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Maze World
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And yet another...
Submitted By -BluetoothBoy- on 11/05/15
Mars Explorer, -BluetoothBoy-, Community, Creations, New Worlds 
This Document originally posted in the "Mars Explorer" Group

Lemme keep this short; it's a big maze.
 
No screenshots; explore it yourself. (In case you haven't noticed, I'm in a bit of a rush.)
 

http://dl.dropbox.com/u/26821247/Maze/Whirld.utw

>> Reply
Array Re: Maze World
2011/05/15 - 3:54 GMT
(In Reply to Item)
Cool textures, but one thing: when you spawn, the maze is above your head.  It would make way more sense to spawn IN the maze, not UNDER the maze.  If you fix this issue, it will be a sure winner!
>> Reply
Array Re: Maze World
2011/05/16 - 0:31 GMT << In Reply to
Sorry, but the spawn point is supposed to be exactly where it is. I just really wanted to make an elevator! (Also, I didn't want conflicting textures when the floor of the maze and the ground meet. I REALLY hate that!)
>> Reply
Array Re: Maze World
But if the point of the world is to go THROUGH the maze, it kinda defeats the purpose if it's really hard to get in.  Also, you could be having a really intense game of hide-and-seek or whatever in the maze, and some noob could steal quarry, leave the maze, and drive off into infinity!  If everyone starts in the maze, then it would be hard to get out, so you don't have that problem...
>> Reply
Array Re: Maze World
2011/05/18 - 19:20 GMT << In Reply to
One way to solve Gary's noob escape problem is to encase your entire world in a huge cube. That also gives the world a you'll-never-escape-muahahaha feel, ya know what I mean?
The conflicting texture problem can be solved by either putting the maze floor under the whirld floor, or raising the whirld floor so that the maze floor is under it.
>> Reply
Array Re: Maze World
2011/05/15 - 4:56 GMT
(In Reply to Item)
Very nice maze. 
>> Reply
Array Re: Maze World
2011/05/15 - 12:38 GMT
(In Reply to Item)
agreed.i was very annoyed when that happened...
 


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