I use Chrome and haven't experienced any of these issues...Mac or PC? Maybe that has something to do with it...
Good ole Google hasn't found any answers for me yet, but it seems to have something to do with Unity, not just Marsxplr. Do you have these issues when running any other things in Chrome that require Unity?
In computing, threads are different processes that run simultaneously on one (or more) CPUs. They are a key in allowing computers to do more than one thing at a time. Older CPUs are not able to handle too many threads, an the CPU has to actually *pretend* to do multiple things at once. It's just how it works. Newer CPUs run faster, and thus can pretend better. If your computer is old, then perhaps your browser is trying to do more than your computer can handle, all though I am surprised that you are not getting this error anywhere else... It would be useful to know all of your hardware specs, as well as what you had running at the time.
EDIT, silly me, I should have payed more attention to your error. The GC I believe stands for graphics card, which points to an old GPU not CPU. This makes much more sense as Unity, being a 3D engine, uses alot of GPU power. On top of that, Mars Explorer uses alot of effects as well. You might just be rubbing up against the limitations of your hardware. Again, knowing the specs of your GPU, CPU, RAM, what type of computer you have, as well as what browser you are using is very much helpful.
ok but sy3nh works good and that looks better so that should ude more cpu than mars explorer (i have i wondows vista with a intel centrino and a grapich card from nvidia)
Well if that works for you, I don't know what to tell you. Just make sure you try Mars in the app form too if you haven't all ready. Only difference I can think of. If anything, Syn3h uses MORE GPU intensive/new technology than mars does.