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"Cel-Shaded" Hills!
13 Comments - 35278 Views
A map by Abister
Submitted By Abister on 12/01/04
Mars Explorer, Abister, Community, Creations, New Worlds 
This Discussion originally posted in the "Mars Explorer" Group

**Note: I know this is not truely "cel-shaded," but it may in the future. 
 
Hi, these are my "Cel-Shaded" Hills. Treat them with respect please! I named it Cel-Shaded because it was originally GOING to be, but then Unity's Terrain sucked too much to allow me to change the shading. -_- Anyways, I still used cel-shaded style textures, so I kept the name.

PICTURES! 



Url: http://dl.dropbox.com/u/14210843/Cel-Shaded%20Hills/Whirld.utw

Have fun toonin' it out. 

1 week - 32,767v
Posted 2012/01/04 - 3:52 GMT
Wow... Amazing. I love the terrain. It is really detailed.
1 week - 32,767v
Posted 2012/01/04 - 19:28 GMT
I really like this world! It looks very realistic! I just have one question... What do you mean CEL shaded?...
 
I'd also like to give a bit of constructive criticism, if I may. Most of the worlds you release nowadays are only a terrain with different terrain shapes, and sure, they have beautiful textures, but you should add some more exciting things to your world that give it of punch! Like adding some models you made to it, or even just adding some spheres and cubes with rigidbodies that bounce around would be cool!
4 days - 13,880v
Posted 2012/01/04 - 20:28 GMT
Haha this was a test for cel-shading, but I loved it so much I decided to post it anyway.

Don't worry, I'm working on something... exiting to be released soon! 
4 days - 13,880v
Posted 2012/01/04 - 20:29 GMT
BTW This is cel-shading. http://images.wikia.com/gamecube/images/1/1b/Zelda_wind_waker.jpg
5 days - 12,389v
Posted 2012/01/05 - 22:47 GMT
Bam1 EDIT: Im hosting this right now if anyone wants to come...
5 days - 22,986v
Posted 2012/04/15 - 5:09 GMT
Now, what is a cel-shaded hill?
5 weeks - 32,767v
Posted 2012/04/15 - 6:18 GMT
 
 
I haven't personally used this, but if it gets the shape, that is all you need. For UV mapping, a simple orthographic projection will do -- That's what unity terrains use anyways.
 
Painting it will be alien, but most editors allow painting of textures to an image, so, you can have a similar effect :)
 
 
Worst case scenario, use an older version of Whirld -- One that actually exported terrains as splatmaps, then convert the R, G, B, and A values to the alphas of 4 different layers in gimp or PS. Each layer is your texture
 
4 days - 13,880v
Posted 2012/04/15 - 20:15 GMT
Yup. The problem is it doesn't take the texture with it, I think. Your method would probably work, though.

Anyways, Mars Explorer isn't compatable with the outline toonshader, so the actual shader wont work. :( 
5 weeks - 32,767v
Posted 2012/04/16 - 3:02 GMT
You can take in the lighting values in a custom GLSL surface shader, then posterize it, and output color multiplied by posterized lightning. That'll do everything but the outlines, which can be done though taking all of the faces in blender, separating them, making them all sightly larger, using a UV map on them so that they all render the texture fit inside each tri, and then use a black outline texture on them. Then, set front culling to on, and bingo. You (according to wikipedia on cell-shading) should have a decent outline


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