ACE
9. The whirldIn script now checks for incompatible shaders, and replaces them with Transparent Diffuse. All shader glitches are fixed. -ACE
(We have finished fixing the source, so we will have a source release soon. All subsequent updates to the game will remain private.)
10. Fixed remaining forum errors. Huge thanks to Stilldabomb (Jeremy S.) for his generous help. -Eric
11. Finished graphical design and interfaces. -Eric
12. Upgraded forum to latest version of SMF (2.0.4). -Eric
13. whirldInWithCache added - we can now cache and load worlds (I think - have not had chance to thoroughly test it). Whirld updates are finished. -ACE
14. Set up Mumble (175 slots for free, courtesy of Chunky Hosting's Roe) -Eric
15. Added Affiliates/Tributes page to Cybuniv and included Chunky Hosting in it. -Eric
16. Merged the account system of Cybuniv and Mars (you only need one account for both). -Eric
17. Finished setting up registration, including a Terms of Service for Cybuniv/Mars (required acceptance for registration). -Eric
18. Added a shoutbox to Cybuniv. -Eric
19. Added instant messaging to Cybuniv. -Eric
20. Fixed laser hit sound volumes. - ACE
21. Confirmed Terrium is the new name for Mars Explorer 3. Updated settings in database and files to work at http://terrium.cybuniv.com. -Eric
22. Finished "About" page for the Terrium forum. -Eric
23. Source released on Mars. -ACE
24. Updated GUI texts and logo; also uploaded game info files to Cybuniv. -Eric
25. Updated buggy with Gub's design. -Eric
26. Programmed the in-game login system to work with Cybuniv (you only need one account for all three). Terrium is now fully integrated with Cybuniv, both in-game and on the forum. -Eric
27. Fixed remaining forum glitches and redesigned some parts of the forum. -Eric
28. Updated in-game networking code with Eric's help. -ACE
29. Fixed lobby system, it's now possible to join games. -ACE
 
To Do (3.0):
 
Game:
1. Convert .jas files to .obj
2. Change networking (this will help fix many of the glitches/bugs below)
3. Fix terrain stuck glitch
4. Fix collision bugs
5. Fix quarry bugs (no quarry, multiple quarries, etc.)
6. Gameplay mode incorporation: exploration, laser tag, and capture the flag (CTF)
7. Add GTR34's new buggy, hovercraft, jet, and tank models.
8. Update titles, graphics, sounds for Terrium.
9. Balance vehicle abilities (advantages/disadvantages) in the following areas to improve gameplay: liquid, land, and air.
10. Promotional video
11. Lobby menu music and new theme song
12. "Play" button on Play page.
13. Prepare release of Mars 3.0 and Cybuniv. (upload everything and beta test the game and forum)
 
Forum: 
Everything is complete! The forum is ready to go.
 
 
To Do (3.1):

Game:
1. Organize Code
2. Create an in-game world creator, exporter, and loader in addition to Whirld. (It will NOT require Unity Pro for any of us, and it does NOT replace Whirld fully. All old whirlds will continue to work.)
3. Programmable keys in a settings menu.
4. New lasers, balanced among vehicles.
5. New visual effects for lasers
 
To Do (3.2):
 
Game:
1. Add feature to change vehicle model for buggy, hovercraft, jet, and tank. (Each model will have different characteristics.)
2. Add multi-direction gravity (allows for spherical planets . . . and moons too!)
 
To Do (3.3):
 
Game:
1. Racing game mode
2. Add day/night cycle for worlds as a server setting.
 
 
If you feel I left something out in the To Do list, please PM me. Remember, our focus is to fix the features we already have first, release a solid base, and then continue the game development of Mars Explorer.
 
 
Cheers,
 
 
Mod Eric

» Reply to Comment
Re: The Future of Mars - Updates and To Do List
2 days - 6,069v
Posted 2013/04/17 - 4:26 GMT
Eric,
 
Very nice list; well organized, concise, and easy to follow. Wonderful job. :)
 
I just have one concern that I previously voiced to you in a PM. In these posts, you have been stating that the extra development will not be open source. While I perfectly respect your decision to not release security things such as networking, I personally believe that I would like an open-source item for some of the really cool features that will be added in the coming months. If it is possible (and I understand if it is too time-consuming for you to do so), I request that, every so often (maybe after every major release, or every few months) you release an open-source build that does not include networking or other features that could potentially be used to exploit security.
 
