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Sanctum Preview
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A preview of the new "Sanctum" map in Carbon Combat 2.3
Submitted By Totoro on 12/04/02
Carbon Combat, Totoro, Documents 
This Document originally posted in the "Carbon Combat" Group

Hello all,
 
As you may have seen, Carbon Combat 2.3 has been released, with tons of new features that have been in the works for the past few weeks. Included in the release is a preview of the "Sanctum" King-of-the-hill style map. Though currently sporting a green UV checker texture with a simple water plane beneath, below are a few photos and a link to test out a preliminary build of the full map version. There are some major UV mapping, lightmapping, and polygon issues that hopefully should be fixed when I'm not feeling lazy. CarbonTech will probably do the first two as he is much better than me at mapping meshes. 
 
As a few trivia points, you may notice two lines dividing the map into four parts. This is because it IS in four parts, to reduce the file size and increase the texture resolution. You also may notice that the sky beam in the center of the map is really laggy up close. This is because I'm literally firing hundreds of particles in a particle system upwards! Not a good idea for the real CC implementation. If you experience lag, those issues will be fixed in a later release. 
 
Photos! :D
 
 
 
 
 
 
 
I hope you guys enjoy this!
 

» Reply to Comment
Re: Sanctum Preview.
1 week - 32,767v
Posted 2012/04/02 - 10:50 GMT
Very nice.
 
Did you make this or did CarbonTech make it?
» Reply to Comment
Re: Sanctum Preview
1 day - 3,651v
Posted 2012/04/02 - 15:03 GMT
This map is such eye candy. It looks rather large and professional, which is great for the new bail feature. You better try and keep as much as possible with lower quality settings, especially since on lower quality fog is removed. If fog is removed for one player they get an advantage, and you are left with the choice of either looking better or being more effective.
» Reply to Comment
Re: Sanctum Preview
1 day - 5,977v
Posted 2012/04/02 - 16:59 GMT
So would we have to copy and paste, or is it a map just sitting there like Battle island?
» Reply to Comment
Re: Sanctum Preview
1 day - 3,651v
Posted 2012/04/02 - 17:40 GMT
No copy and paste needed.
 
I was wondering, what will happen with the pits of acid/extremely polluted lakes? Are you planning just as standard water or something that kills/does damage over time? It seems as though they would deter players to enter them from their appearance, so it would be a shame to disappoint.
 
P.S. Considering the wonderful environment and relaxing atmosphere the map is rather ironic for being called Sanctum.
» Reply to Comment
Re: Sanctum Preview
1 week - 32,767v
Posted 2012/04/03 - 0:05 GMT
Wow! :O
» Reply to Comment
Re: Sanctum Preview
1 week - 32,767v
Posted 2012/04/03 - 1:09 GMT
Hehe looks cool!
» Reply to Comment
Re: Sanctum Preview
3 days - 13,589v
Posted 2012/04/03 - 1:17 GMT
My personal thoughts: 
 
I like this version more then the official map version.  I like the size and vibe that I get from this due to the fog and colouring, and lack of water.  I think that the official map's bounders should be made so that someone can follow the pipes to the edge of the crater.  I also think the water level should be lowered.  I love the skybox and the beam, though I don't think the beam is necessary for the official map.
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Re: Sanctum Preview
1 day - 5,977v
Posted 2012/04/04 - 0:11 GMT
no it is not, but it would be cool.... why not have it?
» Reply to Comment
Re: Sanctum Preview
1 day - 5,354v
Posted 2012/04/04 - 0:15 GMT
It is pretty cool. On the official it would look weird just having nothing where that red beam would be.
It also gives a more alien-like and future appearance.
» Reply to Comment
Re: Sanctum Preview
1 day - 5,977v
Posted 2012/04/04 - 0:26 GMT
exactly... dont we kind of want the (not saying it is going to be) the final look of the map to look better than what is shown above right?
» Reply to Comment
Re: Sanctum Preview
1 day - 3,651v
Posted 2012/04/04 - 0:52 GMT
Two problems with the beam in the middle:
  1. Lag. Simple, it causes lag.
  2. Looks deadly. As in my statement with the acid pools, a laser beam in the middle will deter players around even though it does nothing, unless we want to add damage (which makes problem 1 bigger).
» Reply to Comment
Re: Sanctum Preview
1 day - 5,977v
Posted 2012/04/04 - 0:56 GMT
wait isnt Photon suppose to help with lag??? idk what it is anyway...
» Reply to Comment
Re: Sanctum Preview
1 day - 3,651v
Posted 2012/04/04 - 1:00 GMT
From my expirence there are two types of lag: There is network lag, which you are right U2M is helped by Photon, but there is also computer lag, where your computer itself slows down. Network lag is for when multiple players are on a server and a server communicates, so basicly it is for multiplayer games. Computer lag is for mostly graphics. The beam of light is graphicly intense and affects computer lag, which Photon doesn't help.
» Reply to Comment
Re: Sanctum Preview
1 day - 5,977v
Posted 2012/04/04 - 1:10 GMT
hmmm... makes sense
 
 


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