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NEW IDEA FOR CC:TURRETS
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maybe we can add a new item which will be TURRETS
Submitted By director142 on 11/12/10
Carbon Combat, director142, Discussions 
This Discussion originally posted in the "Carbon Combat" Group

well after making pics about bots i was thinking HOW ABOUT TURRETS maybe we can have machine gun turrets or ion cannon turrets laser turrets missle turrets u name it! the turret will be in the mines items section and the cost will be 1500.
 
stats:
 
dmg:20
rate of fire:4.0
range:well think about chokepoint where u get the health power up place a turret there and the range can reach both bases.
 
the turret will have 2 automatic anti missles it can destory players and missles the dmg is 50.

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Re: NEW IDEA FOR CC:TURRETS
3 days - 13,589v
Posted 2011/12/10 - 2:10 GMT
How long, or how much ammo, would they have and how many woudl be able to be used per game?
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Re: NEW IDEA FOR CC:TURRETS
1 week - 32,767v
Posted 2011/12/10 - 3:53 GMT
I thought of those, too, but the ones you are suggesting are confusing.
 
My suggestions:
10 damage (per shot)
rate of fire the same as a bot
fixed position
health of about 50
Accuracy, perfect, but do not lead targets
3-5 per game
Plasma blaster turrets.
Team-colored arrow for identification
 
Why a name?
Missiles are just overkill, except maybe for a point-blank defense system. (for approaching targets within 20 meters or so)
Agreed on possible price
Agreed on location in store
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Re: NEW IDEA FOR CC:TURRETS
3 days - 13,589v
Posted 2011/12/10 - 4:00 GMT
Same scripting as the AI cars.  for the shooting I think.  Agree with everything else.
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Re: NEW IDEA FOR CC:TURRETS
1 day - 5,977v
Posted 2012/03/26 - 4:13 GMT
Ya, i agree with yoshi, and natty, but i kind of think that the turret should have a temperary shield maybe for "back up power," but not as strong as the one in the store... the shield would come on at about 20% health...
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Re: NEW IDEA FOR CC:TURRETS
23 hours - 3,072v
Posted 2012/03/26 - 5:18 GMT
I'm glad that you posted this. This idea has been in the works for a while now, and I believe CT was thinking about a non-automatic turret system. (You would have to man the turret yourself). The new update should open doors for turrets! When new maps *gasp* come out, turrets will likely have a spot as well as a few other cool things! Hopefully...
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Re: NEW IDEA FOR CC:TURRETS
1 day - 3,651v
Posted 2012/03/26 - 14:50 GMT
Just a few related things:
 
1. I found that if you are really good in map programming, you can spawn fast-moving, very small objects from a stationary point. While not tested, I theorize that these objects when they hit you to do damage, similar as if you rammed yourself into a wall (except instead of you going into a wall, the wall comes to you). We might need a person familiar with Unity to do this however, and I can't think for anyone here the than CarbonTech that can do this.
 
2. Manned turrets, ah. I have no idea how CT plans to put these in, and I'm guessing since he has already planned it then he has already started programing it and knows how it would work. However, I am going to present possible options just to theorize how this would work.
Option 1: Move up to the turret and man it yourself, a mounted turret. The most obvious.
Option 2: Remotely operated from a certain point. While you control the turret off-site, you are still required to stay in one position in front of a console, leaving yourself exposed in the process.
Option 3: Remotely operated from operator's choice of position. A console brought with you controls the turret, allowing you to hide in a corner while you fire the turret. You are still vulnerable to being shot in the back but you are not restricted to a point someone familiar with the map knows.
 
3. Finally, new worlds! Sick and tired of trying to make some myself.
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Re: NEW IDEA FOR CC:TURRETS
1 day - 5,977v
Posted 2012/03/26 - 23:01 GMT
You have some god points, Fat... especialy with the "wall" concept... i like that... maybe a little bit more, but if the turret was firing at about like 15 shots /s, that what you said would be great. but i think that they should fire by themsleves. Being as though, you would make it almost imposible to kill some one at that rate of fire. You would be completly exposed to attack... no matter where you are...
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Re: NEW IDEA FOR CC:TURRETS
1 day - 3,651v
Posted 2012/03/27 - 0:16 GMT
U2M, just some clarification: with my first point I was saying that if you really want you can put in a simple turret that is automated, I didin't suggest it. It was there just in case someone who is super cool and dashingly handsome would get the idea to make it as a file we can put into the CC world creator. *hint hint*
 
As for being exposed, realize several things: first, you can put yourself in a position where the turret can cover you. In fact if you are manning a turret directly at it then the turret actually covers you. Of course teamates can cover you as well, if turrets turn out to be such a game changer that it becomes essential to keep control of them.
 
Actually, why not put in different types of turrets? For instance, let's take Chokepoint X. There are three main buildings: red team base, blue team base, and the netural building directly between them. We put a powerful turret in the center and some decent turrets at each base. The match starts, and everyone rushes to the other team's base, passing/going through the neutral structure. However, now there is a turret in the center. The people that go into the structure now have a powerful turret which can mow down several opponents easily. The smart player rushes to the turret, but they have to fight for it as they move. If you die then you give up control of the map's center which players pass by all the time. You still have the turrets at your base in case they rush your spawn, but you need to get the turret back if you want to get kills. This map-based objective system still allows you to choose your game type and edit how the map plays out, but it still gives the map character and an expected playstyle.
 
Just a suggestion as well: If turrets come, make them similar to weapons in the shop. For instance a triple laser cannon turret that looks like three laser cannons side by side (pretty powerful but just an example). A player could toggle between firing them all at once or setting it on a cycle so that one of the laser cannons would always be ready to fire. Some more examples might be grappling hook cannons that when they hit a car allow you to dismount the turret and pellet them as they dangle, a double minigun turret with duel miniguns for twice the power or a super railgun that does damage that can destroy any opponent no matter the armor. Remember, the idea of a manual turret is that you lose all ability to dodge bullets, but you also gain a firepower increase, so these turrets can't just be a weapon on a stick. They have to be more powerful than regular weapons.
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Re: NEW IDEA FOR CC:TURRETS
1 day - 5,977v
Posted 2012/03/27 - 2:36 GMT
Yea... i can definatly see where you going... but after i read your response, im starting to feel as though the turrets might ruin Cc in some ways... if the turrets are way stronger than weapons and you dont have a turret, you have a 0% chance of survivng and winning...
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Re: NEW IDEA FOR CC:TURRETS
1 day - 3,651v
Posted 2012/03/27 - 15:58 GMT
There has to be some type of balancing if turrets will work, but you just made a pretty good point U2M. Turrets will need to be powerful enough that you want one but not powerful enough that they dominate the game. That would require a bit of tweeking.
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Re: NEW IDEA FOR CC:TURRETS
3 days - 13,589v
Posted 2012/03/27 - 16:11 GMT
Tweaking and ingame testing. Testing is really the only way to see it they are balanced and find bugs.
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Re: NEW IDEA FOR CC:TURRETS
1 day - 5,977v
Posted 2012/03/28 - 0:52 GMT
that is true too... for example, how long did it take albert einstien to fiind e=mc2??? it took a lot of trial and error... :)
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Re: NEW IDEA FOR CC:TURRETS
1 hour - 183v
Posted 2012/03/28 - 2:29 GMT
I can see MARVEL's point... :)
 
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Re: NEW IDEA FOR CC:TURRETS
1 day - 5,977v
Posted 2012/03/28 - 2:41 GMT
Thx... peter.... haha your a kiss up... :P


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