If this is too time consuming or too complex, please notify me; I completely understand. :)
 
Great work so far; I am honoured to have you develop this great game.
 
Apophis
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/04/17 - 9:10 GMT
'terrain stuck glitch' is built into unity. It comes when people fly within the terrain collider's lower area, which is detected as a collision well below the surface of the ground, and fires the buggy up. Then the lower edge of the buggy's main collider interferes with the terrain collider. You can't 'fix' it.
However, you can stop people from going underground - so they can't get stuck. Just building invisible colliders around the terrain would do it.
 
Also, #3 - it works fine for me. As in, I log in every time, in the editor.
 
Re-organising code - as in, re-writing (for clarity) or just merging/separating scripts?
 
@Apophis, I think it would be possible. But, say releasing a CTF script - that would give people the names of RPC functions that could be used to maliciously alter gameplay. I think the biggest problem is security. However, I'll do my best to get at least some of the new code available, although that may not amount to much in the end.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/04/17 - 14:00 GMT
I do not want to make subsequent releases for those security reasons that ACE mentioned. If we do release more open sources, ACE and I would have to make a second source using different networking and code in some parts and then update that with the main source; it'll make us work MUCH more for little gain. In terms of development, we will have comparmentalized the code in the first source release, which would make it easy for developers to add new features. They will not need the new networking and CTF, for example, after we add it. The goal is to make an efficient, updated base for developers to help with feature creation. But, ACE and I have months to confirm what we will do, so my word is not set in stone.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 day - 4,998v
Posted 2013/04/18 - 21:07 GMT
 
 
Thanks for the update CyberMan!
 
Gub
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/04/18 - 23:51 GMT
Where do standalone apps for gameplay fit into ToDos, or do they?
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/04/19 - 8:45 GMT
'Release of Mars 3' seems to be it. I'm not sure what you mean by 'for gameplay,' but when we build the game, we'll be building a web player, standalone for Mac and Windows, and possibly a widget too. ie, everything.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/04/28 - 3:48 GMT
By 'gameplay' I meant apps-to-play-the-game-with. Good to know those are planned, thanks.

One annoying bug comes to mind: Multiple vehicle corpses at spawn caused by switching vehicles and erased by rejoining server.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/04/28 - 4:31 GMT
Those bugs involve networking failures in individual clients, so cleaning up the code and changing the networking suite should fix them.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/04/28 - 4:53 GMT
Good to know, thanks team.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/04/28 - 19:47 GMT
I wonder what the suprise is? :)
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/05/09 - 4:15 GMT
I made much progress today with the forum (updates 10-12).
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/05/09 - 13:11 GMT
Good news, Cyber and thanks, team.

Have you considered using Aubrey's method of posting an Evernote shared notebook? I found it enriching to view his notes in that form.

krunch
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/05/25 - 1:56 GMT
Whirld works fine as it is, unless the fixes i made before i left didn't work...

Also - to clarify - the new world creator mentioned will:
- NOT require unity pro for any of us. Not even us developers.
- NOT replace whirld fully. All old whirlds will continue to work.

This bit has been my project so far, we had been keeping it secret due to worries that it was simply impossible. There are still major hurdles, but i think now we're fairly sure it is theoretically doable.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/05/25 - 3:05 GMT
ACE
 
You are AMAZING!
How that is even possible is quite mind-blowing :)
 
I look forward to it 
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 day - 4,998v
Posted 2013/05/25 - 3:39 GMT
_ACE_,
 
This makes me so happy that you are doing this! I can't wait (I can, it's an expression) to be able to actually publish worlds so people can play them again!
 
Thanks for all of your hard work!
Gub
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 hour - 73v
Posted 2013/06/08 - 0:57 GMT
Zarkin' Finally!
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
6 days - 21,100v
Posted 2013/05/25 - 4:20 GMT
oh mah gawd!!  if we can export worlds without unity, then i might begin to work on some worlds n stuff more :D!!!  sweet!!!!
» Reply to Comment
The Greek Hero of the Trojan War
1 day - 4,967v
Posted 2013/05/28 - 3:01 GMT
Assuming you were going to leave the Mars 3 open source,
 
 
could people use the open source as a weapon against mars. Like a second mars hacking system
 
Or ever worse
 
to lock you out from your own abilities to upgrade mars 3?
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/28 - 3:20 GMT
Using the Photon networking suite, Mars will be so much more secure. Anyone who could find a glitch in the system would help us improve the game. However, there would be a high risk for hackers, though, if the source is released.
 
I'm not sure how someone could prevent me from upgrading Mars other than by physically incapacitating me :P
» Reply to Comment
Re: The Greek Hero of the Trojan War
4 days - 9,791v
Posted 2013/05/28 - 4:50 GMT
Correction: Photon can't stop people from using modified Mars source code to maliciously alter gameplay. So being open source opens up easy pathways for hackers. Mad is correct in saying it could be used for a new hack engine. Photon would not stop that.
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/28 - 14:03 GMT
YAYZ FOR ACHILLES~
He did at least teach us what to avoid...
Anyways, if more people who can code come along, after proving their trustworthiness, they could maybe join your dev team?
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/28 - 15:35 GMT
That decision would ultimately be made at my discretion. For Mars Explorer's future development, I do not think we will need more than ACE and me (unless one of us becomes fairly inactive). We make a solid team together, possessing enough skill and resources together to fulfill every task we have planned. Remember, though, people will be able to develop features and test them with the open source copy ;)
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/28 - 15:38 GMT
I'm not sure a built-in world maker is an efficient use of time. Unity will always be more powerful, and for example: the CC one is so full of bugs that it is practically useless.
Maybe build-in the guido creator and whirldmelder and link people to download unity?
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/28 - 15:44 GMT
The world creator is an efficient use of time (for Mars 3.1) for the following reasons:
1. It provides a way to create, export, and load worlds within the game. It does not require one to download Unity, figure out how to use Unity, and then buy Pro to export worlds.
2. The editor will be intuitive, robust, and easy to use, unlike CC's world creator in many ways.
3. It contributes to the creativity/exploration aspect of this game. ACE and I want to provide a great method for world creation. Because of these things, an in-game editor is a must on the to-do list. Keep in mind, ACE fixed Whirld loading in Mars, so you can now use Whirld 5 to load and create worlds too.
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/28 - 18:27 GMT
But will we be able to export terrains from unity to that creator and/or the game?
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/28 - 20:05 GMT
Yes, you would be able to if you export the terrain to a .utw format and upload it to the in-game editor, but you would need Unity Pro to do so. We will try to include everything Whirld has to offer in the in-game editor, so you shouldn't need to worry.
» Reply to Comment
Re: The Greek Hero of the Trojan War
4 days - 9,791v
Posted 2013/05/29 - 1:38 GMT
Contrary to Eric's comment, it will have an editor version too. Just like whirld. The in-game editor is optional, those who understand unity won't have to leave it.

Unlike whirld it won't require pro.
» Reply to Comment
Re: The Greek Hero of the Trojan War
1 week - 32,767v
Posted 2013/05/29 - 4:30 GMT
I wasn't aware you were working on an editor version in Unity, lol. That's also a great addition.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
8 hours - 855v
Posted 2013/05/29 - 14:13 GMT
Wait, you will be able to export a unity world without unity pro??? That's amazing, will it work with newer versions of unity? This. Is. Awesome.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/05/29 - 14:50 GMT
That's right! And we already upgraded the project to the latest version of Unity. :)
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/05/30 - 13:23 GMT
@Cyber - It's getting a bit difficult to follow three threads FOM Updates, FOM, Aubrey's letter.

I hope an improved, one-area format for your reports can be offered at some point, thanks.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 day - 4,998v
Posted 2013/05/30 - 21:19 GMT
I hope the in-game world-creator does not try to replace unity. I hope that it is like a more complex block world creator. 
 
I think that trying to make it replace unity will be kind of impossible, and will limit what people will do with their worlds.
 
Do you plan on also updating the way worlds are created in unity, because at the moment it is kind of limitted. (Other than jump-points, there is no way to interact with players, and animated objects are not synced for all of the players) 
 
That said, It's awesome that world creating will eventually be something that everyone can do really easily, even if they can't make the most complex worlds that way.
 
Thanks for reading! :P
Gub
 
EDIT: I just raid a few of the comments (sorry) and it looks like it won't replace unity :) I hope that what people can do with the unity editor is still expanded though. Thanks!
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/03 - 18:05 GMT
The source release is imminent... I'm just polishing it up now, it should be ready this time tomorrow (or even later today... unlikely but possible)
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/06/04 - 3:58 GMT
*sets page to auto-refresh and paces living room*
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/04 - 14:56 GMT
*waits for gub's buggy*

^_^
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/04 - 16:48 GMT
Gub's buggy won't be included unless miracles happen right now.
 
Everything's working now except for caching on Windows, which is mainly a case of guessing where to put it. Then I'll zip the code up and let you lot at it. :P
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
6 days - 21,100v
Posted 2013/06/04 - 15:36 GMT
it feels like chrismas eve after you said that.  ohohoHOHOH!! :D
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
8 hours - 855v
Posted 2013/06/04 - 18:01 GMT
Yup, will it be ready to use immediately or does something have to be put into mars and CC for it to work? Edit: o.o It is now 1 day from when he posted that it will be ready in a day :) anytime now...
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/05 - 14:45 GMT
Sorry for the delay (parental issues :/) but it's now out.
 
It won't be ready straight away, at the moment networking hasn't been implemented so you can't join any games etc. It's mainly a release for those budding programmers out there :)
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/05 - 18:25 GMT
Hey Eric, ever heard of Evernote?
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/06 - 17:13 GMT
This isn't directed at me but I'll answer anyways.
 
Yes, I have heard of it. Yes, I do know what it is. And no, I do not intend to use it for Mars notes.
 
Of course I won't try to stop Eric if he wants to use it.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/07 - 8:16 GMT
"24. Updated GUI texts and uploaded game info files to Cybuniv. -Eric
25. Updated buggy with Gub's design. -Eric"
 
Not seeing these on the DropBox... are you using an offline version right now, Eric?
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/07 - 22:49 GMT
Yes, I am using an offline version, and I will be using it until I finish the new account system and networking. I don't want to risk screwing up our Dropbox copy ^_^ In the meantime, you can keep working on your custom world editor for the Terrium 3.1 release. Good luck!
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/08 - 10:40 GMT
Ok, thanks.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/08 - 15:10 GMT
I like it!

Can we have a front view of it? The headlights seem funny.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
2 days - 4,338v
Posted 2013/06/08 - 2:32 GMT
I apologize for being absent for a while, but could someone please show me what Gub's buggy looks like?  Neither the forum's search function nor google were any help here.  Thanks!
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 day - 4,998v
Posted 2013/06/08 - 3:12 GMT
Old one
My updated one
 
I think we should change the wheels too. I liked the wheels in earlier versions better. Am I alone in this?
 
Gub
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
6 days - 21,100v
Posted 2013/06/08 - 3:27 GMT
no you are not alone with likeing the earlyier wheels too.  GTR was nice to update them, but i liked the style of the old ones better.  :P
 
and the buggy looks cool too!  nice update to it without super major changes. :D
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/08 - 7:43 GMT
I don't think the current wheel design suits the buggy as well as it could. If you would like to design some new wheel models, please do! I'd love to see what you can come up with to compliment your buggy model :)
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
6 days - 15,269v
Posted 2013/06/10 - 6:59 GMT
If by "wheels in earlier versions" you mean like these ones, then yes please! Maybe higher poly tires though.
 
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 day - 4,998v
Posted 2013/06/11 - 11:13 GMT
Yes I did :)
 
I don't think the axle has to have so many polies :P I could just make it a cylinder, and maybe on higher qualities it could be something more complicated/cool.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/12 - 2:35 GMT
I know its small, but I like the new terrium symbol for beside its name in the tab.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
2 days - 8,588v
Posted 2013/06/12 - 22:36 GMT
Totally agree with you ICBF, bring back the old buggy!
As for a personal request which I have hoped to see be implemented for a while (since 1.9.4) could we remove the ability to completely mess with the ingame physics? * [1] (see below)
 
-I do like your idea on extending vehicle cutomization.
 
 
* [1] -As of currently, not a huge fan of the whole being able to cutomize the physics.  maybe you could tag certain physics to certain gameplay modes such as the ones you wrote about.
 
Thanks,
Neon
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/12 - 22:52 GMT
Neon, from what I understand from the skype chat:
 
Different game modes will have some settings that cannot be changed, and the I/O box is probably on its way out. 
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/13 - 7:54 GMT
But but... the I/O box... we can't kill that!
 
Joking aside, there are some big changes to the way server settings will work on the horizon... not happening in the first release of Terrium afaik, but soon.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 22,204v
Posted 2013/06/13 - 15:22 GMT
If you guys are really going to improve the buggy's appearance, you need to take a better look at what you are smoothing and what you are not. If you don't model accordingly, the normals become very sparse and the model suffers when too many surfaces are calculated as evenly lit. It's a difficult thing to explain, and in a way it's an art, but often it involves adding edge loops around sharper geometry.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/14 - 10:29 GMT
GTR34 is onboard now, as lead modeller... if you take a look at CC, Syn3h, and other projects he's worked on, I'm failry confident that he knows exactly what he's doing.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 day - 4,998v
Posted 2013/06/16 - 1:35 GMT
I know what you mean Spiffy, I though that the Buggy didn't really look as good with sharp edges. I don't know what you mean by sparse normals and evenly lit surfaces though.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/16 - 2:56 GMT
GTR may have modeled the new buggy gub.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
2 days - 8,588v
Posted 2013/06/14 - 1:00 GMT
Well I know nothing about the whole design thing anymore....  So I will trust that what you guys end up deciding on is best.
 
:-)
 
 
good luck!
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/06/16 - 17:44 GMT
Suggestions for very basic improvements:

1) When firing lasers at a target on the far left of one's screen, it's quite easy, given the large text field, to unintentionally activate chat which disables vehicle controls, grrrrr. Sometimes when firing to the far right, one can unintentionally open a settings panel but it's less common because settings panels have a small button rather than the large field that chat has. Please consider either disabling cursor click to chat and keeping only Tab to chat. Or, make cursor click to chat a small button or only exactly where your tiny text entry editor is? Strange that Aubrey made settings panel buttons larger rectangle buttons to open and smaller round buttons to close.

2) One of Aubrey's intentions in implementing the settings I/O (settings text field) was for players to copy then save their custom game settings then save time by pasting them the next time they hosted a server. I have noticed that, when I use this feature, the default lava/water level is saved from the last world I copied and added to the next. Unfortunately, default lava/water levels from one world are often different from the default level for the next world I host resulting in resulting in totally out of whack lava/water levels. I assume this is due to different worlds being at different altitudes but am not positive. Can this be resolved at some point?
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
2 days - 7,530v
Posted 2013/06/16 - 23:47 GMT
When the game is working correctly, you have to exit out of the first camera mode in order to access the chat (without pressing tab) or the seeings panel. Unfortunately, for me and many other people, the game does not work correctly in either the widget or the online version of the game. The solution to this would be to get the online version to work correctly.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 weeks - 32,767v
Posted 2013/06/17 - 5:20 GMT
What the heck happened to the part about 3.0 being for bugfixes only, to get the game working properly again?
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/17 - 6:59 GMT
Nothing... changing the networking system is the only way for us to make it work. And it never was "only" for bugfixes, we always were going to add a few new features.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
1 week - 32,767v
Posted 2013/06/17 - 18:46 GMT
The 2.5 source release was for bug fixes only.
» Reply to Comment
Re: The Future of Mars - Updates and To Do List
4 days - 9,791v
Posted 2013/06/18 - 12:56 GMT
Thank you, kruncher, for removing your insults.


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